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The init sequence cleanup!
Also broke up client.h into a lot of smaller headers. Oh, software rendering works again. And yes, this does hit a hell of a lot of files.
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92 changed files with 912 additions and 422 deletions
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@ -789,6 +789,11 @@ void V_Init (void)
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Cmd_AddCommand ("bf", V_BonusFlash_f);
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Cmd_AddCommand ("centerview", V_StartPitchDrift);
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BuildGammaTable (1.0, 1.0); // no gamma yet
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}
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void V_Init_Cvars (void)
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{
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v_centermove = Cvar_Get("v_centermove", "0.15", CVAR_NONE, "None");
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v_centerspeed = Cvar_Get("v_centerspeed", "500", CVAR_NONE, "None");
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@ -821,7 +826,6 @@ void V_Init (void)
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gl_cshiftpercent = Cvar_Get("gl_cshiftpercent", "100", CVAR_NONE, "None");
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BuildGammaTable (1.0, 1.0); // no gamma yet
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brightness = Cvar_Get("brightness", "1", CVAR_ARCHIVE, "None");
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contrast = Cvar_Get("contrast", "1", CVAR_ARCHIVE, "None");
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}
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