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https://git.code.sf.net/p/quake/newtree
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911d38e5e5
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16b2c798f0
1 changed files with 16 additions and 8 deletions
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@ -1344,13 +1344,15 @@ AddAllEntsToPmove (void)
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pl = EDICT_TO_PROG (&sv_pr_state, sv_player);
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check = NEXT_EDICT (&sv_pr_state, sv.edicts);
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for (e = 1; e < sv.num_edicts; e++, check = NEXT_EDICT (&sv_pr_state, check)) {
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for (e = 1; e < sv.num_edicts; e++,
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check = NEXT_EDICT (&sv_pr_state, check)) {
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if (check->free)
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continue;
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if (check->v.v.owner == pl)
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continue;
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if (check->v.v.solid == SOLID_BSP
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|| check->v.v.solid == SOLID_BBOX || check->v.v.solid == SOLID_SLIDEBOX) {
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|| check->v.v.solid == SOLID_BBOX
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|| check->v.v.solid == SOLID_SLIDEBOX) {
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if (check == sv_player)
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continue;
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@ -1483,15 +1485,18 @@ SV_RunCmd (usercmd_t *ucmd, qboolean inside)
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sv_pr_state.pr_global_struct->frametime = sv_frametime;
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sv_pr_state.pr_global_struct->time = sv.time;
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sv_pr_state.pr_global_struct->self = EDICT_TO_PROG (&sv_pr_state, sv_player);
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PR_ExecuteProgram (&sv_pr_state, sv_pr_state.pr_global_struct->PlayerPreThink);
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sv_pr_state.pr_global_struct->self = EDICT_TO_PROG (&sv_pr_state,
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sv_player);
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PR_ExecuteProgram (&sv_pr_state,
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sv_pr_state.pr_global_struct->PlayerPreThink);
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SV_RunThink (sv_player);
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}
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for (i = 0; i < 3; i++)
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pmove.origin[i] =
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sv_player->v.v.origin[i] + (sv_player->v.v.mins[i] - player_mins[i]);
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sv_player->v.v.origin[i]
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+ (sv_player->v.v.mins[i] - player_mins[i]);
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VectorCopy (sv_player->v.v.velocity, pmove.velocity);
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VectorCopy (sv_player->v.v.v_angle, pmove.angles);
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@ -1589,12 +1594,15 @@ SV_PostRunCmd (void)
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if (!host_client->spectator) {
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sv_pr_state.pr_global_struct->time = sv.time;
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sv_pr_state.pr_global_struct->self = EDICT_TO_PROG (&sv_pr_state, sv_player);
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PR_ExecuteProgram (&sv_pr_state, sv_pr_state.pr_global_struct->PlayerPostThink);
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sv_pr_state.pr_global_struct->self = EDICT_TO_PROG (&sv_pr_state,
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sv_player);
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PR_ExecuteProgram (&sv_pr_state,
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sv_pr_state.pr_global_struct->PlayerPostThink);
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SV_RunNewmis ();
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} else if (SpectatorThink) {
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sv_pr_state.pr_global_struct->time = sv.time;
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sv_pr_state.pr_global_struct->self = EDICT_TO_PROG (&sv_pr_state, sv_player);
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sv_pr_state.pr_global_struct->self = EDICT_TO_PROG (&sv_pr_state,
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sv_player);
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PR_ExecuteProgram (&sv_pr_state, SpectatorThink);
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}
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}
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