The init sequence cleanup!

Also broke up client.h into a lot of smaller headers.
Oh, software rendering works again.

And yes, this does hit a hell of a lot of files.
This commit is contained in:
Zephaniah E. Hull 2000-10-29 15:35:24 +00:00
parent b0d4014885
commit 13bd5ce012
92 changed files with 912 additions and 422 deletions

View file

@ -35,6 +35,7 @@
#include "bothdefs.h"
#include "console.h"
#include "commdef.h"
#include "cl_ents.h"
#ifdef _WIN32
#include "winquake.h"
@ -233,10 +234,10 @@ void CL_PredictMove (void)
/*
==============
CL_InitPrediction
CL_Prediction_Init_Cvars
==============
*/
void CL_InitPrediction (void)
void CL_Prediction_Init_Cvars (void)
{
cl_pushlatency = Cvar_Get("pushlatency", "-999", CVAR_NONE, "None");
cl_nopred = Cvar_Get("cl_nopred", "0", CVAR_NONE, "None");