Fix crosshair blurring, while maintaining gl_texturemode handling.

This commit is contained in:
Ragnvald Maartmann-Moe IV 2001-01-27 11:01:51 +00:00
parent 16c66488e9
commit 0e88a1f18b
2 changed files with 16 additions and 20 deletions

View file

@ -79,6 +79,8 @@ QF_glColorTableEXT qglColorTableEXT = NULL;
qboolean is8bit = false;
cvar_t *vid_use8bit;
extern int gl_filter_min, gl_filter_max;
/*-----------------------------------------------------------------------*/
/*
@ -223,10 +225,8 @@ GL_Init_Common (void)
glShadeModel (GL_FLAT);
// glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
// glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); // DESPAIR: was GL_LINEAR
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);