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The init sequence cleanup!
Also broke up client.h into a lot of smaller headers. Oh, software rendering works again. And yes, this does hit a hell of a lot of files.
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92 changed files with 912 additions and 422 deletions
66
include/cl_input.h
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include/cl_input.h
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/*
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client.h
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Client definitions
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifndef _CL_INPUT_H
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#define _CL_INPUT_H
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#include "protocol.h"
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typedef struct
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{
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int down[2]; // key nums holding it down
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int state; // low bit is down state
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} kbutton_t;
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extern kbutton_t in_mlook, in_klook;
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extern kbutton_t in_strafe;
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extern kbutton_t in_speed;
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void CL_Input_Init (void);
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void CL_Input_Init_Cvars (void);
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void CL_ClearStates (void);
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void CL_SendCmd (void);
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void CL_SendMove (usercmd_t *cmd);
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void CL_ParseTEnt (void);
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void CL_UpdateTEnts (void);
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void CL_ClearState (void);
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void CL_ReadPackets (void);
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int CL_ReadFromServer (void);
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void CL_WriteToServer (usercmd_t *cmd);
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void CL_BaseMove (usercmd_t *cmd);
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float CL_KeyState (kbutton_t *key);
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char *Key_KeynumToString (int keynum);
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#endif
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