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The init sequence cleanup!
Also broke up client.h into a lot of smaller headers. Oh, software rendering works again. And yes, this does hit a hell of a lot of files.
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92 changed files with 912 additions and 422 deletions
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@ -33,7 +33,7 @@
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void R_RocketTrail (vec3_t start, vec3_t end, int type, entity_t *ent);
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void R_RunParticleEffect (vec3_t org, int color, int count);
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void R_RunPuffEffect (vec3_t org, int type, int count);
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void R_RunPuffEffect (vec3_t org, byte type, byte count);
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void R_RunSpikeEffect (vec3_t org, byte type);
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void R_BlobExplosion (vec3_t org);
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