fullbrights on player skins now work properly instead of using the fb skin

of the player model.
This commit is contained in:
Bill Currie 2001-01-20 06:47:01 +00:00
parent 92f357a2ad
commit 1444bac78d
7 changed files with 111 additions and 75 deletions

View file

@ -458,5 +458,6 @@ byte *Mod_LeafPVS (mleaf_t *leaf, model_t *model);
model_t *Mod_FindName (char *name);
void Mod_ProcessTexture(miptex_t *mt, texture_t *tx);
void Mod_LoadLighting (lump_t *l);
int Mod_CalcFullbright (byte *in, byte *out, int pixels);
#endif // _MODEL_H