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The init sequence cleanup!
Also broke up client.h into a lot of smaller headers. Oh, software rendering works again. And yes, this does hit a hell of a lot of files.
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92 changed files with 912 additions and 422 deletions
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@ -44,7 +44,11 @@
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#include "render.h"
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#include "sys.h"
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#include "r_dynamic.h"
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#include "va.h"
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#include "skin.h"
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#include "cl_main.h"
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#include "cl_cam.h"
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#include "view.h"
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entity_t r_worldentity;
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@ -114,13 +118,10 @@ cvar_t *gl_particles;
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cvar_t *r_skyname;
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cvar_t *gl_skymultipass;
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cvar_t *gl_sky_clip;
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cvar_t *gl_fb_models;
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cvar_t *gl_fb_bmodels;
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cvar_t *brighten;
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extern cvar_t *scr_fov;
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extern byte gammatable[256];
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@ -143,15 +144,12 @@ GL_CheckBrightness (unsigned char *pal)
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int i, inf;
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float brightness;
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brighten = Cvar_Get ("brighten", "1", CVAR_ROM,
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"Palette hack equivalent to brightness");
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if ((i = COM_CheckParm ("-brighten"))) {
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brightness = atof (com_argv[i + 1]);
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brightness = bound (1, brightness, 5);
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} else {
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brightness = brighten->value;
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brightness = 1.0;
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}
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brightness = bound (1, brightness, 5);
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Cvar_SetROM (brighten, va("%f", brightness));
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// Build gamma table
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if (brightness == 1.0) { // screw the math
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@ -954,7 +952,7 @@ void R_RenderView (void)
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R_Clear ();
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// render normal view
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R_SetupFrame ();
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R_SetupFrame (); // Setup stuff for frame.
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R_SetFrustum ();
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