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Fix crosshair blurring, while maintaining gl_texturemode handling.
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2 changed files with 16 additions and 20 deletions
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@ -79,6 +79,8 @@ QF_glColorTableEXT qglColorTableEXT = NULL;
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qboolean is8bit = false;
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cvar_t *vid_use8bit;
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extern int gl_filter_min, gl_filter_max;
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/*-----------------------------------------------------------------------*/
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/*
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@ -223,10 +225,8 @@ GL_Init_Common (void)
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glShadeModel (GL_FLAT);
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// glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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// glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); // DESPAIR: was GL_LINEAR
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glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
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glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
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glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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