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merge in knghtbrd's work, minus his over-bright stuff (it causes textures to
not be drawn when multitexture is not available (or at least I think that's the condition)). More specificly, his altered blend states.
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10 changed files with 259 additions and 731 deletions
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@ -494,7 +494,7 @@ void R_DrawParticles (void)
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float scale;
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qboolean alphaTestEnabled;
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GL_Bind(particletexture);
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glBindTexture (GL_TEXTURE_2D, particletexture);
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alphaTestEnabled = glIsEnabled(GL_ALPHA_TEST);
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if (alphaTestEnabled)
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