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The init sequence cleanup!
Also broke up client.h into a lot of smaller headers. Oh, software rendering works again. And yes, this does hit a hell of a lot of files.
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92 changed files with 912 additions and 422 deletions
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include/cl_cam.h
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include/cl_cam.h
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/*
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client.h
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Client definitions
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifndef _CL_CAM_H
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#define _CL_CAM_H
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// since all headers are circular-protected with #ifdef _xxx_H
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// try to get them self-sufficient by including whatever other
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// headers they might need
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#include <stdio.h>
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#include "qtypes.h"
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#include "protocol.h"
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//
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// cl_cam.c
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//
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#define CAM_NONE 0
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#define CAM_TRACK 1
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extern int autocam;
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extern int spec_track; // player# of who we are tracking
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qboolean Cam_DrawViewModel(void);
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qboolean Cam_DrawPlayer(int playernum);
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void Cam_Track(usercmd_t *cmd);
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void Cam_FinishMove(usercmd_t *cmd);
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void Cam_Reset(void);
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void CL_Cam_Init(void);
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void CL_Cam_Init_Cvars(void);
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void CL_ParseEntityLump(char *entdata);
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#endif // _CL_CAM_H
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