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Cvar cleanup.
gl_smooth is now gl_dlight_smooth gl_smoothdlights was redundant, is now gone gl_flashblend is now gl_dlight_polyblend gl_lightmap added to enable/disable lightmap updates independently of use of gl_dlight_polyblend
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20a885c174
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10 changed files with 97 additions and 63 deletions
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@ -228,10 +228,12 @@ R_Init_Cvars (void)
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gl_affinemodels = Cvar_Get ("gl_affinemodels", "0", CVAR_ARCHIVE, "Makes texture rendering quality better if set to 1");
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gl_clear = Cvar_Get ("gl_clear", "0", CVAR_NONE, "Set to 1 to make background black. Useful for removing HOM effect");
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gl_cull = Cvar_Get ("gl_cull", "1", CVAR_ARCHIVE, "If set to 1, does not render things that do not need to be");
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gl_dlight_lightmap = Cvar_Get ("gl_dlight_lightmap", "0", CVAR_ARCHIVE, "Set to 1 for high quality dynamic lighting.");
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gl_dlight_polyblend = Cvar_Get ("gl_dlight_polyblend", "0", CVAR_ARCHIVE, "Set to 1 to use a dynamic light effect faster on GL");
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gl_dlight_smooth = Cvar_Get ("gl_dlight_smooth", "1", CVAR_ARCHIVE, "Smooth dynamic vertex lighting");
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gl_fb_bmodels = Cvar_Get ("gl_fb_bmodels", "1", CVAR_ARCHIVE, "Toggles fullbright color support for bmodels");
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gl_fb_models = Cvar_Get ("gl_fb_models", "1", CVAR_ARCHIVE, "Toggles fullbright color support for models");
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gl_fires = Cvar_Get ("gl_fires", "0", CVAR_ARCHIVE, "Toggles lavaball and rocket fireballs");
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gl_flashblend = Cvar_Get ("gl_flashblend", "0", CVAR_ARCHIVE, "Set to 1 to use a type of lighting faster on GL");
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gl_keeptjunctions = Cvar_Get ("gl_keeptjunctions", "1", CVAR_ARCHIVE, "Set to 0 to turn off colinear vertexes upon level load");
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gl_lerp_anim = Cvar_Get ("gl_lerp_anim", "1", CVAR_ARCHIVE, "Toggles model animation interpolation");
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gl_multitexture = Cvar_Get ("gl_multitexture", "0", CVAR_ARCHIVE, "Use multitexture when available");
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@ -240,8 +242,6 @@ R_Init_Cvars (void)
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gl_sky_clip = Cvar_Get ("gl_sky_clip", "0", CVAR_ARCHIVE, "controls whether sky is drawn first (0) or later (1)");
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gl_sky_divide = Cvar_Get ("gl_sky_divide", "1", CVAR_ARCHIVE, "subdivide sky polys");
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gl_skymultipass = Cvar_Get ("gl_skymultipass", "1", CVAR_ARCHIVE, "controls whether the skydome is single or double pass");
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gl_smooth = Cvar_Get ("gl_smooth", "1", CVAR_ARCHIVE, "Smooth lighting on models");
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gl_smoothdlights = Cvar_Get ("gl_smoothdlights", "1", CVAR_ARCHIVE, "Smooth dynamic lights");
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}
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/*
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