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chop up gl_warp into gl_sky, pcx and tga. also break out pcx stuff from client.h
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11 changed files with 798 additions and 660 deletions
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@ -518,24 +518,6 @@ void CL_ParseEntityLump(char *entdata);
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// skin.c
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//
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typedef struct
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{
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char manufacturer;
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char version;
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char encoding;
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char bits_per_pixel;
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unsigned short xmin,ymin,xmax,ymax;
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unsigned short hres,vres;
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unsigned char palette[48];
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char reserved;
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char color_planes;
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unsigned short bytes_per_line;
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unsigned short palette_type;
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char filler[58];
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unsigned char data; // unbounded
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} pcx_t;
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void Skin_Find (player_info_t *sc);
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byte *Skin_Cache (skin_t *skin);
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void Skin_Skins_f (void);
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