The init sequence cleanup!

Also broke up client.h into a lot of smaller headers.
Oh, software rendering works again.

And yes, this does hit a hell of a lot of files.
This commit is contained in:
Zephaniah E. Hull 2000-10-29 15:35:24 +00:00
parent b0d4014885
commit 13bd5ce012
92 changed files with 912 additions and 422 deletions

66
include/cl_input.h Normal file
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/*
client.h
Client definitions
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifndef _CL_INPUT_H
#define _CL_INPUT_H
#include "protocol.h"
typedef struct
{
int down[2]; // key nums holding it down
int state; // low bit is down state
} kbutton_t;
extern kbutton_t in_mlook, in_klook;
extern kbutton_t in_strafe;
extern kbutton_t in_speed;
void CL_Input_Init (void);
void CL_Input_Init_Cvars (void);
void CL_ClearStates (void);
void CL_SendCmd (void);
void CL_SendMove (usercmd_t *cmd);
void CL_ParseTEnt (void);
void CL_UpdateTEnts (void);
void CL_ClearState (void);
void CL_ReadPackets (void);
int CL_ReadFromServer (void);
void CL_WriteToServer (usercmd_t *cmd);
void CL_BaseMove (usercmd_t *cmd);
float CL_KeyState (kbutton_t *key);
char *Key_KeynumToString (int keynum);
#endif