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fullbrights on player skins now work properly instead of using the fb skin
of the player model.
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7 changed files with 111 additions and 75 deletions
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@ -458,5 +458,6 @@ byte *Mod_LeafPVS (mleaf_t *leaf, model_t *model);
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model_t *Mod_FindName (char *name);
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void Mod_ProcessTexture(miptex_t *mt, texture_t *tx);
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void Mod_LoadLighting (lump_t *l);
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int Mod_CalcFullbright (byte *in, byte *out, int pixels);
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#endif // _MODEL_H
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