2000-05-10 20:33:16 +00:00
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/*
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2000-05-11 16:03:29 +00:00
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gl_screen.c
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2000-05-10 20:33:16 +00:00
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2000-05-22 06:58:14 +00:00
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master for refresh, status bar, console, chat, notify, etc
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2000-05-10 20:33:16 +00:00
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2000-05-11 16:03:29 +00:00
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Copyright (C) 1996-1997 Id Software, Inc.
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2000-05-10 20:33:16 +00:00
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2000-05-11 16:03:29 +00:00
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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2000-05-10 20:33:16 +00:00
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2000-05-11 16:03:29 +00:00
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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2000-05-10 20:33:16 +00:00
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2000-05-11 16:03:29 +00:00
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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2000-05-10 20:33:16 +00:00
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2000-05-11 16:03:29 +00:00
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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2000-05-22 06:58:14 +00:00
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2000-05-17 10:03:19 +00:00
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#ifdef HAVE_CONFIG_H
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2000-05-23 17:05:34 +00:00
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# include "config.h"
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2000-05-17 10:03:19 +00:00
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#endif
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2000-05-23 17:05:34 +00:00
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2000-05-12 19:17:02 +00:00
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#include <math.h>
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#include <string.h>
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#include <stdio.h>
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#include <stdlib.h>
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2000-05-10 20:33:16 +00:00
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#include <time.h>
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2000-05-23 06:36:33 +00:00
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#include "input.h"
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2000-05-12 19:17:02 +00:00
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#include "bothdefs.h" // needed by: common.h, net.h, client.h
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2000-05-21 08:24:45 +00:00
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#include "qendian.h"
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2000-05-12 19:17:02 +00:00
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#include "bspfile.h" // needed by: glquake.h
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#include "vid.h"
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#include "sys.h"
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#include "mathlib.h" // needed by: protocol.h, render.h, client.h,
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// modelgen.h, glmodel.h
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#include "wad.h"
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#include "draw.h"
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#include "cvar.h"
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#include "net.h" // needed by: client.h
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#include "protocol.h" // needed by: client.h
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#include "keys.h"
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#include "menu.h"
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#include "cmd.h"
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#include "sbar.h"
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#include "sound.h"
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#include "screen.h"
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#include "render.h" // needed by: client.h, gl_model.h, glquake.h
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#include "client.h" // need cls in this file
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2000-05-13 20:47:01 +00:00
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#include "model.h" // needed by: glquake.h
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2000-05-12 19:17:02 +00:00
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#include "console.h"
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#include "glquake.h"
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2000-05-10 20:33:16 +00:00
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/*
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background clear
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rendering
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turtle/net/ram icons
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sbar
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centerprint / slow centerprint
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notify lines
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intermission / finale overlay
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loading plaque
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console
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menu
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required background clears
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required update regions
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syncronous draw mode or async
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One off screen buffer, with updates either copied or xblited
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Need to double buffer?
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async draw will require the refresh area to be cleared, because it will be
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xblited, but sync draw can just ignore it.
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sync
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draw
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CenterPrint ()
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SlowPrint ()
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Screen_Update ();
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Con_Printf ();
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net
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turn off messages option
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the refresh is allways rendered, unless the console is full screen
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console is:
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notify lines
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half
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full
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*/
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2000-05-12 19:17:02 +00:00
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extern byte *host_basepal;
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extern double host_frametime;
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extern double realtime;
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2000-05-10 20:33:16 +00:00
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int glx, gly, glwidth, glheight;
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// only the refresh window will be updated unless these variables are flagged
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int scr_copytop;
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int scr_copyeverything;
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float scr_con_current;
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float scr_conlines; // lines of console to display
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float oldscreensize, oldfov;
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2000-05-16 04:47:41 +00:00
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cvar_t *scr_viewsize;
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cvar_t *scr_fov; // 10 - 170
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cvar_t *scr_conspeed;
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cvar_t *scr_centertime;
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cvar_t *scr_showturtle;
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cvar_t *scr_showpause;
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cvar_t *scr_printspeed;
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cvar_t *gl_triplebuffer;
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extern cvar_t *crosshair;
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2000-05-10 20:33:16 +00:00
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qboolean scr_initialized; // ready to draw
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qpic_t *scr_ram;
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qpic_t *scr_net;
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qpic_t *scr_turtle;
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int scr_fullupdate;
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int clearconsole;
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int clearnotify;
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2000-05-14 08:05:34 +00:00
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extern int sb_lines;
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2000-05-10 20:33:16 +00:00
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viddef_t vid; // global video state
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vrect_t scr_vrect;
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qboolean scr_disabled_for_loading;
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float scr_disabled_time;
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qboolean block_drawing;
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void SCR_ScreenShot_f (void);
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void SCR_RSShot_f (void);
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/*
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===============================================================================
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CENTER PRINTING
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===============================================================================
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*/
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char scr_centerstring[1024];
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float scr_centertime_start; // for slow victory printing
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float scr_centertime_off;
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int scr_center_lines;
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int scr_erase_lines;
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int scr_erase_center;
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/*
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==============
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SCR_CenterPrint
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Called for important messages that should stay in the center of the screen
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for a few moments
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==============
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*/
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void SCR_CenterPrint (char *str)
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{
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strncpy (scr_centerstring, str, sizeof(scr_centerstring)-1);
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2000-05-16 04:47:41 +00:00
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scr_centertime_off = scr_centertime->value;
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2000-05-10 20:33:16 +00:00
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scr_centertime_start = cl.time;
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// count the number of lines for centering
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scr_center_lines = 1;
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while (*str)
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{
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if (*str == '\n')
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scr_center_lines++;
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str++;
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}
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}
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void SCR_DrawCenterString (void)
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{
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char *start;
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int l;
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int j;
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int x, y;
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int remaining;
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// the finale prints the characters one at a time
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if (cl.intermission)
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2000-05-16 04:47:41 +00:00
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remaining = scr_printspeed->value * (cl.time - scr_centertime_start);
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2000-05-10 20:33:16 +00:00
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else
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remaining = 9999;
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scr_erase_center = 0;
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start = scr_centerstring;
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if (scr_center_lines <= 4)
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y = vid.height*0.35;
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else
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y = 48;
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do
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{
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// scan the width of the line
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for (l=0 ; l<40 ; l++)
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if (start[l] == '\n' || !start[l])
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break;
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x = (vid.width - l*8)/2;
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for (j=0 ; j<l ; j++, x+=8)
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{
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2000-06-05 01:05:25 +00:00
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Draw_Character8 (x, y, start[j]);
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2000-05-10 20:33:16 +00:00
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if (!remaining--)
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return;
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}
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y += 8;
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while (*start && *start != '\n')
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start++;
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if (!*start)
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break;
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start++; // skip the \n
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} while (1);
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}
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void SCR_CheckDrawCenterString (void)
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{
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scr_copytop = 1;
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if (scr_center_lines > scr_erase_lines)
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scr_erase_lines = scr_center_lines;
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scr_centertime_off -= host_frametime;
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if (scr_centertime_off <= 0 && !cl.intermission)
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return;
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if (key_dest != key_game)
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return;
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SCR_DrawCenterString ();
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}
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//=============================================================================
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/*
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====================
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CalcFov
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====================
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*/
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float CalcFov (float fov_x, float width, float height)
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{
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float a;
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float x;
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if (fov_x < 1 || fov_x > 179)
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Sys_Error ("Bad fov: %f", fov_x);
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x = width/tan(fov_x/360*M_PI);
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2000-05-19 14:41:10 +00:00
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a = (x == 0) ? 90 : atan(height/x); // 0 shouldn't happen
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2000-05-10 20:33:16 +00:00
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a = a*360/M_PI;
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return a;
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}
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/*
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=================
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SCR_CalcRefdef
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Must be called whenever vid changes
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Internal use only
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=================
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*/
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static void SCR_CalcRefdef (void)
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{
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float size;
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int h;
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qboolean full = false;
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scr_fullupdate = 0; // force a background redraw
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vid.recalc_refdef = 0;
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// force the status bar to redraw
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Sbar_Changed ();
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//========================================
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// bound viewsize
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2000-10-17 03:17:42 +00:00
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Cvar_SetValue (scr_viewsize, bound (30, scr_viewsize->int_val, 120));
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2000-05-10 20:33:16 +00:00
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// bound field of view
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2000-09-25 06:50:59 +00:00
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Cvar_SetValue (scr_fov, bound (10, scr_fov->value, 170));
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2000-05-10 20:33:16 +00:00
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// intermission is always full screen
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if (cl.intermission)
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size = 120;
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else
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2000-10-17 03:17:42 +00:00
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size = scr_viewsize->int_val;
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2000-05-10 20:33:16 +00:00
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if (size >= 120)
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sb_lines = 0; // no status bar at all
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else if (size >= 110)
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sb_lines = 24; // no inventory
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else
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sb_lines = 24+16+8;
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2000-10-17 03:17:42 +00:00
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if (scr_viewsize->int_val >= 100) {
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2000-05-10 20:33:16 +00:00
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full = true;
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size = 100.0;
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2000-09-30 05:58:40 +00:00
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} else {
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2000-10-17 03:17:42 +00:00
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size = scr_viewsize->int_val;
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2000-09-30 05:58:40 +00:00
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}
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2000-05-10 20:33:16 +00:00
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if (cl.intermission)
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{
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full = true;
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size = 100.0;
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sb_lines = 0;
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}
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size /= 100.0;
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2000-10-17 03:17:42 +00:00
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if (!cl_sbar->int_val && full)
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2000-05-10 20:33:16 +00:00
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h = vid.height;
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else
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h = vid.height - sb_lines;
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r_refdef.vrect.width = vid.width * size;
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if (r_refdef.vrect.width < 96)
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{
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size = 96.0 / r_refdef.vrect.width;
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r_refdef.vrect.width = 96; // min for icons
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}
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r_refdef.vrect.height = vid.height * size;
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2000-10-17 03:17:42 +00:00
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if (cl_sbar->int_val || !full) {
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2000-05-10 20:33:16 +00:00
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if (r_refdef.vrect.height > vid.height - sb_lines)
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r_refdef.vrect.height = vid.height - sb_lines;
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} else if (r_refdef.vrect.height > vid.height)
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r_refdef.vrect.height = vid.height;
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r_refdef.vrect.x = (vid.width - r_refdef.vrect.width)/2;
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if (full)
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r_refdef.vrect.y = 0;
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else
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r_refdef.vrect.y = (h - r_refdef.vrect.height)/2;
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2000-05-16 04:47:41 +00:00
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r_refdef.fov_x = scr_fov->value;
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2000-05-10 20:33:16 +00:00
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r_refdef.fov_y = CalcFov (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height);
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scr_vrect = r_refdef.vrect;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
SCR_SizeUp_f
|
|
|
|
|
|
|
|
Keybinding command
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void SCR_SizeUp_f (void)
|
|
|
|
{
|
2000-10-17 03:17:42 +00:00
|
|
|
Cvar_SetValue (scr_viewsize, scr_viewsize->int_val+10);
|
2000-05-16 04:47:41 +00:00
|
|
|
|
2000-05-10 20:33:16 +00:00
|
|
|
vid.recalc_refdef = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
SCR_SizeDown_f
|
|
|
|
|
|
|
|
Keybinding command
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void SCR_SizeDown_f (void)
|
|
|
|
{
|
2000-10-17 03:17:42 +00:00
|
|
|
Cvar_SetValue (scr_viewsize, scr_viewsize->int_val-10);
|
2000-05-10 20:33:16 +00:00
|
|
|
vid.recalc_refdef = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
SCR_Init
|
|
|
|
==================
|
|
|
|
*/
|
2000-05-16 07:21:28 +00:00
|
|
|
void SCR_InitCvars (void)
|
2000-05-10 20:33:16 +00:00
|
|
|
{
|
2000-05-16 04:47:41 +00:00
|
|
|
scr_fov = Cvar_Get("fov", "90", CVAR_NONE, "None");
|
2000-05-17 01:52:15 +00:00
|
|
|
scr_viewsize = Cvar_Get("viewsize", "100", CVAR_ARCHIVE, "None");
|
2000-05-16 04:47:41 +00:00
|
|
|
scr_conspeed = Cvar_Get("scr_conspeed", "300", CVAR_NONE, "None");
|
|
|
|
scr_showturtle = Cvar_Get("showturtle", "0", CVAR_NONE, "None");
|
|
|
|
scr_showpause = Cvar_Get("showpause", "1", CVAR_NONE, "None");
|
|
|
|
scr_centertime = Cvar_Get("scr_centertime", "2", CVAR_NONE, "None");
|
|
|
|
scr_printspeed = Cvar_Get("scr_printspeed", "8", CVAR_NONE, "None");
|
2000-05-17 01:52:15 +00:00
|
|
|
gl_triplebuffer = Cvar_Get("gl_triplebuffer", "1", CVAR_ARCHIVE, "None");
|
2000-05-16 07:21:28 +00:00
|
|
|
}
|
2000-05-10 20:33:16 +00:00
|
|
|
|
2000-05-16 07:21:28 +00:00
|
|
|
void
|
|
|
|
SCR_Init (void)
|
|
|
|
{
|
2000-05-10 20:33:16 +00:00
|
|
|
//
|
|
|
|
// register our commands
|
|
|
|
//
|
|
|
|
Cmd_AddCommand ("screenshot",SCR_ScreenShot_f);
|
|
|
|
Cmd_AddCommand ("snap",SCR_RSShot_f);
|
|
|
|
Cmd_AddCommand ("sizeup",SCR_SizeUp_f);
|
|
|
|
Cmd_AddCommand ("sizedown",SCR_SizeDown_f);
|
|
|
|
|
|
|
|
scr_ram = Draw_PicFromWad ("ram");
|
|
|
|
scr_net = Draw_PicFromWad ("net");
|
|
|
|
scr_turtle = Draw_PicFromWad ("turtle");
|
|
|
|
|
|
|
|
scr_initialized = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
==============
|
|
|
|
SCR_DrawTurtle
|
|
|
|
==============
|
|
|
|
*/
|
|
|
|
void SCR_DrawTurtle (void)
|
|
|
|
{
|
|
|
|
static int count;
|
|
|
|
|
2000-10-17 03:17:42 +00:00
|
|
|
if (!scr_showturtle->int_val)
|
2000-05-10 20:33:16 +00:00
|
|
|
return;
|
|
|
|
|
|
|
|
if (host_frametime < 0.1)
|
|
|
|
{
|
|
|
|
count = 0;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
count++;
|
|
|
|
if (count < 3)
|
|
|
|
return;
|
|
|
|
|
|
|
|
Draw_Pic (scr_vrect.x, scr_vrect.y, scr_turtle);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==============
|
|
|
|
SCR_DrawNet
|
|
|
|
==============
|
|
|
|
*/
|
|
|
|
void SCR_DrawNet (void)
|
|
|
|
{
|
|
|
|
if (cls.netchan.outgoing_sequence - cls.netchan.incoming_acknowledged < UPDATE_BACKUP-1)
|
|
|
|
return;
|
|
|
|
if (cls.demoplayback)
|
|
|
|
return;
|
|
|
|
|
|
|
|
Draw_Pic (scr_vrect.x+64, scr_vrect.y, scr_net);
|
|
|
|
}
|
|
|
|
|
|
|
|
void SCR_DrawFPS (void)
|
|
|
|
{
|
2000-05-16 04:47:41 +00:00
|
|
|
extern cvar_t *show_fps;
|
2000-05-10 20:33:16 +00:00
|
|
|
static double lastframetime;
|
|
|
|
double t;
|
|
|
|
extern int fps_count;
|
2000-05-12 19:17:02 +00:00
|
|
|
static int lastfps;
|
2000-05-10 20:33:16 +00:00
|
|
|
int x, y;
|
|
|
|
char st[80];
|
|
|
|
|
2000-10-17 03:17:42 +00:00
|
|
|
if (!show_fps->int_val)
|
2000-05-10 20:33:16 +00:00
|
|
|
return;
|
|
|
|
|
|
|
|
t = Sys_DoubleTime();
|
|
|
|
if ((t - lastframetime) >= 1.0) {
|
|
|
|
lastfps = fps_count;
|
|
|
|
fps_count = 0;
|
|
|
|
lastframetime = t;
|
|
|
|
}
|
|
|
|
|
|
|
|
sprintf(st, "%3d FPS", lastfps);
|
|
|
|
x = vid.width - strlen(st) * 8 - 8;
|
|
|
|
y = vid.height - sb_lines - 8;
|
2000-06-05 01:05:25 +00:00
|
|
|
Draw_String8 (x, y, st);
|
2000-05-10 20:33:16 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
==============
|
|
|
|
DrawPause
|
|
|
|
==============
|
|
|
|
*/
|
|
|
|
void SCR_DrawPause (void)
|
|
|
|
{
|
|
|
|
qpic_t *pic;
|
|
|
|
|
2000-10-17 03:17:42 +00:00
|
|
|
if (!scr_showpause->int_val) // turn off for screenshots
|
2000-05-10 20:33:16 +00:00
|
|
|
return;
|
|
|
|
|
|
|
|
if (!cl.paused)
|
|
|
|
return;
|
|
|
|
|
|
|
|
pic = Draw_CachePic ("gfx/pause.lmp");
|
|
|
|
Draw_Pic ( (vid.width - pic->width)/2,
|
|
|
|
(vid.height - 48 - pic->height)/2, pic);
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
SCR_SetUpToDrawConsole
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
void SCR_SetUpToDrawConsole (void)
|
|
|
|
{
|
|
|
|
Con_CheckResize ();
|
|
|
|
|
|
|
|
// decide on the height of the console
|
|
|
|
if (cls.state != ca_active)
|
|
|
|
{
|
|
|
|
scr_conlines = vid.height; // full screen
|
|
|
|
scr_con_current = scr_conlines;
|
|
|
|
}
|
|
|
|
else if (key_dest == key_console)
|
|
|
|
scr_conlines = vid.height/2; // half screen
|
|
|
|
else
|
|
|
|
scr_conlines = 0; // none visible
|
|
|
|
|
|
|
|
if (scr_conlines < scr_con_current)
|
|
|
|
{
|
2000-05-16 04:47:41 +00:00
|
|
|
scr_con_current -= scr_conspeed->value*host_frametime;
|
2000-05-10 20:33:16 +00:00
|
|
|
if (scr_conlines > scr_con_current)
|
|
|
|
scr_con_current = scr_conlines;
|
|
|
|
|
|
|
|
}
|
|
|
|
else if (scr_conlines > scr_con_current)
|
|
|
|
{
|
2000-05-16 04:47:41 +00:00
|
|
|
scr_con_current += scr_conspeed->value*host_frametime;
|
2000-05-10 20:33:16 +00:00
|
|
|
if (scr_conlines < scr_con_current)
|
|
|
|
scr_con_current = scr_conlines;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (clearconsole++ < vid.numpages)
|
|
|
|
{
|
|
|
|
Sbar_Changed ();
|
|
|
|
}
|
|
|
|
else if (clearnotify++ < vid.numpages)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
else
|
|
|
|
con_notifylines = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
SCR_DrawConsole
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
void SCR_DrawConsole (void)
|
|
|
|
{
|
|
|
|
if (scr_con_current)
|
|
|
|
{
|
|
|
|
scr_copyeverything = 1;
|
|
|
|
Con_DrawConsole (scr_con_current);
|
|
|
|
clearconsole = 0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (key_dest == key_game || key_dest == key_message)
|
|
|
|
Con_DrawNotify (); // only draw notify in game
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
==============================================================================
|
|
|
|
|
|
|
|
SCREEN SHOTS
|
|
|
|
|
|
|
|
==============================================================================
|
|
|
|
*/
|
|
|
|
|
|
|
|
typedef struct _TargaHeader {
|
|
|
|
unsigned char id_length, colormap_type, image_type;
|
|
|
|
unsigned short colormap_index, colormap_length;
|
|
|
|
unsigned char colormap_size;
|
|
|
|
unsigned short x_origin, y_origin, width, height;
|
|
|
|
unsigned char pixel_size, attributes;
|
|
|
|
} TargaHeader;
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
SCR_ScreenShot_f
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
void SCR_ScreenShot_f (void)
|
|
|
|
{
|
|
|
|
byte *buffer;
|
|
|
|
char pcxname[80];
|
|
|
|
char checkname[MAX_OSPATH];
|
2000-07-06 03:35:25 +00:00
|
|
|
int i;
|
2000-05-10 20:33:16 +00:00
|
|
|
//
|
|
|
|
// find a file name to save it to
|
|
|
|
//
|
2000-06-22 11:56:08 +00:00
|
|
|
strcpy(pcxname,"qf000.tga");
|
2000-05-10 20:33:16 +00:00
|
|
|
|
2000-06-22 11:56:08 +00:00
|
|
|
for (i=0 ; i<=999 ; i++)
|
2000-05-10 20:33:16 +00:00
|
|
|
{
|
2000-06-22 11:56:08 +00:00
|
|
|
pcxname[2] = i / 100 + '0';
|
|
|
|
pcxname[3] = i / 10 % 10 + '0';
|
|
|
|
pcxname[4] = i % 10 + '0';
|
2000-05-15 08:59:12 +00:00
|
|
|
snprintf (checkname, sizeof(checkname), "%s/%s", com_gamedir, pcxname);
|
2000-05-10 20:33:16 +00:00
|
|
|
if (Sys_FileTime(checkname) == -1)
|
|
|
|
break; // file doesn't exist
|
|
|
|
}
|
2000-06-22 11:56:08 +00:00
|
|
|
if (i==1000)
|
2000-05-10 20:33:16 +00:00
|
|
|
{
|
|
|
|
Con_Printf ("SCR_ScreenShot_f: Couldn't create a PCX file\n");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
buffer = malloc(glwidth*glheight*3 + 18);
|
|
|
|
memset (buffer, 0, 18);
|
|
|
|
buffer[2] = 2; // uncompressed type
|
|
|
|
buffer[12] = glwidth&255;
|
|
|
|
buffer[13] = glwidth>>8;
|
|
|
|
buffer[14] = glheight&255;
|
|
|
|
buffer[15] = glheight>>8;
|
|
|
|
buffer[16] = 24; // pixel size
|
|
|
|
|
2000-07-06 03:35:25 +00:00
|
|
|
glReadPixels (glx, gly, glwidth, glheight, GL_BGR, GL_UNSIGNED_BYTE, buffer+18 );
|
2000-05-10 20:33:16 +00:00
|
|
|
COM_WriteFile (pcxname, buffer, glwidth*glheight*3 + 18 );
|
|
|
|
|
|
|
|
free (buffer);
|
|
|
|
Con_Printf ("Wrote %s\n", pcxname);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==============
|
|
|
|
WritePCXfile
|
|
|
|
==============
|
|
|
|
*/
|
|
|
|
void WritePCXfile (char *filename, byte *data, int width, int height,
|
|
|
|
int rowbytes, byte *palette, qboolean upload)
|
|
|
|
{
|
|
|
|
int i, j, length;
|
|
|
|
pcx_t *pcx;
|
|
|
|
byte *pack;
|
|
|
|
|
|
|
|
pcx = Hunk_TempAlloc (width*height*2+1000);
|
|
|
|
if (pcx == NULL)
|
|
|
|
{
|
|
|
|
Con_Printf("SCR_ScreenShot_f: not enough memory\n");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
pcx->manufacturer = 0x0a; // PCX id
|
|
|
|
pcx->version = 5; // 256 color
|
|
|
|
pcx->encoding = 1; // uncompressed
|
|
|
|
pcx->bits_per_pixel = 8; // 256 color
|
|
|
|
pcx->xmin = 0;
|
|
|
|
pcx->ymin = 0;
|
|
|
|
pcx->xmax = LittleShort((short)(width-1));
|
|
|
|
pcx->ymax = LittleShort((short)(height-1));
|
|
|
|
pcx->hres = LittleShort((short)width);
|
|
|
|
pcx->vres = LittleShort((short)height);
|
2000-05-21 08:24:45 +00:00
|
|
|
memset (pcx->palette,0,sizeof(pcx->palette));
|
2000-05-10 20:33:16 +00:00
|
|
|
pcx->color_planes = 1; // chunky image
|
|
|
|
pcx->bytes_per_line = LittleShort((short)width);
|
|
|
|
pcx->palette_type = LittleShort(2); // not a grey scale
|
2000-05-21 08:24:45 +00:00
|
|
|
memset (pcx->filler,0,sizeof(pcx->filler));
|
2000-05-10 20:33:16 +00:00
|
|
|
|
|
|
|
// pack the image
|
|
|
|
pack = &pcx->data;
|
|
|
|
|
|
|
|
data += rowbytes * (height - 1);
|
|
|
|
|
|
|
|
for (i=0 ; i<height ; i++)
|
|
|
|
{
|
|
|
|
for (j=0 ; j<width ; j++)
|
|
|
|
{
|
|
|
|
if ( (*data & 0xc0) != 0xc0)
|
|
|
|
*pack++ = *data++;
|
|
|
|
else
|
|
|
|
{
|
|
|
|
*pack++ = 0xc1;
|
|
|
|
*pack++ = *data++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
data += rowbytes - width;
|
|
|
|
data -= rowbytes * 2;
|
|
|
|
}
|
|
|
|
|
|
|
|
// write the palette
|
|
|
|
*pack++ = 0x0c; // palette ID byte
|
|
|
|
for (i=0 ; i<768 ; i++)
|
|
|
|
*pack++ = *palette++;
|
|
|
|
|
|
|
|
// write output file
|
|
|
|
length = pack - (byte *)pcx;
|
|
|
|
|
|
|
|
if (upload)
|
|
|
|
CL_StartUpload((void *)pcx, length);
|
|
|
|
else
|
|
|
|
COM_WriteFile (filename, pcx, length);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
Find closest color in the palette for named color
|
|
|
|
*/
|
|
|
|
int MipColor(int r, int g, int b)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
float dist;
|
2000-05-12 19:17:02 +00:00
|
|
|
int best = 0;
|
2000-05-10 20:33:16 +00:00
|
|
|
float bestdist;
|
|
|
|
int r1, g1, b1;
|
|
|
|
static int lr = -1, lg = -1, lb = -1;
|
|
|
|
static int lastbest;
|
|
|
|
|
|
|
|
if (r == lr && g == lg && b == lb)
|
|
|
|
return lastbest;
|
|
|
|
|
|
|
|
bestdist = 256*256*3;
|
|
|
|
|
|
|
|
for (i = 0; i < 256; i++) {
|
|
|
|
r1 = host_basepal[i*3] - r;
|
|
|
|
g1 = host_basepal[i*3+1] - g;
|
|
|
|
b1 = host_basepal[i*3+2] - b;
|
|
|
|
dist = r1*r1 + g1*g1 + b1*b1;
|
|
|
|
if (dist < bestdist) {
|
|
|
|
bestdist = dist;
|
|
|
|
best = i;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
lr = r; lg = g; lb = b;
|
|
|
|
lastbest = best;
|
|
|
|
return best;
|
|
|
|
}
|
|
|
|
|
|
|
|
// from gl_draw.c
|
|
|
|
byte *draw_chars; // 8*8 graphic characters
|
|
|
|
|
|
|
|
void SCR_DrawCharToSnap (int num, byte *dest, int width)
|
|
|
|
{
|
|
|
|
int row, col;
|
|
|
|
byte *source;
|
|
|
|
int drawline;
|
|
|
|
int x;
|
|
|
|
|
|
|
|
row = num>>4;
|
|
|
|
col = num&15;
|
|
|
|
source = draw_chars + (row<<10) + (col<<3);
|
|
|
|
|
|
|
|
drawline = 8;
|
|
|
|
|
|
|
|
while (drawline--)
|
|
|
|
{
|
|
|
|
for (x=0 ; x<8 ; x++)
|
|
|
|
if (source[x])
|
|
|
|
dest[x] = source[x];
|
|
|
|
else
|
|
|
|
dest[x] = 98;
|
|
|
|
source += 128;
|
|
|
|
dest -= width;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
void SCR_DrawStringToSnap (const char *s, byte *buf, int x, int y, int width)
|
|
|
|
{
|
|
|
|
byte *dest;
|
|
|
|
const unsigned char *p;
|
|
|
|
|
|
|
|
dest = buf + ((y * width) + x);
|
|
|
|
|
|
|
|
p = (const unsigned char *)s;
|
|
|
|
while (*p) {
|
|
|
|
SCR_DrawCharToSnap(*p++, dest, width);
|
|
|
|
dest += 8;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
SCR_RSShot_f
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
void SCR_RSShot_f (void)
|
|
|
|
{
|
2000-05-12 19:17:02 +00:00
|
|
|
int x, y;
|
2000-05-10 20:33:16 +00:00
|
|
|
unsigned char *src, *dest;
|
|
|
|
char pcxname[80];
|
2000-05-12 19:17:02 +00:00
|
|
|
unsigned char *newbuf;
|
2000-05-10 20:33:16 +00:00
|
|
|
int w, h;
|
|
|
|
int dx, dy, dex, dey, nx;
|
|
|
|
int r, b, g;
|
|
|
|
int count;
|
|
|
|
float fracw, frach;
|
|
|
|
char st[80];
|
|
|
|
time_t now;
|
|
|
|
|
|
|
|
if (CL_IsUploading())
|
|
|
|
return; // already one pending
|
|
|
|
|
|
|
|
if (cls.state < ca_onserver)
|
|
|
|
return; // gotta be connected
|
|
|
|
|
|
|
|
Con_Printf("Remote screen shot requested.\n");
|
|
|
|
|
|
|
|
#if 0
|
|
|
|
//
|
|
|
|
// find a file name to save it to
|
|
|
|
//
|
|
|
|
strcpy(pcxname,"mquake00.pcx");
|
|
|
|
|
|
|
|
for (i=0 ; i<=99 ; i++)
|
|
|
|
{
|
|
|
|
pcxname[6] = i/10 + '0';
|
|
|
|
pcxname[7] = i%10 + '0';
|
2000-05-15 08:59:12 +00:00
|
|
|
snprintf (checkname, sizeof(checkname), "%s/%s", com_gamedir, pcxname);
|
2000-05-10 20:33:16 +00:00
|
|
|
if (Sys_FileTime(checkname) == -1)
|
|
|
|
break; // file doesn't exist
|
|
|
|
}
|
|
|
|
if (i==100)
|
|
|
|
{
|
|
|
|
Con_Printf ("SCR_ScreenShot_f: Couldn't create a PCX");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
//
|
|
|
|
// save the pcx file
|
|
|
|
//
|
|
|
|
newbuf = malloc(glheight * glwidth * 3);
|
|
|
|
|
|
|
|
glReadPixels (glx, gly, glwidth, glheight, GL_RGB, GL_UNSIGNED_BYTE, newbuf );
|
|
|
|
|
|
|
|
w = (vid.width < RSSHOT_WIDTH) ? glwidth : RSSHOT_WIDTH;
|
|
|
|
h = (vid.height < RSSHOT_HEIGHT) ? glheight : RSSHOT_HEIGHT;
|
|
|
|
|
|
|
|
fracw = (float)glwidth / (float)w;
|
|
|
|
frach = (float)glheight / (float)h;
|
|
|
|
|
|
|
|
for (y = 0; y < h; y++) {
|
|
|
|
dest = newbuf + (w*3 * y);
|
|
|
|
|
|
|
|
for (x = 0; x < w; x++) {
|
|
|
|
r = g = b = 0;
|
|
|
|
|
|
|
|
dx = x * fracw;
|
|
|
|
dex = (x + 1) * fracw;
|
|
|
|
if (dex == dx) dex++; // at least one
|
|
|
|
dy = y * frach;
|
|
|
|
dey = (y + 1) * frach;
|
|
|
|
if (dey == dy) dey++; // at least one
|
|
|
|
|
|
|
|
count = 0;
|
|
|
|
for (/* */; dy < dey; dy++) {
|
|
|
|
src = newbuf + (glwidth * 3 * dy) + dx * 3;
|
|
|
|
for (nx = dx; nx < dex; nx++) {
|
|
|
|
r += *src++;
|
|
|
|
g += *src++;
|
|
|
|
b += *src++;
|
|
|
|
count++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
r /= count;
|
|
|
|
g /= count;
|
|
|
|
b /= count;
|
|
|
|
*dest++ = r;
|
|
|
|
*dest++ = b;
|
|
|
|
*dest++ = g;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// convert to eight bit
|
|
|
|
for (y = 0; y < h; y++) {
|
|
|
|
src = newbuf + (w * 3 * y);
|
|
|
|
dest = newbuf + (w * y);
|
|
|
|
|
|
|
|
for (x = 0; x < w; x++) {
|
|
|
|
*dest++ = MipColor(src[0], src[1], src[2]);
|
|
|
|
src += 3;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
time(&now);
|
|
|
|
strcpy(st, ctime(&now));
|
|
|
|
st[strlen(st) - 1] = 0;
|
|
|
|
SCR_DrawStringToSnap (st, newbuf, w - strlen(st)*8, h - 1, w);
|
|
|
|
|
|
|
|
strncpy(st, cls.servername, sizeof(st));
|
|
|
|
st[sizeof(st) - 1] = 0;
|
|
|
|
SCR_DrawStringToSnap (st, newbuf, w - strlen(st)*8, h - 11, w);
|
|
|
|
|
2000-05-16 04:47:41 +00:00
|
|
|
strncpy(st, name->string, sizeof(st));
|
2000-05-10 20:33:16 +00:00
|
|
|
st[sizeof(st) - 1] = 0;
|
|
|
|
SCR_DrawStringToSnap (st, newbuf, w - strlen(st)*8, h - 21, w);
|
|
|
|
|
|
|
|
WritePCXfile (pcxname, newbuf, w, h, w, host_basepal, true);
|
|
|
|
|
|
|
|
free(newbuf);
|
|
|
|
|
|
|
|
Con_Printf ("Wrote %s\n", pcxname);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
char *scr_notifystring;
|
|
|
|
|
|
|
|
void SCR_DrawNotifyString (void)
|
|
|
|
{
|
|
|
|
char *start;
|
|
|
|
int l;
|
|
|
|
int j;
|
|
|
|
int x, y;
|
|
|
|
|
|
|
|
start = scr_notifystring;
|
|
|
|
|
|
|
|
y = vid.height*0.35;
|
|
|
|
|
|
|
|
do
|
|
|
|
{
|
|
|
|
// scan the width of the line
|
|
|
|
for (l=0 ; l<40 ; l++)
|
|
|
|
if (start[l] == '\n' || !start[l])
|
|
|
|
break;
|
|
|
|
x = (vid.width - l*8)/2;
|
|
|
|
for (j=0 ; j<l ; j++, x+=8)
|
2000-06-05 01:05:25 +00:00
|
|
|
Draw_Character8 (x, y, start[j]);
|
2000-05-10 20:33:16 +00:00
|
|
|
|
|
|
|
y += 8;
|
|
|
|
|
|
|
|
while (*start && *start != '\n')
|
|
|
|
start++;
|
|
|
|
|
|
|
|
if (!*start)
|
|
|
|
break;
|
|
|
|
start++; // skip the \n
|
|
|
|
} while (1);
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
void SCR_TileClear (void)
|
|
|
|
{
|
|
|
|
if (r_refdef.vrect.x > 0) {
|
|
|
|
// left
|
|
|
|
Draw_TileClear (0, 0, r_refdef.vrect.x, vid.height - sb_lines);
|
|
|
|
// right
|
|
|
|
Draw_TileClear (r_refdef.vrect.x + r_refdef.vrect.width, 0,
|
|
|
|
vid.width - r_refdef.vrect.x + r_refdef.vrect.width,
|
|
|
|
vid.height - sb_lines);
|
|
|
|
}
|
|
|
|
if (r_refdef.vrect.y > 0) {
|
|
|
|
// top
|
|
|
|
Draw_TileClear (r_refdef.vrect.x, 0,
|
|
|
|
r_refdef.vrect.x + r_refdef.vrect.width,
|
|
|
|
r_refdef.vrect.y);
|
|
|
|
// bottom
|
|
|
|
Draw_TileClear (r_refdef.vrect.x,
|
|
|
|
r_refdef.vrect.y + r_refdef.vrect.height,
|
|
|
|
r_refdef.vrect.width,
|
|
|
|
vid.height - sb_lines -
|
|
|
|
(r_refdef.vrect.height + r_refdef.vrect.y));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
float oldsbar = 0;
|
2000-07-02 05:16:10 +00:00
|
|
|
extern void R_ForceLightUpdate();
|
|
|
|
qboolean lighthalf;
|
2000-09-28 00:22:24 +00:00
|
|
|
unsigned char lighthalf_v[3];
|
2000-07-02 05:16:10 +00:00
|
|
|
extern cvar_t *gl_lightmode, *brightness, *contrast;
|
2000-05-10 20:33:16 +00:00
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
SCR_UpdateScreen
|
|
|
|
|
|
|
|
This is called every frame, and can also be called explicitly to flush
|
|
|
|
text to the screen.
|
|
|
|
|
|
|
|
WARNING: be very careful calling this from elsewhere, because the refresh
|
|
|
|
needs almost the entire 256k of stack space!
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
void SCR_UpdateScreen (void)
|
|
|
|
{
|
2000-06-04 10:53:01 +00:00
|
|
|
double time1 = 0, time2;
|
2000-07-02 05:16:10 +00:00
|
|
|
float f;
|
2000-06-04 10:53:01 +00:00
|
|
|
|
2000-05-10 20:33:16 +00:00
|
|
|
if (block_drawing)
|
|
|
|
return;
|
|
|
|
|
2000-10-17 03:17:42 +00:00
|
|
|
vid.numpages = 2 + gl_triplebuffer->int_val;
|
2000-05-10 20:33:16 +00:00
|
|
|
|
|
|
|
scr_copytop = 0;
|
|
|
|
scr_copyeverything = 0;
|
|
|
|
|
|
|
|
if (scr_disabled_for_loading)
|
|
|
|
{
|
|
|
|
if (realtime - scr_disabled_time > 60)
|
|
|
|
{
|
|
|
|
scr_disabled_for_loading = false;
|
|
|
|
Con_Printf ("load failed.\n");
|
|
|
|
}
|
|
|
|
else
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!scr_initialized || !con_initialized)
|
|
|
|
return; // not initialized yet
|
|
|
|
|
|
|
|
|
2000-10-17 03:17:42 +00:00
|
|
|
if (oldsbar != cl_sbar->int_val) {
|
|
|
|
oldsbar = cl_sbar->int_val;
|
2000-05-10 20:33:16 +00:00
|
|
|
vid.recalc_refdef = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
|
|
|
|
|
2000-10-17 03:17:42 +00:00
|
|
|
if (r_speeds->int_val)
|
2000-06-04 10:53:01 +00:00
|
|
|
{
|
|
|
|
time1 = Sys_DoubleTime ();
|
|
|
|
c_brush_polys = 0;
|
|
|
|
c_alias_polys = 0;
|
|
|
|
}
|
|
|
|
|
2000-05-10 20:33:16 +00:00
|
|
|
//
|
|
|
|
// determine size of refresh window
|
|
|
|
//
|
2000-05-16 04:47:41 +00:00
|
|
|
if (oldfov != scr_fov->value)
|
2000-05-10 20:33:16 +00:00
|
|
|
{
|
2000-05-16 04:47:41 +00:00
|
|
|
oldfov = scr_fov->value;
|
2000-05-10 20:33:16 +00:00
|
|
|
vid.recalc_refdef = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (vid.recalc_refdef)
|
|
|
|
SCR_CalcRefdef ();
|
|
|
|
|
|
|
|
//
|
|
|
|
// do 3D refresh drawing, and then update the screen
|
|
|
|
//
|
2000-07-02 05:16:10 +00:00
|
|
|
|
|
|
|
// LordHavoc: set lighthalf based on gl_lightmode cvar
|
2000-10-06 23:50:12 +00:00
|
|
|
if (lighthalf != gl_lightmode->int_val)
|
2000-07-02 05:16:10 +00:00
|
|
|
{
|
2000-10-06 23:50:12 +00:00
|
|
|
lighthalf = gl_lightmode->int_val;
|
|
|
|
if (lighthalf)
|
2000-09-28 00:22:24 +00:00
|
|
|
lighthalf_v[0] = lighthalf_v[1] = lighthalf_v[2] = 128;
|
2000-10-06 23:50:12 +00:00
|
|
|
else
|
2000-09-28 00:22:24 +00:00
|
|
|
lighthalf_v[0] = lighthalf_v[1] = lighthalf_v[2] = 255;
|
2000-07-02 05:16:10 +00:00
|
|
|
R_ForceLightUpdate();
|
|
|
|
}
|
|
|
|
|
2000-05-10 20:33:16 +00:00
|
|
|
SCR_SetUpToDrawConsole ();
|
This is a NON-TRIVIAL update which took LordHavoc and I about 3 days to
make work properly:
Win32 thing.. If you don't free textures explicitly, you can cause a
problem with nVidia drivers.
Colored lighting is now RGB instead of RGBA. The alpha is kinda pointless
on a lightmap and the effect's not all that great. Plus people stuck with
16 bit OpenGL (any other 3dfx people out there?) will be quite pleased
with the improvement in image quality. This does include LordHavoc's
dynamic light optimization code which takes most of the pain out of having
gl_flashblend off.
All glColor*'s are now half of what they used to be, except where they
aren't. If that doesn't make sense, don't worry. If you see one that's
only half what you'd expect, don't worry---it probably is meant to be like
that.. (More below)
glDisable (GL_BLEND) is now a thing of the GL_PAST. As is GL_REPLACE.
Instead, we _always_ use GL_MODULATE and leave GL_BLEND turned on. This
seems at first like it might be a performance hit, but I swear it's much
more expensive to change blending modes and texture functions 20-30 times
every screen frame!
Win32 issue.. Even though we check for multitexture, we currently don't
use it. Reason is that I am planning to replace SGIS_multitexture with
the preferred ARB_multitexture extension which is supported in most GL 1.1
implementations and is a requirement for GL 1.2 anyway. I also wanted to
get rid of some duplicated code. Since Linux doesn't support multitexture
yet, I just commented out the code keeping me from compiling to get it to
work. Win32 should work without it until it's fixed, which shouldn't be
long since the differences between SGIS and ARB multitextures as far as
Quake is concerned is minimal AT BEST.
LordHavoc and I have been working tirelessly (well not quite, we both did
manage to sleep sometime during this ordeal) to fix the lighting in the GL
renderers! It looks DAMNED CLOSE to software's lighting now, including
the ability to overbright a color. You've gotta see this to know what I'm
talking about. That's why the glColor*'s are halved in most places. The
gamma table code and the general way it works is LordHavoc's design, but
over the course of re-implementing it in QF we did come up with a few more
small optimizations.
A lot of people have noticed that QF's fps count has gone to shit lately.
No promises that this undid whatever the problem was. That means there
could be a huge optimization lurking somewhere in the shadows, waiting for
us to fix it for a massive FPS boost. Even if there's not, the code in
this commit DOUBLED MY FPS COUNT. Granted I was getting pathetic FPS as
it was (around 30, which is pathetic even for a Voodoo3 in Linux) but
still---60 is a big improvement over 30!
Please be sure to "test" this code thuroughly.
2000-06-03 19:56:09 +00:00
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|
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|
2000-05-10 20:33:16 +00:00
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|
|
V_RenderView ();
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|
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GL_Set2D ();
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|
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//
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// draw any areas not covered by the refresh
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//
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SCR_TileClear ();
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2000-10-17 03:17:42 +00:00
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if (r_netgraph->int_val)
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2000-05-10 20:33:16 +00:00
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R_NetGraph ();
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|
2000-09-30 02:46:48 +00:00
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|
if (cl.intermission == 1 && key_dest == key_game) {
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2000-05-10 20:33:16 +00:00
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Sbar_IntermissionOverlay ();
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2000-09-30 02:46:48 +00:00
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|
} else if (cl.intermission == 2 && key_dest == key_game) {
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2000-05-10 20:33:16 +00:00
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Sbar_FinaleOverlay ();
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SCR_CheckDrawCenterString ();
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2000-09-30 02:46:48 +00:00
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} else {
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if (crosshair->int_val)
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2000-05-10 20:33:16 +00:00
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Draw_Crosshair();
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SCR_DrawNet ();
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SCR_DrawFPS ();
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SCR_DrawTurtle ();
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SCR_DrawPause ();
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SCR_CheckDrawCenterString ();
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Sbar_Draw ();
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SCR_DrawConsole ();
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M_Draw ();
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}
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2000-07-02 05:16:10 +00:00
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// LordHavoc: adjustable brightness and contrast,
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// also makes polyblend apply to whole screen
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glDisable(GL_TEXTURE_2D);
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2000-09-25 06:36:50 +00:00
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Cvar_SetValue (brightness, bound (1, brightness->value, 5));
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2000-07-02 05:16:10 +00:00
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if (lighthalf) // LordHavoc: render was done at half brightness
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f = brightness->value * 2;
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else
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f = brightness->value;
|
2000-10-06 23:50:12 +00:00
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if (f >= 1.005) // epsilon
|
2000-07-02 05:16:10 +00:00
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|
{
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glBlendFunc (GL_DST_COLOR, GL_ONE);
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glBegin (GL_QUADS);
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2000-10-06 23:50:12 +00:00
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while (f >= 1.005) // epsilon
|
2000-07-02 05:16:10 +00:00
|
|
|
{
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|
|
if (f >= 2)
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glColor3f (1, 1, 1);
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else
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glColor3f (f-1, f-1, f-1);
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glVertex2f (0,0);
|
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|
glVertex2f (vid.width, 0);
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glVertex2f (vid.width, vid.height);
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glVertex2f (0, vid.height);
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|
f *= 0.5;
|
|
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|
}
|
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|
glEnd ();
|
2000-09-28 00:22:24 +00:00
|
|
|
glColor3ubv(lighthalf_v);
|
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|
|
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
2000-07-02 05:16:10 +00:00
|
|
|
}
|
2000-09-25 06:36:50 +00:00
|
|
|
Cvar_SetValue (contrast, bound (0.1, contrast->value, 1));
|
2000-10-17 03:17:42 +00:00
|
|
|
if ((gl_polyblend->int_val && v_blend[3]) || contrast->value < 0.999) // epsilon
|
2000-07-02 05:16:10 +00:00
|
|
|
{
|
|
|
|
glBegin (GL_QUADS);
|
2000-10-06 23:50:12 +00:00
|
|
|
if (contrast->value < 0.999) // epsilon
|
|
|
|
{
|
2000-09-20 04:06:12 +00:00
|
|
|
glColor4f (1, 1, 1, (1 - contrast->value));
|
2000-07-02 05:16:10 +00:00
|
|
|
glVertex2f (0,0);
|
|
|
|
glVertex2f (vid.width, 0);
|
|
|
|
glVertex2f (vid.width, vid.height);
|
|
|
|
glVertex2f (0, vid.height);
|
|
|
|
}
|
2000-09-20 04:06:12 +00:00
|
|
|
|
2000-10-17 03:17:42 +00:00
|
|
|
if (gl_polyblend->int_val && v_blend[3])
|
2000-10-06 23:50:12 +00:00
|
|
|
{
|
2000-07-02 05:16:10 +00:00
|
|
|
glColor4fv (v_blend);
|
|
|
|
glVertex2f (0,0);
|
|
|
|
glVertex2f (vid.width, 0);
|
|
|
|
glVertex2f (vid.width, vid.height);
|
|
|
|
glVertex2f (0, vid.height);
|
|
|
|
}
|
|
|
|
glEnd ();
|
2000-09-28 00:22:24 +00:00
|
|
|
glColor3ubv(lighthalf_v);
|
2000-07-02 05:16:10 +00:00
|
|
|
}
|
This is a NON-TRIVIAL update which took LordHavoc and I about 3 days to
make work properly:
Win32 thing.. If you don't free textures explicitly, you can cause a
problem with nVidia drivers.
Colored lighting is now RGB instead of RGBA. The alpha is kinda pointless
on a lightmap and the effect's not all that great. Plus people stuck with
16 bit OpenGL (any other 3dfx people out there?) will be quite pleased
with the improvement in image quality. This does include LordHavoc's
dynamic light optimization code which takes most of the pain out of having
gl_flashblend off.
All glColor*'s are now half of what they used to be, except where they
aren't. If that doesn't make sense, don't worry. If you see one that's
only half what you'd expect, don't worry---it probably is meant to be like
that.. (More below)
glDisable (GL_BLEND) is now a thing of the GL_PAST. As is GL_REPLACE.
Instead, we _always_ use GL_MODULATE and leave GL_BLEND turned on. This
seems at first like it might be a performance hit, but I swear it's much
more expensive to change blending modes and texture functions 20-30 times
every screen frame!
Win32 issue.. Even though we check for multitexture, we currently don't
use it. Reason is that I am planning to replace SGIS_multitexture with
the preferred ARB_multitexture extension which is supported in most GL 1.1
implementations and is a requirement for GL 1.2 anyway. I also wanted to
get rid of some duplicated code. Since Linux doesn't support multitexture
yet, I just commented out the code keeping me from compiling to get it to
work. Win32 should work without it until it's fixed, which shouldn't be
long since the differences between SGIS and ARB multitextures as far as
Quake is concerned is minimal AT BEST.
LordHavoc and I have been working tirelessly (well not quite, we both did
manage to sleep sometime during this ordeal) to fix the lighting in the GL
renderers! It looks DAMNED CLOSE to software's lighting now, including
the ability to overbright a color. You've gotta see this to know what I'm
talking about. That's why the glColor*'s are halved in most places. The
gamma table code and the general way it works is LordHavoc's design, but
over the course of re-implementing it in QF we did come up with a few more
small optimizations.
A lot of people have noticed that QF's fps count has gone to shit lately.
No promises that this undid whatever the problem was. That means there
could be a huge optimization lurking somewhere in the shadows, waiting for
us to fix it for a massive FPS boost. Even if there's not, the code in
this commit DOUBLED MY FPS COUNT. Granted I was getting pathetic FPS as
it was (around 30, which is pathetic even for a Voodoo3 in Linux) but
still---60 is a big improvement over 30!
Please be sure to "test" this code thuroughly.
2000-06-03 19:56:09 +00:00
|
|
|
|
2000-07-02 05:16:10 +00:00
|
|
|
glEnable(GL_TEXTURE_2D);
|
This is a NON-TRIVIAL update which took LordHavoc and I about 3 days to
make work properly:
Win32 thing.. If you don't free textures explicitly, you can cause a
problem with nVidia drivers.
Colored lighting is now RGB instead of RGBA. The alpha is kinda pointless
on a lightmap and the effect's not all that great. Plus people stuck with
16 bit OpenGL (any other 3dfx people out there?) will be quite pleased
with the improvement in image quality. This does include LordHavoc's
dynamic light optimization code which takes most of the pain out of having
gl_flashblend off.
All glColor*'s are now half of what they used to be, except where they
aren't. If that doesn't make sense, don't worry. If you see one that's
only half what you'd expect, don't worry---it probably is meant to be like
that.. (More below)
glDisable (GL_BLEND) is now a thing of the GL_PAST. As is GL_REPLACE.
Instead, we _always_ use GL_MODULATE and leave GL_BLEND turned on. This
seems at first like it might be a performance hit, but I swear it's much
more expensive to change blending modes and texture functions 20-30 times
every screen frame!
Win32 issue.. Even though we check for multitexture, we currently don't
use it. Reason is that I am planning to replace SGIS_multitexture with
the preferred ARB_multitexture extension which is supported in most GL 1.1
implementations and is a requirement for GL 1.2 anyway. I also wanted to
get rid of some duplicated code. Since Linux doesn't support multitexture
yet, I just commented out the code keeping me from compiling to get it to
work. Win32 should work without it until it's fixed, which shouldn't be
long since the differences between SGIS and ARB multitextures as far as
Quake is concerned is minimal AT BEST.
LordHavoc and I have been working tirelessly (well not quite, we both did
manage to sleep sometime during this ordeal) to fix the lighting in the GL
renderers! It looks DAMNED CLOSE to software's lighting now, including
the ability to overbright a color. You've gotta see this to know what I'm
talking about. That's why the glColor*'s are halved in most places. The
gamma table code and the general way it works is LordHavoc's design, but
over the course of re-implementing it in QF we did come up with a few more
small optimizations.
A lot of people have noticed that QF's fps count has gone to shit lately.
No promises that this undid whatever the problem was. That means there
could be a huge optimization lurking somewhere in the shadows, waiting for
us to fix it for a massive FPS boost. Even if there's not, the code in
this commit DOUBLED MY FPS COUNT. Granted I was getting pathetic FPS as
it was (around 30, which is pathetic even for a Voodoo3 in Linux) but
still---60 is a big improvement over 30!
Please be sure to "test" this code thuroughly.
2000-06-03 19:56:09 +00:00
|
|
|
|
2000-05-10 20:33:16 +00:00
|
|
|
V_UpdatePalette ();
|
|
|
|
|
2000-10-17 03:17:42 +00:00
|
|
|
if (r_speeds->int_val)
|
2000-06-04 10:53:01 +00:00
|
|
|
{
|
|
|
|
// glFinish ();
|
|
|
|
time2 = Sys_DoubleTime ();
|
|
|
|
Con_Printf ("%3i ms %4i wpoly %4i epoly\n", (int)((time2-time1)*1000), c_brush_polys, c_alias_polys);
|
|
|
|
}
|
|
|
|
|
|
|
|
glFinish ();
|
2000-05-10 20:33:16 +00:00
|
|
|
GL_EndRendering ();
|
|
|
|
}
|
2000-06-04 10:53:01 +00:00
|
|
|
|