The init sequence cleanup!

Also broke up client.h into a lot of smaller headers.
Oh, software rendering works again.

And yes, this does hit a hell of a lot of files.
This commit is contained in:
Zephaniah E. Hull 2000-10-29 15:35:24 +00:00
parent b0d4014885
commit 13bd5ce012
92 changed files with 912 additions and 422 deletions

View file

@ -134,8 +134,6 @@ VID_Init (unsigned char *palette)
//Uint16 video_w, video_h;
Uint32 flags;
vid_fullscreen = Cvar_Get ("vid_fullscreen", "0", CVAR_ROM, "Toggles fullscreen game mode");
// Load the SDL library
if (SDL_Init(SDL_INIT_VIDEO)<0) //|SDL_INIT_AUDIO|SDL_INIT_CDROM) < 0)
Sys_Error("VID: Couldn't load SDL: %s", SDL_GetError());
@ -183,6 +181,12 @@ VID_Init (unsigned char *palette)
#endif
}
void
VID_Init_Cvars ()
{
vid_fullscreen = Cvar_Get ("vid_fullscreen", "0", CVAR_ROM, "Toggles fullscreen game mode");
}
void
VID_Shutdown (void)
{
@ -251,12 +255,6 @@ D_EndDirectRect (int x, int y, int width, int height)
SDL_UpdateRect(screen, x, y, width, height);
}
void
VID_InitCvars ()
{
// It may not look like it, but this is important
}
void
VID_LockBuffer ( void )
{