mirror of
https://git.code.sf.net/p/quake/newtree
synced 2024-11-10 14:52:08 +00:00
1379 lines
29 KiB
C
1379 lines
29 KiB
C
|
/*
|
||
|
Copyright (C) 1996-1997 Id Software, Inc.
|
||
|
|
||
|
This program is free software; you can redistribute it and/or
|
||
|
modify it under the terms of the GNU General Public License
|
||
|
as published by the Free Software Foundation; either version 2
|
||
|
of the License, or (at your option) any later version.
|
||
|
|
||
|
This program is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||
|
|
||
|
See the GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with this program; if not, write to the Free Software
|
||
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||
|
|
||
|
*/
|
||
|
|
||
|
// draw.c -- this is the only file outside the refresh that touches the
|
||
|
// vid buffer
|
||
|
|
||
|
#include "quakedef.h"
|
||
|
|
||
|
extern unsigned char d_15to8table[65536];
|
||
|
extern cvar_t crosshair, cl_crossx, cl_crossy, crosshaircolor;
|
||
|
|
||
|
cvar_t gl_nobind = {"gl_nobind", "0"};
|
||
|
cvar_t gl_max_size = {"gl_max_size", "1024"};
|
||
|
cvar_t gl_picmip = {"gl_picmip", "0"};
|
||
|
|
||
|
byte *draw_chars; // 8*8 graphic characters
|
||
|
qpic_t *draw_disc;
|
||
|
qpic_t *draw_backtile;
|
||
|
|
||
|
int translate_texture;
|
||
|
int char_texture;
|
||
|
int cs_texture; // crosshair texture
|
||
|
|
||
|
static byte cs_data[64] = {
|
||
|
0xff, 0xff, 0xff, 0xfe, 0xff, 0xff, 0xff, 0xff,
|
||
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
|
||
|
0xff, 0xff, 0xff, 0xfe, 0xff, 0xff, 0xff, 0xff,
|
||
|
0xfe, 0xff, 0xfe, 0xff, 0xfe, 0xff, 0xfe, 0xff,
|
||
|
0xff, 0xff, 0xff, 0xfe, 0xff, 0xff, 0xff, 0xff,
|
||
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
|
||
|
0xff, 0xff, 0xff, 0xfe, 0xff, 0xff, 0xff, 0xff,
|
||
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff
|
||
|
};
|
||
|
|
||
|
|
||
|
typedef struct
|
||
|
{
|
||
|
int texnum;
|
||
|
float sl, tl, sh, th;
|
||
|
} glpic_t;
|
||
|
|
||
|
byte conback_buffer[sizeof(qpic_t) + sizeof(glpic_t)];
|
||
|
qpic_t *conback = (qpic_t *)&conback_buffer;
|
||
|
|
||
|
int gl_lightmap_format = 4;
|
||
|
int gl_solid_format = 3;
|
||
|
int gl_alpha_format = 4;
|
||
|
|
||
|
int gl_filter_min = GL_LINEAR_MIPMAP_NEAREST;
|
||
|
int gl_filter_max = GL_LINEAR;
|
||
|
|
||
|
|
||
|
int texels;
|
||
|
|
||
|
typedef struct
|
||
|
{
|
||
|
int texnum;
|
||
|
char identifier[64];
|
||
|
int width, height;
|
||
|
qboolean mipmap;
|
||
|
} gltexture_t;
|
||
|
|
||
|
#define MAX_GLTEXTURES 1024
|
||
|
gltexture_t gltextures[MAX_GLTEXTURES];
|
||
|
int numgltextures;
|
||
|
|
||
|
void GL_Bind (int texnum)
|
||
|
{
|
||
|
if (gl_nobind.value)
|
||
|
texnum = char_texture;
|
||
|
if (currenttexture == texnum)
|
||
|
return;
|
||
|
currenttexture = texnum;
|
||
|
#ifdef _WIN32
|
||
|
bindTexFunc (GL_TEXTURE_2D, texnum);
|
||
|
#else
|
||
|
glBindTexture (GL_TEXTURE_2D, texnum);
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
=============================================================================
|
||
|
|
||
|
scrap allocation
|
||
|
|
||
|
Allocate all the little status bar obejcts into a single texture
|
||
|
to crutch up stupid hardware / drivers
|
||
|
|
||
|
=============================================================================
|
||
|
*/
|
||
|
|
||
|
#define MAX_SCRAPS 1
|
||
|
#define BLOCK_WIDTH 256
|
||
|
#define BLOCK_HEIGHT 256
|
||
|
|
||
|
int scrap_allocated[MAX_SCRAPS][BLOCK_WIDTH];
|
||
|
byte scrap_texels[MAX_SCRAPS][BLOCK_WIDTH*BLOCK_HEIGHT*4];
|
||
|
qboolean scrap_dirty;
|
||
|
int scrap_texnum;
|
||
|
|
||
|
// returns a texture number and the position inside it
|
||
|
int Scrap_AllocBlock (int w, int h, int *x, int *y)
|
||
|
{
|
||
|
int i, j;
|
||
|
int best, best2;
|
||
|
int texnum;
|
||
|
|
||
|
for (texnum=0 ; texnum<MAX_SCRAPS ; texnum++)
|
||
|
{
|
||
|
best = BLOCK_HEIGHT;
|
||
|
|
||
|
for (i=0 ; i<BLOCK_WIDTH-w ; i++)
|
||
|
{
|
||
|
best2 = 0;
|
||
|
|
||
|
for (j=0 ; j<w ; j++)
|
||
|
{
|
||
|
if (scrap_allocated[texnum][i+j] >= best)
|
||
|
break;
|
||
|
if (scrap_allocated[texnum][i+j] > best2)
|
||
|
best2 = scrap_allocated[texnum][i+j];
|
||
|
}
|
||
|
if (j == w)
|
||
|
{ // this is a valid spot
|
||
|
*x = i;
|
||
|
*y = best = best2;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (best + h > BLOCK_HEIGHT)
|
||
|
continue;
|
||
|
|
||
|
for (i=0 ; i<w ; i++)
|
||
|
scrap_allocated[texnum][*x + i] = best + h;
|
||
|
|
||
|
return texnum;
|
||
|
}
|
||
|
|
||
|
Sys_Error ("Scrap_AllocBlock: full");
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
int scrap_uploads;
|
||
|
|
||
|
void Scrap_Upload (void)
|
||
|
{
|
||
|
scrap_uploads++;
|
||
|
GL_Bind(scrap_texnum);
|
||
|
GL_Upload8 (scrap_texels[0], BLOCK_WIDTH, BLOCK_HEIGHT, false, true);
|
||
|
scrap_dirty = false;
|
||
|
}
|
||
|
|
||
|
//=============================================================================
|
||
|
/* Support Routines */
|
||
|
|
||
|
typedef struct cachepic_s
|
||
|
{
|
||
|
char name[MAX_QPATH];
|
||
|
qpic_t pic;
|
||
|
byte padding[32]; // for appended glpic
|
||
|
} cachepic_t;
|
||
|
|
||
|
#define MAX_CACHED_PICS 128
|
||
|
cachepic_t menu_cachepics[MAX_CACHED_PICS];
|
||
|
int menu_numcachepics;
|
||
|
|
||
|
byte menuplyr_pixels[4096];
|
||
|
|
||
|
int pic_texels;
|
||
|
int pic_count;
|
||
|
|
||
|
qpic_t *Draw_PicFromWad (char *name)
|
||
|
{
|
||
|
qpic_t *p;
|
||
|
glpic_t *gl;
|
||
|
|
||
|
p = W_GetLumpName (name);
|
||
|
gl = (glpic_t *)p->data;
|
||
|
|
||
|
// load little ones into the scrap
|
||
|
if (p->width < 64 && p->height < 64)
|
||
|
{
|
||
|
int x, y;
|
||
|
int i, j, k;
|
||
|
int texnum;
|
||
|
|
||
|
texnum = Scrap_AllocBlock (p->width, p->height, &x, &y);
|
||
|
scrap_dirty = true;
|
||
|
k = 0;
|
||
|
for (i=0 ; i<p->height ; i++)
|
||
|
for (j=0 ; j<p->width ; j++, k++)
|
||
|
scrap_texels[texnum][(y+i)*BLOCK_WIDTH + x + j] = p->data[k];
|
||
|
texnum += scrap_texnum;
|
||
|
gl->texnum = texnum;
|
||
|
gl->sl = (x+0.01)/(float)BLOCK_WIDTH;
|
||
|
gl->sh = (x+p->width-0.01)/(float)BLOCK_WIDTH;
|
||
|
gl->tl = (y+0.01)/(float)BLOCK_WIDTH;
|
||
|
gl->th = (y+p->height-0.01)/(float)BLOCK_WIDTH;
|
||
|
|
||
|
pic_count++;
|
||
|
pic_texels += p->width*p->height;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gl->texnum = GL_LoadPicTexture (p);
|
||
|
gl->sl = 0;
|
||
|
gl->sh = 1;
|
||
|
gl->tl = 0;
|
||
|
gl->th = 1;
|
||
|
}
|
||
|
return p;
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
Draw_CachePic
|
||
|
================
|
||
|
*/
|
||
|
qpic_t *Draw_CachePic (char *path)
|
||
|
{
|
||
|
cachepic_t *pic;
|
||
|
int i;
|
||
|
qpic_t *dat;
|
||
|
glpic_t *gl;
|
||
|
|
||
|
for (pic=menu_cachepics, i=0 ; i<menu_numcachepics ; pic++, i++)
|
||
|
if (!strcmp (path, pic->name))
|
||
|
return &pic->pic;
|
||
|
|
||
|
if (menu_numcachepics == MAX_CACHED_PICS)
|
||
|
Sys_Error ("menu_numcachepics == MAX_CACHED_PICS");
|
||
|
menu_numcachepics++;
|
||
|
strcpy (pic->name, path);
|
||
|
|
||
|
//
|
||
|
// load the pic from disk
|
||
|
//
|
||
|
dat = (qpic_t *)COM_LoadTempFile (path);
|
||
|
if (!dat)
|
||
|
Sys_Error ("Draw_CachePic: failed to load %s", path);
|
||
|
SwapPic (dat);
|
||
|
|
||
|
// HACK HACK HACK --- we need to keep the bytes for
|
||
|
// the translatable player picture just for the menu
|
||
|
// configuration dialog
|
||
|
if (!strcmp (path, "gfx/menuplyr.lmp"))
|
||
|
memcpy (menuplyr_pixels, dat->data, dat->width*dat->height);
|
||
|
|
||
|
pic->pic.width = dat->width;
|
||
|
pic->pic.height = dat->height;
|
||
|
|
||
|
gl = (glpic_t *)pic->pic.data;
|
||
|
gl->texnum = GL_LoadPicTexture (dat);
|
||
|
gl->sl = 0;
|
||
|
gl->sh = 1;
|
||
|
gl->tl = 0;
|
||
|
gl->th = 1;
|
||
|
|
||
|
return &pic->pic;
|
||
|
}
|
||
|
|
||
|
|
||
|
void Draw_CharToConback (int num, byte *dest)
|
||
|
{
|
||
|
int row, col;
|
||
|
byte *source;
|
||
|
int drawline;
|
||
|
int x;
|
||
|
|
||
|
row = num>>4;
|
||
|
col = num&15;
|
||
|
source = draw_chars + (row<<10) + (col<<3);
|
||
|
|
||
|
drawline = 8;
|
||
|
|
||
|
while (drawline--)
|
||
|
{
|
||
|
for (x=0 ; x<8 ; x++)
|
||
|
if (source[x] != 255)
|
||
|
dest[x] = 0x60 + source[x];
|
||
|
source += 128;
|
||
|
dest += 320;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
typedef struct
|
||
|
{
|
||
|
char *name;
|
||
|
int minimize, maximize;
|
||
|
} glmode_t;
|
||
|
|
||
|
glmode_t modes[] = {
|
||
|
{"GL_NEAREST", GL_NEAREST, GL_NEAREST},
|
||
|
{"GL_LINEAR", GL_LINEAR, GL_LINEAR},
|
||
|
{"GL_NEAREST_MIPMAP_NEAREST", GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST},
|
||
|
{"GL_LINEAR_MIPMAP_NEAREST", GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR},
|
||
|
{"GL_NEAREST_MIPMAP_LINEAR", GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST},
|
||
|
{"GL_LINEAR_MIPMAP_LINEAR", GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR}
|
||
|
};
|
||
|
|
||
|
/*
|
||
|
===============
|
||
|
Draw_TextureMode_f
|
||
|
===============
|
||
|
*/
|
||
|
void Draw_TextureMode_f (void)
|
||
|
{
|
||
|
int i;
|
||
|
gltexture_t *glt;
|
||
|
|
||
|
if (Cmd_Argc() == 1)
|
||
|
{
|
||
|
for (i=0 ; i< 6 ; i++)
|
||
|
if (gl_filter_min == modes[i].minimize)
|
||
|
{
|
||
|
Con_Printf ("%s\n", modes[i].name);
|
||
|
return;
|
||
|
}
|
||
|
Con_Printf ("current filter is unknown???\n");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
for (i=0 ; i< 6 ; i++)
|
||
|
{
|
||
|
if (!Q_strcasecmp (modes[i].name, Cmd_Argv(1) ) )
|
||
|
break;
|
||
|
}
|
||
|
if (i == 6)
|
||
|
{
|
||
|
Con_Printf ("bad filter name\n");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
gl_filter_min = modes[i].minimize;
|
||
|
gl_filter_max = modes[i].maximize;
|
||
|
|
||
|
// change all the existing mipmap texture objects
|
||
|
for (i=0, glt=gltextures ; i<numgltextures ; i++, glt++)
|
||
|
{
|
||
|
if (glt->mipmap)
|
||
|
{
|
||
|
GL_Bind (glt->texnum);
|
||
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
|
||
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
===============
|
||
|
Draw_Init
|
||
|
===============
|
||
|
*/
|
||
|
void Draw_Init (void)
|
||
|
{
|
||
|
int i;
|
||
|
qpic_t *cb;
|
||
|
byte *dest;
|
||
|
int x;
|
||
|
char ver[40];
|
||
|
glpic_t *gl;
|
||
|
int start;
|
||
|
byte *ncdata;
|
||
|
|
||
|
Cvar_RegisterVariable (&gl_nobind);
|
||
|
Cvar_RegisterVariable (&gl_max_size);
|
||
|
Cvar_RegisterVariable (&gl_picmip);
|
||
|
|
||
|
// 3dfx can only handle 256 wide textures
|
||
|
if (!Q_strncasecmp ((char *)gl_renderer, "3dfx",4) ||
|
||
|
!Q_strncasecmp ((char *)gl_renderer, "Mesa",4))
|
||
|
Cvar_Set ("gl_max_size", "256");
|
||
|
|
||
|
Cmd_AddCommand ("gl_texturemode", &Draw_TextureMode_f);
|
||
|
|
||
|
// load the console background and the charset
|
||
|
// by hand, because we need to write the version
|
||
|
// string into the background before turning
|
||
|
// it into a texture
|
||
|
draw_chars = W_GetLumpName ("conchars");
|
||
|
for (i=0 ; i<256*64 ; i++)
|
||
|
if (draw_chars[i] == 0)
|
||
|
draw_chars[i] = 255; // proper transparent color
|
||
|
|
||
|
// now turn them into textures
|
||
|
char_texture = GL_LoadTexture ("charset", 128, 128, draw_chars, false, true);
|
||
|
// Draw_CrosshairAdjust();
|
||
|
cs_texture = GL_LoadTexture ("crosshair", 8, 8, cs_data, false, true);
|
||
|
|
||
|
start = Hunk_LowMark ();
|
||
|
|
||
|
cb = (qpic_t *)COM_LoadHunkFile ("gfx/conback.lmp");
|
||
|
if (!cb)
|
||
|
Sys_Error ("Couldn't load gfx/conback.lmp");
|
||
|
SwapPic (cb);
|
||
|
|
||
|
sprintf (ver, "%4.2f", VERSION);
|
||
|
dest = cb->data + 320 + 320*186 - 11 - 8*strlen(ver);
|
||
|
for (x=0 ; x<strlen(ver) ; x++)
|
||
|
Draw_CharToConback (ver[x], dest+(x<<3));
|
||
|
|
||
|
#if 0
|
||
|
conback->width = vid.conwidth;
|
||
|
conback->height = vid.conheight;
|
||
|
|
||
|
// scale console to vid size
|
||
|
dest = ncdata = Hunk_AllocName(vid.conwidth * vid.conheight, "conback");
|
||
|
|
||
|
for (y=0 ; y<vid.conheight ; y++, dest += vid.conwidth)
|
||
|
{
|
||
|
src = cb->data + cb->width * (y*cb->height/vid.conheight);
|
||
|
if (vid.conwidth == cb->width)
|
||
|
memcpy (dest, src, vid.conwidth);
|
||
|
else
|
||
|
{
|
||
|
f = 0;
|
||
|
fstep = cb->width*0x10000/vid.conwidth;
|
||
|
for (x=0 ; x<vid.conwidth ; x+=4)
|
||
|
{
|
||
|
dest[x] = src[f>>16];
|
||
|
f += fstep;
|
||
|
dest[x+1] = src[f>>16];
|
||
|
f += fstep;
|
||
|
dest[x+2] = src[f>>16];
|
||
|
f += fstep;
|
||
|
dest[x+3] = src[f>>16];
|
||
|
f += fstep;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
#else
|
||
|
conback->width = cb->width;
|
||
|
conback->height = cb->height;
|
||
|
ncdata = cb->data;
|
||
|
#endif
|
||
|
|
||
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||
|
|
||
|
gl = (glpic_t *)conback->data;
|
||
|
gl->texnum = GL_LoadTexture ("conback", conback->width, conback->height, ncdata, false, false);
|
||
|
gl->sl = 0;
|
||
|
gl->sh = 1;
|
||
|
gl->tl = 0;
|
||
|
gl->th = 1;
|
||
|
conback->width = vid.conwidth;
|
||
|
conback->height = vid.conheight;
|
||
|
|
||
|
// free loaded console
|
||
|
Hunk_FreeToLowMark (start);
|
||
|
|
||
|
// save a texture slot for translated picture
|
||
|
translate_texture = texture_extension_number++;
|
||
|
|
||
|
// save slots for scraps
|
||
|
scrap_texnum = texture_extension_number;
|
||
|
texture_extension_number += MAX_SCRAPS;
|
||
|
|
||
|
//
|
||
|
// get the other pics we need
|
||
|
//
|
||
|
draw_disc = Draw_PicFromWad ("disc");
|
||
|
draw_backtile = Draw_PicFromWad ("backtile");
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
Draw_Character
|
||
|
|
||
|
Draws one 8*8 graphics character with 0 being transparent.
|
||
|
It can be clipped to the top of the screen to allow the console to be
|
||
|
smoothly scrolled off.
|
||
|
================
|
||
|
*/
|
||
|
void Draw_Character (int x, int y, int num)
|
||
|
{
|
||
|
int row, col;
|
||
|
float frow, fcol, size;
|
||
|
|
||
|
if (num == 32)
|
||
|
return; // space
|
||
|
|
||
|
num &= 255;
|
||
|
|
||
|
if (y <= -8)
|
||
|
return; // totally off screen
|
||
|
|
||
|
row = num>>4;
|
||
|
col = num&15;
|
||
|
|
||
|
frow = row*0.0625;
|
||
|
fcol = col*0.0625;
|
||
|
size = 0.0625;
|
||
|
|
||
|
GL_Bind (char_texture);
|
||
|
|
||
|
glBegin (GL_QUADS);
|
||
|
glTexCoord2f (fcol, frow);
|
||
|
glVertex2f (x, y);
|
||
|
glTexCoord2f (fcol + size, frow);
|
||
|
glVertex2f (x+8, y);
|
||
|
glTexCoord2f (fcol + size, frow + size);
|
||
|
glVertex2f (x+8, y+8);
|
||
|
glTexCoord2f (fcol, frow + size);
|
||
|
glVertex2f (x, y+8);
|
||
|
glEnd ();
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
Draw_String
|
||
|
================
|
||
|
*/
|
||
|
void Draw_String (int x, int y, char *str)
|
||
|
{
|
||
|
while (*str)
|
||
|
{
|
||
|
Draw_Character (x, y, *str);
|
||
|
str++;
|
||
|
x += 8;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
Draw_Alt_String
|
||
|
================
|
||
|
*/
|
||
|
void Draw_Alt_String (int x, int y, char *str)
|
||
|
{
|
||
|
while (*str)
|
||
|
{
|
||
|
Draw_Character (x, y, (*str) | 0x80);
|
||
|
str++;
|
||
|
x += 8;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Draw_Crosshair(void)
|
||
|
{
|
||
|
int x, y;
|
||
|
extern vrect_t scr_vrect;
|
||
|
unsigned char *pColor;
|
||
|
|
||
|
if (crosshair.value == 2) {
|
||
|
x = scr_vrect.x + scr_vrect.width/2 - 3 + cl_crossx.value;
|
||
|
y = scr_vrect.y + scr_vrect.height/2 - 3 + cl_crossy.value;
|
||
|
|
||
|
glTexEnvf ( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
|
||
|
pColor = (unsigned char *) &d_8to24table[(byte) crosshaircolor.value];
|
||
|
glColor4ubv ( pColor );
|
||
|
GL_Bind (cs_texture);
|
||
|
|
||
|
glBegin (GL_QUADS);
|
||
|
glTexCoord2f (0, 0);
|
||
|
glVertex2f (x - 4, y - 4);
|
||
|
glTexCoord2f (1, 0);
|
||
|
glVertex2f (x+12, y-4);
|
||
|
glTexCoord2f (1, 1);
|
||
|
glVertex2f (x+12, y+12);
|
||
|
glTexCoord2f (0, 1);
|
||
|
glVertex2f (x - 4, y+12);
|
||
|
glEnd ();
|
||
|
|
||
|
glTexEnvf ( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE );
|
||
|
} else if (crosshair.value)
|
||
|
Draw_Character (scr_vrect.x + scr_vrect.width/2-4 + cl_crossx.value,
|
||
|
scr_vrect.y + scr_vrect.height/2-4 + cl_crossy.value,
|
||
|
'+');
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
Draw_DebugChar
|
||
|
|
||
|
Draws a single character directly to the upper right corner of the screen.
|
||
|
This is for debugging lockups by drawing different chars in different parts
|
||
|
of the code.
|
||
|
================
|
||
|
*/
|
||
|
void Draw_DebugChar (char num)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=============
|
||
|
Draw_Pic
|
||
|
=============
|
||
|
*/
|
||
|
void Draw_Pic (int x, int y, qpic_t *pic)
|
||
|
{
|
||
|
glpic_t *gl;
|
||
|
|
||
|
if (scrap_dirty)
|
||
|
Scrap_Upload ();
|
||
|
gl = (glpic_t *)pic->data;
|
||
|
glColor4f (1,1,1,1);
|
||
|
GL_Bind (gl->texnum);
|
||
|
glBegin (GL_QUADS);
|
||
|
glTexCoord2f (gl->sl, gl->tl);
|
||
|
glVertex2f (x, y);
|
||
|
glTexCoord2f (gl->sh, gl->tl);
|
||
|
glVertex2f (x+pic->width, y);
|
||
|
glTexCoord2f (gl->sh, gl->th);
|
||
|
glVertex2f (x+pic->width, y+pic->height);
|
||
|
glTexCoord2f (gl->sl, gl->th);
|
||
|
glVertex2f (x, y+pic->height);
|
||
|
glEnd ();
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=============
|
||
|
Draw_AlphaPic
|
||
|
=============
|
||
|
*/
|
||
|
void Draw_AlphaPic (int x, int y, qpic_t *pic, float alpha)
|
||
|
{
|
||
|
glpic_t *gl;
|
||
|
|
||
|
if (scrap_dirty)
|
||
|
Scrap_Upload ();
|
||
|
gl = (glpic_t *)pic->data;
|
||
|
glDisable(GL_ALPHA_TEST);
|
||
|
glEnable (GL_BLEND);
|
||
|
// glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||
|
glCullFace(GL_FRONT);
|
||
|
glColor4f (1,1,1,alpha);
|
||
|
GL_Bind (gl->texnum);
|
||
|
glBegin (GL_QUADS);
|
||
|
glTexCoord2f (gl->sl, gl->tl);
|
||
|
glVertex2f (x, y);
|
||
|
glTexCoord2f (gl->sh, gl->tl);
|
||
|
glVertex2f (x+pic->width, y);
|
||
|
glTexCoord2f (gl->sh, gl->th);
|
||
|
glVertex2f (x+pic->width, y+pic->height);
|
||
|
glTexCoord2f (gl->sl, gl->th);
|
||
|
glVertex2f (x, y+pic->height);
|
||
|
glEnd ();
|
||
|
glColor4f (1,1,1,1);
|
||
|
glEnable(GL_ALPHA_TEST);
|
||
|
glDisable (GL_BLEND);
|
||
|
}
|
||
|
|
||
|
void Draw_SubPic(int x, int y, qpic_t *pic, int srcx, int srcy, int width, int height)
|
||
|
{
|
||
|
glpic_t *gl;
|
||
|
float newsl, newtl, newsh, newth;
|
||
|
float oldglwidth, oldglheight;
|
||
|
|
||
|
if (scrap_dirty)
|
||
|
Scrap_Upload ();
|
||
|
gl = (glpic_t *)pic->data;
|
||
|
|
||
|
oldglwidth = gl->sh - gl->sl;
|
||
|
oldglheight = gl->th - gl->tl;
|
||
|
|
||
|
newsl = gl->sl + (srcx*oldglwidth)/pic->width;
|
||
|
newsh = newsl + (width*oldglwidth)/pic->width;
|
||
|
|
||
|
newtl = gl->tl + (srcy*oldglheight)/pic->height;
|
||
|
newth = newtl + (height*oldglheight)/pic->height;
|
||
|
|
||
|
glColor4f (1,1,1,1);
|
||
|
GL_Bind (gl->texnum);
|
||
|
glBegin (GL_QUADS);
|
||
|
glTexCoord2f (newsl, newtl);
|
||
|
glVertex2f (x, y);
|
||
|
glTexCoord2f (newsh, newtl);
|
||
|
glVertex2f (x+width, y);
|
||
|
glTexCoord2f (newsh, newth);
|
||
|
glVertex2f (x+width, y+height);
|
||
|
glTexCoord2f (newsl, newth);
|
||
|
glVertex2f (x, y+height);
|
||
|
glEnd ();
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=============
|
||
|
Draw_TransPic
|
||
|
=============
|
||
|
*/
|
||
|
void Draw_TransPic (int x, int y, qpic_t *pic)
|
||
|
{
|
||
|
|
||
|
if (x < 0 || (unsigned)(x + pic->width) > vid.width || y < 0 ||
|
||
|
(unsigned)(y + pic->height) > vid.height)
|
||
|
{
|
||
|
Sys_Error ("Draw_TransPic: bad coordinates");
|
||
|
}
|
||
|
|
||
|
Draw_Pic (x, y, pic);
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
=============
|
||
|
Draw_TransPicTranslate
|
||
|
|
||
|
Only used for the player color selection menu
|
||
|
=============
|
||
|
*/
|
||
|
void Draw_TransPicTranslate (int x, int y, qpic_t *pic, byte *translation)
|
||
|
{
|
||
|
int v, u, c;
|
||
|
unsigned trans[64*64], *dest;
|
||
|
byte *src;
|
||
|
int p;
|
||
|
|
||
|
GL_Bind (translate_texture);
|
||
|
|
||
|
c = pic->width * pic->height;
|
||
|
|
||
|
dest = trans;
|
||
|
for (v=0 ; v<64 ; v++, dest += 64)
|
||
|
{
|
||
|
src = &menuplyr_pixels[ ((v*pic->height)>>6) *pic->width];
|
||
|
for (u=0 ; u<64 ; u++)
|
||
|
{
|
||
|
p = src[(u*pic->width)>>6];
|
||
|
if (p == 255)
|
||
|
dest[u] = p;
|
||
|
else
|
||
|
dest[u] = d_8to24table[translation[p]];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
glTexImage2D (GL_TEXTURE_2D, 0, gl_alpha_format, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans);
|
||
|
|
||
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||
|
|
||
|
glColor3f (1,1,1);
|
||
|
glBegin (GL_QUADS);
|
||
|
glTexCoord2f (0, 0);
|
||
|
glVertex2f (x, y);
|
||
|
glTexCoord2f (1, 0);
|
||
|
glVertex2f (x+pic->width, y);
|
||
|
glTexCoord2f (1, 1);
|
||
|
glVertex2f (x+pic->width, y+pic->height);
|
||
|
glTexCoord2f (0, 1);
|
||
|
glVertex2f (x, y+pic->height);
|
||
|
glEnd ();
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
Draw_ConsoleBackground
|
||
|
|
||
|
================
|
||
|
*/
|
||
|
void Draw_ConsoleBackground (int lines)
|
||
|
{
|
||
|
char ver[80];
|
||
|
int x, i;
|
||
|
int y;
|
||
|
|
||
|
y = (vid.height * 3) >> 2;
|
||
|
if (lines > y)
|
||
|
Draw_Pic(0, lines-vid.height, conback);
|
||
|
else
|
||
|
Draw_AlphaPic (0, lines - vid.height, conback, (float)(1.2 * lines)/y);
|
||
|
|
||
|
// hack the version number directly into the pic
|
||
|
// y = lines-186;
|
||
|
y = lines-14;
|
||
|
if (!cls.download) {
|
||
|
#ifdef __linux__
|
||
|
sprintf (ver, "LinuxGL (%4.2f) QuakeWorld", LINUX_VERSION);
|
||
|
#else
|
||
|
sprintf (ver, "GL (%4.2f) QuakeWorld", GLQUAKE_VERSION);
|
||
|
#endif
|
||
|
x = vid.conwidth - (strlen(ver)*8 + 11) - (vid.conwidth*8/320)*7;
|
||
|
for (i=0 ; i<strlen(ver) ; i++)
|
||
|
Draw_Character (x + i * 8, y, ver[i] | 0x80);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
=============
|
||
|
Draw_TileClear
|
||
|
|
||
|
This repeats a 64*64 tile graphic to fill the screen around a sized down
|
||
|
refresh window.
|
||
|
=============
|
||
|
*/
|
||
|
void Draw_TileClear (int x, int y, int w, int h)
|
||
|
{
|
||
|
glColor3f (1,1,1);
|
||
|
GL_Bind (*(int *)draw_backtile->data);
|
||
|
glBegin (GL_QUADS);
|
||
|
glTexCoord2f (x/64.0, y/64.0);
|
||
|
glVertex2f (x, y);
|
||
|
glTexCoord2f ( (x+w)/64.0, y/64.0);
|
||
|
glVertex2f (x+w, y);
|
||
|
glTexCoord2f ( (x+w)/64.0, (y+h)/64.0);
|
||
|
glVertex2f (x+w, y+h);
|
||
|
glTexCoord2f ( x/64.0, (y+h)/64.0 );
|
||
|
glVertex2f (x, y+h);
|
||
|
glEnd ();
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
=============
|
||
|
Draw_Fill
|
||
|
|
||
|
Fills a box of pixels with a single color
|
||
|
=============
|
||
|
*/
|
||
|
void Draw_Fill (int x, int y, int w, int h, int c)
|
||
|
{
|
||
|
glDisable (GL_TEXTURE_2D);
|
||
|
glColor3f (host_basepal[c*3]/255.0,
|
||
|
host_basepal[c*3+1]/255.0,
|
||
|
host_basepal[c*3+2]/255.0);
|
||
|
|
||
|
glBegin (GL_QUADS);
|
||
|
|
||
|
glVertex2f (x,y);
|
||
|
glVertex2f (x+w, y);
|
||
|
glVertex2f (x+w, y+h);
|
||
|
glVertex2f (x, y+h);
|
||
|
|
||
|
glEnd ();
|
||
|
glColor3f (1,1,1);
|
||
|
glEnable (GL_TEXTURE_2D);
|
||
|
}
|
||
|
//=============================================================================
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
Draw_FadeScreen
|
||
|
|
||
|
================
|
||
|
*/
|
||
|
void Draw_FadeScreen (void)
|
||
|
{
|
||
|
glEnable (GL_BLEND);
|
||
|
glDisable (GL_TEXTURE_2D);
|
||
|
glColor4f (0, 0, 0, 0.8);
|
||
|
glBegin (GL_QUADS);
|
||
|
|
||
|
glVertex2f (0,0);
|
||
|
glVertex2f (vid.width, 0);
|
||
|
glVertex2f (vid.width, vid.height);
|
||
|
glVertex2f (0, vid.height);
|
||
|
|
||
|
glEnd ();
|
||
|
glColor4f (1,1,1,1);
|
||
|
glEnable (GL_TEXTURE_2D);
|
||
|
glDisable (GL_BLEND);
|
||
|
|
||
|
Sbar_Changed();
|
||
|
}
|
||
|
|
||
|
//=============================================================================
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
Draw_BeginDisc
|
||
|
|
||
|
Draws the little blue disc in the corner of the screen.
|
||
|
Call before beginning any disc IO.
|
||
|
================
|
||
|
*/
|
||
|
void Draw_BeginDisc (void)
|
||
|
{
|
||
|
if (!draw_disc)
|
||
|
return;
|
||
|
glDrawBuffer (GL_FRONT);
|
||
|
Draw_Pic (vid.width - 24, 0, draw_disc);
|
||
|
glDrawBuffer (GL_BACK);
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
Draw_EndDisc
|
||
|
|
||
|
Erases the disc icon.
|
||
|
Call after completing any disc IO
|
||
|
================
|
||
|
*/
|
||
|
void Draw_EndDisc (void)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
GL_Set2D
|
||
|
|
||
|
Setup as if the screen was 320*200
|
||
|
================
|
||
|
*/
|
||
|
void GL_Set2D (void)
|
||
|
{
|
||
|
glViewport (glx, gly, glwidth, glheight);
|
||
|
|
||
|
glMatrixMode(GL_PROJECTION);
|
||
|
glLoadIdentity ();
|
||
|
glOrtho (0, vid.width, vid.height, 0, -99999, 99999);
|
||
|
|
||
|
glMatrixMode(GL_MODELVIEW);
|
||
|
glLoadIdentity ();
|
||
|
|
||
|
glDisable (GL_DEPTH_TEST);
|
||
|
glDisable (GL_CULL_FACE);
|
||
|
glDisable (GL_BLEND);
|
||
|
glEnable (GL_ALPHA_TEST);
|
||
|
// glDisable (GL_ALPHA_TEST);
|
||
|
|
||
|
glColor4f (1,1,1,1);
|
||
|
}
|
||
|
|
||
|
//====================================================================
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
GL_FindTexture
|
||
|
================
|
||
|
*/
|
||
|
int GL_FindTexture (char *identifier)
|
||
|
{
|
||
|
int i;
|
||
|
gltexture_t *glt;
|
||
|
|
||
|
for (i=0, glt=gltextures ; i<numgltextures ; i++, glt++)
|
||
|
{
|
||
|
if (!strcmp (identifier, glt->identifier))
|
||
|
return gltextures[i].texnum;
|
||
|
}
|
||
|
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
GL_ResampleTexture
|
||
|
================
|
||
|
*/
|
||
|
void GL_ResampleTexture (unsigned *in, int inwidth, int inheight, unsigned *out, int outwidth, int outheight)
|
||
|
{
|
||
|
int i, j;
|
||
|
unsigned *inrow;
|
||
|
unsigned frac, fracstep;
|
||
|
|
||
|
fracstep = inwidth*0x10000/outwidth;
|
||
|
for (i=0 ; i<outheight ; i++, out += outwidth)
|
||
|
{
|
||
|
inrow = in + inwidth*(i*inheight/outheight);
|
||
|
frac = fracstep >> 1;
|
||
|
for (j=0 ; j<outwidth ; j+=4)
|
||
|
{
|
||
|
out[j] = inrow[frac>>16];
|
||
|
frac += fracstep;
|
||
|
out[j+1] = inrow[frac>>16];
|
||
|
frac += fracstep;
|
||
|
out[j+2] = inrow[frac>>16];
|
||
|
frac += fracstep;
|
||
|
out[j+3] = inrow[frac>>16];
|
||
|
frac += fracstep;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
GL_Resample8BitTexture -- JACK
|
||
|
================
|
||
|
*/
|
||
|
void GL_Resample8BitTexture (unsigned char *in, int inwidth, int inheight, unsigned char *out, int outwidth, int outheight)
|
||
|
{
|
||
|
int i, j;
|
||
|
unsigned char *inrow;
|
||
|
unsigned frac, fracstep;
|
||
|
|
||
|
fracstep = inwidth*0x10000/outwidth;
|
||
|
for (i=0 ; i<outheight ; i++, out += outwidth)
|
||
|
{
|
||
|
inrow = in + inwidth*(i*inheight/outheight);
|
||
|
frac = fracstep >> 1;
|
||
|
for (j=0 ; j<outwidth ; j+=4)
|
||
|
{
|
||
|
out[j] = inrow[frac>>16];
|
||
|
frac += fracstep;
|
||
|
out[j+1] = inrow[frac>>16];
|
||
|
frac += fracstep;
|
||
|
out[j+2] = inrow[frac>>16];
|
||
|
frac += fracstep;
|
||
|
out[j+3] = inrow[frac>>16];
|
||
|
frac += fracstep;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
GL_MipMap
|
||
|
|
||
|
Operates in place, quartering the size of the texture
|
||
|
================
|
||
|
*/
|
||
|
void GL_MipMap (byte *in, int width, int height)
|
||
|
{
|
||
|
int i, j;
|
||
|
byte *out;
|
||
|
|
||
|
width <<=2;
|
||
|
height >>= 1;
|
||
|
out = in;
|
||
|
for (i=0 ; i<height ; i++, in+=width)
|
||
|
{
|
||
|
for (j=0 ; j<width ; j+=8, out+=4, in+=8)
|
||
|
{
|
||
|
out[0] = (in[0] + in[4] + in[width+0] + in[width+4])>>2;
|
||
|
out[1] = (in[1] + in[5] + in[width+1] + in[width+5])>>2;
|
||
|
out[2] = (in[2] + in[6] + in[width+2] + in[width+6])>>2;
|
||
|
out[3] = (in[3] + in[7] + in[width+3] + in[width+7])>>2;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
GL_MipMap8Bit
|
||
|
|
||
|
Mipping for 8 bit textures
|
||
|
================
|
||
|
*/
|
||
|
void GL_MipMap8Bit (byte *in, int width, int height)
|
||
|
{
|
||
|
int i, j;
|
||
|
byte *out;
|
||
|
unsigned short r,g,b;
|
||
|
byte *at1, *at2, *at3, *at4;
|
||
|
|
||
|
height >>= 1;
|
||
|
out = in;
|
||
|
for (i=0 ; i<height ; i++, in+=width)
|
||
|
for (j=0 ; j<width ; j+=2, out+=1, in+=2)
|
||
|
{
|
||
|
at1 = (byte *) &d_8to24table[in[0]];
|
||
|
at2 = (byte *) &d_8to24table[in[1]];
|
||
|
at3 = (byte *) &d_8to24table[in[width+0]];
|
||
|
at4 = (byte *) &d_8to24table[in[width+1]];
|
||
|
|
||
|
r = (at1[0]+at2[0]+at3[0]+at4[0]); r>>=5;
|
||
|
g = (at1[1]+at2[1]+at3[1]+at4[1]); g>>=5;
|
||
|
b = (at1[2]+at2[2]+at3[2]+at4[2]); b>>=5;
|
||
|
|
||
|
out[0] = d_15to8table[(r<<0) + (g<<5) + (b<<10)];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
===============
|
||
|
GL_Upload32
|
||
|
===============
|
||
|
*/
|
||
|
void GL_Upload32 (unsigned *data, int width, int height, qboolean mipmap, qboolean alpha)
|
||
|
{
|
||
|
int samples;
|
||
|
static unsigned scaled[1024*512]; // [512*256];
|
||
|
int scaled_width, scaled_height;
|
||
|
|
||
|
for (scaled_width = 1 ; scaled_width < width ; scaled_width<<=1)
|
||
|
;
|
||
|
for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1)
|
||
|
;
|
||
|
|
||
|
scaled_width >>= (int)gl_picmip.value;
|
||
|
scaled_height >>= (int)gl_picmip.value;
|
||
|
|
||
|
if (scaled_width > gl_max_size.value)
|
||
|
scaled_width = gl_max_size.value;
|
||
|
if (scaled_height > gl_max_size.value)
|
||
|
scaled_height = gl_max_size.value;
|
||
|
|
||
|
if (scaled_width * scaled_height > sizeof(scaled)/4)
|
||
|
Sys_Error ("GL_LoadTexture: too big");
|
||
|
|
||
|
samples = alpha ? gl_alpha_format : gl_solid_format;
|
||
|
|
||
|
#if 0
|
||
|
if (mipmap)
|
||
|
gluBuild2DMipmaps (GL_TEXTURE_2D, samples, width, height, GL_RGBA, GL_UNSIGNED_BYTE, trans);
|
||
|
else if (scaled_width == width && scaled_height == height)
|
||
|
glTexImage2D (GL_TEXTURE_2D, 0, samples, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans);
|
||
|
else
|
||
|
{
|
||
|
gluScaleImage (GL_RGBA, width, height, GL_UNSIGNED_BYTE, trans,
|
||
|
scaled_width, scaled_height, GL_UNSIGNED_BYTE, scaled);
|
||
|
glTexImage2D (GL_TEXTURE_2D, 0, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled);
|
||
|
}
|
||
|
#else
|
||
|
texels += scaled_width * scaled_height;
|
||
|
|
||
|
if (scaled_width == width && scaled_height == height)
|
||
|
{
|
||
|
if (!mipmap)
|
||
|
{
|
||
|
glTexImage2D (GL_TEXTURE_2D, 0, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
|
||
|
goto done;
|
||
|
}
|
||
|
memcpy (scaled, data, width*height*4);
|
||
|
}
|
||
|
else
|
||
|
GL_ResampleTexture (data, width, height, scaled, scaled_width, scaled_height);
|
||
|
|
||
|
glTexImage2D (GL_TEXTURE_2D, 0, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled);
|
||
|
if (mipmap)
|
||
|
{
|
||
|
int miplevel;
|
||
|
|
||
|
miplevel = 0;
|
||
|
while (scaled_width > 1 || scaled_height > 1)
|
||
|
{
|
||
|
GL_MipMap ((byte *)scaled, scaled_width, scaled_height);
|
||
|
scaled_width >>= 1;
|
||
|
scaled_height >>= 1;
|
||
|
if (scaled_width < 1)
|
||
|
scaled_width = 1;
|
||
|
if (scaled_height < 1)
|
||
|
scaled_height = 1;
|
||
|
miplevel++;
|
||
|
glTexImage2D (GL_TEXTURE_2D, miplevel, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled);
|
||
|
}
|
||
|
}
|
||
|
done: ;
|
||
|
#endif
|
||
|
|
||
|
|
||
|
if (mipmap)
|
||
|
{
|
||
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
|
||
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max);
|
||
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void GL_Upload8_EXT (byte *data, int width, int height, qboolean mipmap, qboolean alpha)
|
||
|
{
|
||
|
int i, s;
|
||
|
qboolean noalpha;
|
||
|
int samples;
|
||
|
static unsigned char scaled[1024*512]; // [512*256];
|
||
|
int scaled_width, scaled_height;
|
||
|
|
||
|
s = width*height;
|
||
|
// if there are no transparent pixels, make it a 3 component
|
||
|
// texture even if it was specified as otherwise
|
||
|
if (alpha)
|
||
|
{
|
||
|
noalpha = true;
|
||
|
for (i=0 ; i<s ; i++)
|
||
|
{
|
||
|
if (data[i] == 255)
|
||
|
noalpha = false;
|
||
|
}
|
||
|
|
||
|
if (alpha && noalpha)
|
||
|
alpha = false;
|
||
|
}
|
||
|
for (scaled_width = 1 ; scaled_width < width ; scaled_width<<=1)
|
||
|
;
|
||
|
for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1)
|
||
|
;
|
||
|
|
||
|
scaled_width >>= (int)gl_picmip.value;
|
||
|
scaled_height >>= (int)gl_picmip.value;
|
||
|
|
||
|
if (scaled_width > gl_max_size.value)
|
||
|
scaled_width = gl_max_size.value;
|
||
|
if (scaled_height > gl_max_size.value)
|
||
|
scaled_height = gl_max_size.value;
|
||
|
|
||
|
if (scaled_width * scaled_height > sizeof(scaled))
|
||
|
Sys_Error ("GL_LoadTexture: too big");
|
||
|
|
||
|
samples = 1; // alpha ? gl_alpha_format : gl_solid_format;
|
||
|
|
||
|
texels += scaled_width * scaled_height;
|
||
|
|
||
|
if (scaled_width == width && scaled_height == height)
|
||
|
{
|
||
|
if (!mipmap)
|
||
|
{
|
||
|
glTexImage2D (GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, scaled_width, scaled_height, 0, GL_COLOR_INDEX , GL_UNSIGNED_BYTE, data);
|
||
|
goto done;
|
||
|
}
|
||
|
memcpy (scaled, data, width*height);
|
||
|
}
|
||
|
else
|
||
|
GL_Resample8BitTexture (data, width, height, scaled, scaled_width, scaled_height);
|
||
|
|
||
|
glTexImage2D (GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, scaled_width, scaled_height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, scaled);
|
||
|
if (mipmap)
|
||
|
{
|
||
|
int miplevel;
|
||
|
|
||
|
miplevel = 0;
|
||
|
while (scaled_width > 1 || scaled_height > 1)
|
||
|
{
|
||
|
GL_MipMap8Bit ((byte *)scaled, scaled_width, scaled_height);
|
||
|
scaled_width >>= 1;
|
||
|
scaled_height >>= 1;
|
||
|
if (scaled_width < 1)
|
||
|
scaled_width = 1;
|
||
|
if (scaled_height < 1)
|
||
|
scaled_height = 1;
|
||
|
miplevel++;
|
||
|
glTexImage2D (GL_TEXTURE_2D, miplevel, GL_COLOR_INDEX8_EXT, scaled_width, scaled_height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, scaled);
|
||
|
}
|
||
|
}
|
||
|
done: ;
|
||
|
|
||
|
if (mipmap)
|
||
|
{
|
||
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
|
||
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max);
|
||
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
extern qboolean VID_Is8bit();
|
||
|
|
||
|
/*
|
||
|
===============
|
||
|
GL_Upload8
|
||
|
===============
|
||
|
*/
|
||
|
void GL_Upload8 (byte *data, int width, int height, qboolean mipmap, qboolean alpha)
|
||
|
{
|
||
|
static unsigned trans[640*480]; // FIXME, temporary
|
||
|
int i, s;
|
||
|
qboolean noalpha;
|
||
|
int p;
|
||
|
|
||
|
s = width*height;
|
||
|
// if there are no transparent pixels, make it a 3 component
|
||
|
// texture even if it was specified as otherwise
|
||
|
if (alpha)
|
||
|
{
|
||
|
noalpha = true;
|
||
|
for (i=0 ; i<s ; i++)
|
||
|
{
|
||
|
p = data[i];
|
||
|
if (p == 255)
|
||
|
noalpha = false;
|
||
|
trans[i] = d_8to24table[p];
|
||
|
}
|
||
|
|
||
|
if (alpha && noalpha)
|
||
|
alpha = false;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (s&3)
|
||
|
Sys_Error ("GL_Upload8: s&3");
|
||
|
for (i=0 ; i<s ; i+=4)
|
||
|
{
|
||
|
trans[i] = d_8to24table[data[i]];
|
||
|
trans[i+1] = d_8to24table[data[i+1]];
|
||
|
trans[i+2] = d_8to24table[data[i+2]];
|
||
|
trans[i+3] = d_8to24table[data[i+3]];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (VID_Is8bit() && !alpha && (data!=scrap_texels[0])) {
|
||
|
GL_Upload8_EXT (data, width, height, mipmap, alpha);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
GL_Upload32 (trans, width, height, mipmap, alpha);
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
GL_LoadTexture
|
||
|
================
|
||
|
*/
|
||
|
int GL_LoadTexture (char *identifier, int width, int height, byte *data, qboolean mipmap, qboolean alpha)
|
||
|
{
|
||
|
int i;
|
||
|
gltexture_t *glt;
|
||
|
|
||
|
// see if the texture is allready present
|
||
|
if (identifier[0])
|
||
|
{
|
||
|
for (i=0, glt=gltextures ; i<numgltextures ; i++, glt++)
|
||
|
{
|
||
|
if (!strcmp (identifier, glt->identifier))
|
||
|
{
|
||
|
if (width != glt->width || height != glt->height)
|
||
|
Sys_Error ("GL_LoadTexture: cache mismatch");
|
||
|
return gltextures[i].texnum;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
glt = &gltextures[numgltextures];
|
||
|
numgltextures++;
|
||
|
|
||
|
strcpy (glt->identifier, identifier);
|
||
|
glt->texnum = texture_extension_number;
|
||
|
glt->width = width;
|
||
|
glt->height = height;
|
||
|
glt->mipmap = mipmap;
|
||
|
|
||
|
GL_Bind(texture_extension_number );
|
||
|
|
||
|
GL_Upload8 (data, width, height, mipmap, alpha);
|
||
|
|
||
|
texture_extension_number++;
|
||
|
|
||
|
return texture_extension_number-1;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
GL_LoadPicTexture
|
||
|
================
|
||
|
*/
|
||
|
int GL_LoadPicTexture (qpic_t *pic)
|
||
|
{
|
||
|
return GL_LoadTexture ("", pic->width, pic->height, pic->data, false, true);
|
||
|
}
|
||
|
|
||
|
/****************************************/
|
||
|
|
||
|
static GLenum oldtarget = TEXTURE0_SGIS;
|
||
|
|
||
|
void GL_SelectTexture (GLenum target)
|
||
|
{
|
||
|
if (!gl_mtexable)
|
||
|
return;
|
||
|
#ifndef __linux__ // no multitexture under Linux yet
|
||
|
qglSelectTextureSGIS(target);
|
||
|
#endif
|
||
|
if (target == oldtarget)
|
||
|
return;
|
||
|
cnttextures[oldtarget-TEXTURE0_SGIS] = currenttexture;
|
||
|
currenttexture = cnttextures[target-TEXTURE0_SGIS];
|
||
|
oldtarget = target;
|
||
|
}
|