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The init sequence cleanup!
Also broke up client.h into a lot of smaller headers. Oh, software rendering works again. And yes, this does hit a hell of a lot of files.
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92 changed files with 912 additions and 422 deletions
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@ -125,7 +125,8 @@ extern struct texture_s *r_notexture_mip;
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extern entity_t r_worldentity;
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void R_Init (void);
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void R_InitTextures (void);
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void R_Init_Cvars (void);
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void R_Textures_Init (void);
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void R_InitEfrags (void);
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void R_RenderView (void); // must set r_refdef first
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void R_ViewChanged (vrect_t *pvrect, int lineadj, float aspect);
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