newtree/doc/texinfo/quakeforge.texinfo

196 lines
6.1 KiB
Text
Raw Normal View History

\input texinfo @c -*-texinfo-*-
@c %**start of header
@setfilename quakeforge.info
@settitle 3D game engine based on id Software's Quake engine
@finalout
@setchapternewpage odd
@c %**end of header
@set VERSION 0.1.0
@ifinfo
This file documents the @code{quakeforge} command which 3D game engine based on id Software's Quake engine
Copyright (C) 2000 The QuakeForge Project
Permission is granted to make and distribute verbatim copies of
this manual provided the copyright notice and this permission notice
are preserved on all copies.
@ignore
Permission is granted to process this file through TeX and print the
results, provided the printed document carries copying permission
notice identical to this one except for the removal of this paragraph
(this paragraph not being relevant to the printed manual).
@end ignore
Permission is granted to copy and distribute modified versions of this
manual under the conditions for verbatim copying, provided that the entire
resulting derived work is distributed under the terms of a permission
notice identical to this one.
Permission is granted to copy and distribute translations of this manual
into another language, under the above conditions for modified versions,
except that this permission notice may be stated in a translation approved
by the Foundation.
@end ifinfo
@titlepage
@title quakeforge
@subtitle 3D game engine based on id Software's Quake engine
@subtitle for quakeforge Version @value{VERSION}
@author by The QuakeForge Project
@page
@vskip 0pt plus 1filll
Copyright @copyright{} 2000 The QuakeForge Project
Permission is granted to make and distribute verbatim copies of
this manual provided the copyright notice and this permission notice
are preserved on all copies.
Permission is granted to copy and distribute modified versions of this
manual under the conditions for verbatim copying, provided that the entire
resulting derived work is distributed under the terms of a permission
notice identical to this one.
Permission is granted to copy and distribute translations of this manual
into another language, under the above conditions for modified versions,
except that this permission notice may be stated in a translation approved
by the Foundation.
@end titlepage
@c All the nodes can be updated using the EMACS command
@c texinfo-every-node-update, which is normally bound to C-c C-u C-e.
@node Top, Instructions, (dir), (dir)
@ifinfo
This file documents the @code{quakeforge} command to 3D game engine based on id Software's Quake engine.
@end ifinfo
@c All the menus can be updated with the EMACS command
@c texinfo-all-menus-update, which is normally bound to C-c C-u C-a.
@menu
* Instructions:: How to read this manual.
* Copying:: How you can copy and share @code{quakeforge}.
* Overview:: Preliminary information.
* Sample:: Sample output from @code{quakeforge}.
* Invoking quakeforge:: How to run @code{quakeforge}.
* Problems:: Reporting bugs.
* Concept Index:: Index of concepts.
@end menu
@node Instructions, Copying, Top, Top
@chapter How to Read This Manual
@cindex reading
@cindex manual, how to read
@cindex how to read
To read this manual, begin at the beginning, reading from left to right
and top to bottom, until you get to the end. Then stop. You may pause
for a beer anywhere in the middle as well, if you wish. (Please note,
however, that The King strongly advises against heavy use of
prescription pharmaceuticals, based on his extensive personal and
professional experience.)
@node Copying, Overview, Instructions, Top
@include gpl.texinfo
@node Overview, Sample, Copying, Top
@chapter Overview
@cindex greetings
@cindex overview
The GNU @code{quakeforge} program produces a familiar, friendly greeting.
It allows nonprogrammers to use a classic computer science tool which
would otherwise be unavailable to them. Because it is protected by the
GNU General Public License, users are free to share and change it.
GNU @code{quakeforge} was written by The QuakeForge Project.
@node Sample, Invoking quakeforge, Overview, Top
@chapter Sample Output
@cindex sample
Here are some realistic examples of running @code{quakeforge}.
This is the output of the command @samp{quakeforge}:
@example
hello, world!
@end example
This is the output of the command @samp{quakeforge --help}:
@example
3D game engine based on id Software's Quake engine
Usage: quakeforge [options]
-h, --help Print a summary of the options
-v, --version Print the version number
@end example
@node Invoking quakeforge, Problems, Sample, Top
@chapter Invoking @code{quakeforge}
@cindex invoking
@cindex version
@cindex options
@cindex usage
@cindex help
@cindex getting help
The format for running the @code{quakeforge} program is:
@example
quakeforge @var{option} @dots{}
@end example
@code{quakeforge} supports the following options:
@table @samp
@item --interactive
@itemx -i
Prompt for confirmation.
@item --quiet
@item --silent
@itemx -q
Inhibit usual output.
@item --verbose
Print more information.
@item --help
@itemx -h
Print an informative help message describing the options and then exit.
@item --version
@itemx -v
Print the version number of @code{quakeforge} on the standard error output
and then exit.
@end table
@node Problems, Concept Index, Invoking quakeforge, Top
@chapter Reporting Bugs
@cindex bugs
@cindex problems
If you find a bug in @code{quakeforge}, please send electronic mail to
@w{@samp{quake-devel@@lists.sourceforge.net}}. Include the version number, which you can find by
running @w{@samp{quakeforge --version}}. Also include in your message the
output that the program produced and the output you expected.@refill
If you have other questions, comments or suggestions about
@code{quakeforge}, contact the author via electronic mail to
@w{@samp{quake-devel@@lists.sourceforge.net}}. The author will try to help you out, although he
may not have time to fix your problems.
@node Concept Index, , Problems, Top
@unnumbered Concept Index
@cindex tail recursion
@printindex cp
@shortcontents
@contents
@bye