chop up gl_warp into gl_sky, pcx and tga. also break out pcx stuff from client.h

This commit is contained in:
Bill Currie 2000-10-28 19:58:22 +00:00
parent 5d07b61d7a
commit 06e50ba0c9
11 changed files with 798 additions and 660 deletions

View file

@ -518,24 +518,6 @@ void CL_ParseEntityLump(char *entdata);
// skin.c
//
typedef struct
{
char manufacturer;
char version;
char encoding;
char bits_per_pixel;
unsigned short xmin,ymin,xmax,ymax;
unsigned short hres,vres;
unsigned char palette[48];
char reserved;
char color_planes;
unsigned short bytes_per_line;
unsigned short palette_type;
char filler[58];
unsigned char data; // unbounded
} pcx_t;
void Skin_Find (player_info_t *sc);
byte *Skin_Cache (skin_t *skin);
void Skin_Skins_f (void);