mirror of
https://git.code.sf.net/p/quake/newtree
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50 lines
1.4 KiB
RPMSpec
50 lines
1.4 KiB
RPMSpec
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%define name quakeforge
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%define version @VERSION@
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%define release 1
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%define builddir $RPM_BUILD_DIR/%{name}-%{version}
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Name: %{name}
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Version: %{version}
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Release: %{release}
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Vendor: The QuakeForge Project
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Packager: The QuakeForge Project quake-devel@lists.sourceforge.net
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#URL:
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Source: %{name}-%{version}.tar.gz
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#Patch:
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Group: Application/Generic
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Copyright: GPL
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#Icon:
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#Requires:
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BuildRoot: /var/tmp/%{name}-%{version}
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Summary: 3D game engine based on id Software's Quake engine
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%description
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3D game engine based on id Software's Quake engine
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@configure_input@
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Please edit quakeforge.spec.in to add several more lines of description
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here if appropriate, and to delete these instructions.
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%prep
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%setup -n %{name}-%{version}
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#%patch -p1
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%build
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CFLAGS="$RPM_OPT_FLAGS" ./configure --prefix=%{_prefix}
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make
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%install
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if [ -d $RPM_BUILD_ROOT ]; then rm -rf $RPM_BUILD_ROOT; fi
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mkdir -p $RPM_BUILD_ROOT
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make install DESTDIR=$RPM_BUILD_ROOT
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# Build the file-list automagically :)
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cd $RPM_BUILD_ROOT
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find . -type d | sed '1,2d;s,^\.,\%attr(-\,root\,root) \%dir ,' > $RPM_BUILD_DIR/file.list.%{name}
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find . -type f | sed 's,^\.,\%attr(-\,root\,root) ,' >> $RPM_BUILD_DIR/file.list.%{name}
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find . -type l | sed 's,^\.,\%attr(-\,root\,root) ,' >> $RPM_BUILD_DIR/file.list.%{name}
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%clean
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rm -rf $RPM_BUILD_ROOT
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rm ../file.list.%{name}
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%files -f ../file.list.%{name}
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%doc README
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