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The init sequence cleanup!
Also broke up client.h into a lot of smaller headers. Oh, software rendering works again. And yes, this does hit a hell of a lot of files.
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92 changed files with 912 additions and 422 deletions
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@ -109,6 +109,7 @@ extern int watertype;
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void PlayerMove (void);
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void Pmove_Init (void);
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void Pmove_Init_Cvars (void);
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int PM_HullPointContents (hull_t *hull, int num, vec3_t p);
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