2000-05-10 20:33:16 +00:00
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/*
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2000-05-14 18:06:53 +00:00
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vid_glx.c
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2000-05-10 20:33:16 +00:00
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2000-05-17 18:28:13 +00:00
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OpenGL GLX video driver
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2000-05-10 20:33:16 +00:00
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2000-05-11 16:03:29 +00:00
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Copyright (C) 1996-1997 Id Software, Inc.
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2000-05-23 06:36:33 +00:00
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Copyright (C) 2000 Marcus Sundberg [mackan@stacken.kth.se]
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2000-05-10 20:33:16 +00:00
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2000-05-11 16:03:29 +00:00
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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2000-05-10 20:33:16 +00:00
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2000-05-11 16:03:29 +00:00
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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2000-05-10 20:33:16 +00:00
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2000-05-11 16:03:29 +00:00
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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2000-05-10 20:33:16 +00:00
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*/
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2000-05-11 16:03:29 +00:00
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2000-05-23 06:36:33 +00:00
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#include <values.h>
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#include "qtypes.h"
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2000-05-21 08:24:45 +00:00
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#include "quakedef.h"
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#include "qendian.h"
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2000-05-23 06:36:33 +00:00
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#include "glquake.h"
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#include "cvar.h"
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2000-05-21 08:24:45 +00:00
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#include "qargs.h"
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2000-05-23 06:36:33 +00:00
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#include "console.h"
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#include "keys.h"
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#include "menu.h"
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#include "sys.h"
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#include "draw.h"
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2000-06-04 13:53:29 +00:00
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#include "sbar.h"
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2000-05-23 06:36:33 +00:00
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#include "context_x11.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <ctype.h>
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#include <signal.h>
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#ifdef HAVE_DLFCN_H
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# include <dlfcn.h>
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#endif
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#ifndef RTLD_LAZY
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# ifdef DL_LAZY
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# define RTLD_LAZY DL_LAZY
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# else
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# define RTLD_LAZY 0
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# endif
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#endif
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2000-05-10 11:29:38 +00:00
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#include <GL/glx.h>
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#include <X11/keysym.h>
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#include <X11/cursorfont.h>
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2000-05-23 16:57:12 +00:00
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#ifdef HAVE_DGA
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2000-05-23 06:36:33 +00:00
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# include <X11/extensions/xf86dga.h>
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2000-05-10 11:29:38 +00:00
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#endif
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2000-05-23 07:33:03 +00:00
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#ifdef HAVE_VIDMODE
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2000-05-23 06:36:33 +00:00
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# include <X11/extensions/xf86vmode.h>
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#endif
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#include "dga_check.h"
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2000-05-10 11:29:38 +00:00
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2000-05-23 06:36:33 +00:00
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#ifdef XMESA
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# include <GL/xmesa.h>
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#endif
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2000-05-10 11:29:38 +00:00
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#define WARP_WIDTH 320
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#define WARP_HEIGHT 200
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2000-05-23 06:36:33 +00:00
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static qboolean vid_initialized = false;
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2000-05-10 11:29:38 +00:00
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2000-05-23 06:36:33 +00:00
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static int screen;
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Window x_win;
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static GLXContext ctx = NULL;
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2000-05-10 11:29:38 +00:00
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2000-05-23 06:36:33 +00:00
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#define X_MASK (VisibilityChangeMask | StructureNotifyMask)
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2000-05-10 11:29:38 +00:00
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unsigned short d_8to16table[256];
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2000-05-23 06:36:33 +00:00
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unsigned d_8to24table[256];
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2000-05-10 11:29:38 +00:00
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unsigned char d_15to8table[65536];
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2000-05-16 04:47:41 +00:00
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cvar_t *vid_mode;
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2000-05-23 06:36:33 +00:00
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cvar_t *vid_fullscreen;
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extern cvar_t *gl_triplebuffer;
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2000-05-27 16:40:36 +00:00
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extern cvar_t *in_dga_mouseaccel;
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2000-05-23 06:36:33 +00:00
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2000-05-23 07:33:03 +00:00
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#ifdef HAVE_VIDMODE
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2000-05-23 06:36:33 +00:00
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static XF86VidModeModeInfo **vidmodes;
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static int nummodes, hasvidmode = 0;
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#endif
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2000-05-23 16:57:12 +00:00
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#ifdef HAVE_DGA
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2000-05-23 06:36:33 +00:00
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static int hasdgavideo = 0;
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static int hasdga = 0;
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#endif
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2000-05-10 11:29:38 +00:00
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2000-05-23 06:36:33 +00:00
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#ifdef HAVE_DLOPEN
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static void *dlhand = NULL;
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#endif
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static GLboolean (*QF_XMesaSetFXmode)(GLint mode) = NULL;
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int scr_width, scr_height;
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2000-05-23 16:57:12 +00:00
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#if defined(XMESA) || defined(HAVE_DGA)
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2000-05-23 06:36:33 +00:00
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int VID_options_items = 2;
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#else
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int VID_options_items = 1;
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#endif
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2000-05-10 11:29:38 +00:00
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/*-----------------------------------------------------------------------*/
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//int texture_mode = GL_NEAREST;
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//int texture_mode = GL_NEAREST_MIPMAP_NEAREST;
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//int texture_mode = GL_NEAREST_MIPMAP_LINEAR;
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int texture_mode = GL_LINEAR;
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//int texture_mode = GL_LINEAR_MIPMAP_NEAREST;
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//int texture_mode = GL_LINEAR_MIPMAP_LINEAR;
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int texture_extension_number = 1;
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2000-05-23 06:36:33 +00:00
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float gldepthmin, gldepthmax;
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2000-05-10 11:29:38 +00:00
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2000-05-16 04:47:41 +00:00
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cvar_t *gl_ztrick;
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2000-05-10 11:29:38 +00:00
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const char *gl_vendor;
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const char *gl_renderer;
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const char *gl_version;
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const char *gl_extensions;
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qboolean is8bit = false;
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qboolean gl_mtexable = false;
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/*-----------------------------------------------------------------------*/
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void D_BeginDirectRect (int x, int y, byte *pbitmap, int width, int height)
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{
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}
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void D_EndDirectRect (int x, int y, int width, int height)
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{
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}
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2000-05-23 06:36:33 +00:00
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void
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VID_Shutdown(void)
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2000-05-10 11:29:38 +00:00
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{
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2000-05-23 06:36:33 +00:00
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if (!vid_initialized)
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2000-05-10 11:29:38 +00:00
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return;
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2000-05-23 06:36:33 +00:00
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Con_Printf("VID_Shutdown\n");
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2000-05-10 11:29:38 +00:00
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2000-05-23 06:36:33 +00:00
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glXDestroyContext(x_disp, ctx);
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2000-05-10 11:29:38 +00:00
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2000-05-23 07:33:03 +00:00
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#ifdef HAVE_VIDMODE
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2000-05-23 06:36:33 +00:00
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if (hasvidmode) {
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int i;
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2000-05-10 11:29:38 +00:00
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2000-05-23 06:36:33 +00:00
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XF86VidModeSwitchToMode (x_disp, DefaultScreen (x_disp),
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vidmodes[0]);
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for (i = 0; i < nummodes; i++) {
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if (vidmodes[i]->private) XFree(vidmodes[i]->private);
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}
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XFree(vidmodes);
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2000-05-14 19:27:44 +00:00
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}
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2000-05-23 06:36:33 +00:00
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#endif
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#ifdef HAVE_DLOPEN
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if (dlhand) {
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dlclose(dlhand);
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dlhand = NULL;
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2000-05-14 19:27:44 +00:00
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}
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2000-05-23 06:36:33 +00:00
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#endif
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x11_close_display();
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2000-05-10 11:29:38 +00:00
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}
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2000-05-23 06:36:33 +00:00
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static void
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signal_handler(int sig)
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2000-05-10 11:29:38 +00:00
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{
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printf("Received signal %d, exiting...\n", sig);
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Sys_Quit();
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2000-05-23 06:36:33 +00:00
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exit(sig);
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2000-05-10 11:29:38 +00:00
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}
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2000-05-23 06:36:33 +00:00
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static void
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InitSig(void)
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2000-05-10 11:29:38 +00:00
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{
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signal(SIGHUP, signal_handler);
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signal(SIGINT, signal_handler);
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signal(SIGQUIT, signal_handler);
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signal(SIGILL, signal_handler);
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signal(SIGTRAP, signal_handler);
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signal(SIGIOT, signal_handler);
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signal(SIGBUS, signal_handler);
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2000-05-23 06:36:33 +00:00
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/* signal(SIGFPE, signal_handler); */
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2000-05-10 11:29:38 +00:00
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signal(SIGSEGV, signal_handler);
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signal(SIGTERM, signal_handler);
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}
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void VID_ShiftPalette(unsigned char *p)
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{
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2000-05-13 05:29:57 +00:00
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VID_SetPalette(p);
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2000-05-10 11:29:38 +00:00
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}
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void VID_SetPalette (unsigned char *palette)
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{
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byte *pal;
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unsigned r,g,b;
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unsigned v;
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int r1,g1,b1;
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int k;
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unsigned short i;
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unsigned *table;
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2000-05-22 21:16:22 +00:00
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FILE *f;
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2000-05-10 11:29:38 +00:00
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char s[255];
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float dist, bestdist;
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static qboolean palflag = false;
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//
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// 8 8 8 encoding
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//
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2000-05-23 06:36:33 +00:00
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// Con_Printf("Converting 8to24\n");
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2000-05-10 11:29:38 +00:00
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pal = palette;
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table = d_8to24table;
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for (i=0 ; i<256 ; i++)
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{
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r = pal[0];
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g = pal[1];
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b = pal[2];
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pal += 3;
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2000-05-23 06:36:33 +00:00
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2000-05-10 11:29:38 +00:00
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// v = (255<<24) + (r<<16) + (g<<8) + (b<<0);
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// v = (255<<0) + (r<<8) + (g<<16) + (b<<24);
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v = (255<<24) + (r<<0) + (g<<8) + (b<<16);
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*table++ = v;
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}
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This is a NON-TRIVIAL update which took LordHavoc and I about 3 days to
make work properly:
Win32 thing.. If you don't free textures explicitly, you can cause a
problem with nVidia drivers.
Colored lighting is now RGB instead of RGBA. The alpha is kinda pointless
on a lightmap and the effect's not all that great. Plus people stuck with
16 bit OpenGL (any other 3dfx people out there?) will be quite pleased
with the improvement in image quality. This does include LordHavoc's
dynamic light optimization code which takes most of the pain out of having
gl_flashblend off.
All glColor*'s are now half of what they used to be, except where they
aren't. If that doesn't make sense, don't worry. If you see one that's
only half what you'd expect, don't worry---it probably is meant to be like
that.. (More below)
glDisable (GL_BLEND) is now a thing of the GL_PAST. As is GL_REPLACE.
Instead, we _always_ use GL_MODULATE and leave GL_BLEND turned on. This
seems at first like it might be a performance hit, but I swear it's much
more expensive to change blending modes and texture functions 20-30 times
every screen frame!
Win32 issue.. Even though we check for multitexture, we currently don't
use it. Reason is that I am planning to replace SGIS_multitexture with
the preferred ARB_multitexture extension which is supported in most GL 1.1
implementations and is a requirement for GL 1.2 anyway. I also wanted to
get rid of some duplicated code. Since Linux doesn't support multitexture
yet, I just commented out the code keeping me from compiling to get it to
work. Win32 should work without it until it's fixed, which shouldn't be
long since the differences between SGIS and ARB multitextures as far as
Quake is concerned is minimal AT BEST.
LordHavoc and I have been working tirelessly (well not quite, we both did
manage to sleep sometime during this ordeal) to fix the lighting in the GL
renderers! It looks DAMNED CLOSE to software's lighting now, including
the ability to overbright a color. You've gotta see this to know what I'm
talking about. That's why the glColor*'s are halved in most places. The
gamma table code and the general way it works is LordHavoc's design, but
over the course of re-implementing it in QF we did come up with a few more
small optimizations.
A lot of people have noticed that QF's fps count has gone to shit lately.
No promises that this undid whatever the problem was. That means there
could be a huge optimization lurking somewhere in the shadows, waiting for
us to fix it for a massive FPS boost. Even if there's not, the code in
this commit DOUBLED MY FPS COUNT. Granted I was getting pathetic FPS as
it was (around 30, which is pathetic even for a Voodoo3 in Linux) but
still---60 is a big improvement over 30!
Please be sure to "test" this code thuroughly.
2000-06-03 19:56:09 +00:00
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d_8to24table[255] &= 0; // 255 is transparent
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2000-05-10 11:29:38 +00:00
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// JACK: 3D distance calcs - k is last closest, l is the distance.
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// FIXME: Precalculate this and cache to disk.
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if (palflag)
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return;
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palflag = true;
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COM_FOpenFile("glquake/15to8.pal", &f);
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if (f) {
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2000-05-23 16:57:12 +00:00
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fread(d_15to8table, 1<<15, 1, f);
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fclose(f);
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2000-05-10 11:29:38 +00:00
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} else {
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for (i=0; i < (1<<15); i++) {
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/* Maps
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000000000000000
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000000000011111 = Red = 0x1F
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000001111100000 = Blue = 0x03E0
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111110000000000 = Grn = 0x7C00
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*/
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r = ((i & 0x1F) << 3)+4;
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g = ((i & 0x03E0) >> 2)+4;
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b = ((i & 0x7C00) >> 7)+4;
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pal = (unsigned char *)d_8to24table;
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for (v=0,k=0,bestdist=10000.0; v<256; v++,pal+=4) {
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r1 = (int)r - (int)pal[0];
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g1 = (int)g - (int)pal[1];
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b1 = (int)b - (int)pal[2];
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dist = sqrt(((r1*r1)+(g1*g1)+(b1*b1)));
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if (dist < bestdist) {
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k=v;
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bestdist = dist;
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}
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}
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d_15to8table[i]=k;
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}
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2000-05-23 06:36:33 +00:00
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snprintf(s, sizeof(s), "%s/glquake", com_gamedir);
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2000-05-10 11:29:38 +00:00
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Sys_mkdir (s);
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2000-05-23 06:36:33 +00:00
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snprintf(s, sizeof(s), "%s/glquake/15to8.pal", com_gamedir);
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2000-05-23 16:57:12 +00:00
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|
|
if ((f = fopen(s, "wb")) != NULL) {
|
|
|
|
fwrite(d_15to8table, 1<<15, 1, f);
|
|
|
|
fclose(f);
|
2000-05-10 11:29:38 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2000-06-03 22:32:53 +00:00
|
|
|
void
|
|
|
|
CheckMultiTextureExtensions ( void )
|
|
|
|
{
|
2000-06-04 13:53:29 +00:00
|
|
|
#ifdef HAVE_DLOPEN
|
|
|
|
dlhand = dlopen (NULL, RTLD_LAZY);
|
|
|
|
if (dlhand)
|
|
|
|
{
|
|
|
|
if (strstr(gl_extensions, "GL_SGIS_multitexture ") && !COM_CheckParm("-nomtex"))
|
|
|
|
{
|
|
|
|
Con_Printf("Multitexture extensions found.\n");
|
|
|
|
qglMTexCoord2fSGIS = (void *)dlsym(dlhand, "glMTexCoord2fSGIS");
|
|
|
|
qglSelectTextureSGIS = (void *)dlsym(dlhand, "glSelectTextureSGIS");
|
|
|
|
gl_mtexable = true;
|
|
|
|
} else {
|
|
|
|
Con_Printf ("Not using multitexture extensions.\n");
|
|
|
|
}
|
|
|
|
dlclose(dlhand);
|
|
|
|
dlhand = NULL;
|
|
|
|
} else {
|
|
|
|
}
|
|
|
|
#else
|
2000-06-03 22:32:53 +00:00
|
|
|
gl_mtexable = false;
|
2000-06-04 13:53:29 +00:00
|
|
|
Con_Printf ("No dlopen\n");
|
|
|
|
#endif
|
2000-06-03 22:32:53 +00:00
|
|
|
}
|
2000-05-23 06:36:33 +00:00
|
|
|
|
2000-05-10 11:29:38 +00:00
|
|
|
/*
|
|
|
|
===============
|
|
|
|
GL_Init
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
void GL_Init (void)
|
|
|
|
{
|
|
|
|
gl_vendor = glGetString (GL_VENDOR);
|
|
|
|
Con_Printf ("GL_VENDOR: %s\n", gl_vendor);
|
|
|
|
gl_renderer = glGetString (GL_RENDERER);
|
|
|
|
Con_Printf ("GL_RENDERER: %s\n", gl_renderer);
|
|
|
|
|
|
|
|
gl_version = glGetString (GL_VERSION);
|
|
|
|
Con_Printf ("GL_VERSION: %s\n", gl_version);
|
|
|
|
gl_extensions = glGetString (GL_EXTENSIONS);
|
|
|
|
Con_Printf ("GL_EXTENSIONS: %s\n", gl_extensions);
|
|
|
|
|
|
|
|
// Con_Printf ("%s %s\n", gl_renderer, gl_version);
|
|
|
|
|
2000-06-03 22:32:53 +00:00
|
|
|
CheckMultiTextureExtensions ();
|
|
|
|
|
2000-05-23 06:36:33 +00:00
|
|
|
glClearColor (0,0,0,0);
|
2000-05-10 11:29:38 +00:00
|
|
|
glCullFace(GL_FRONT);
|
|
|
|
glEnable(GL_TEXTURE_2D);
|
|
|
|
|
|
|
|
glEnable(GL_ALPHA_TEST);
|
|
|
|
glAlphaFunc(GL_GREATER, 0.666);
|
|
|
|
|
|
|
|
glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
|
2000-05-17 18:28:13 +00:00
|
|
|
|
|
|
|
/* glShadeMode(GL_SMOOTH) should look better then GL_FLAT but
|
|
|
|
I don't know if it looks any better, sure is slower
|
|
|
|
glShadeModel (GL_SMOOTH);
|
|
|
|
*/
|
2000-05-10 11:29:38 +00:00
|
|
|
glShadeModel (GL_FLAT);
|
|
|
|
|
|
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
|
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
|
|
|
|
|
|
|
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
|
This is a NON-TRIVIAL update which took LordHavoc and I about 3 days to
make work properly:
Win32 thing.. If you don't free textures explicitly, you can cause a
problem with nVidia drivers.
Colored lighting is now RGB instead of RGBA. The alpha is kinda pointless
on a lightmap and the effect's not all that great. Plus people stuck with
16 bit OpenGL (any other 3dfx people out there?) will be quite pleased
with the improvement in image quality. This does include LordHavoc's
dynamic light optimization code which takes most of the pain out of having
gl_flashblend off.
All glColor*'s are now half of what they used to be, except where they
aren't. If that doesn't make sense, don't worry. If you see one that's
only half what you'd expect, don't worry---it probably is meant to be like
that.. (More below)
glDisable (GL_BLEND) is now a thing of the GL_PAST. As is GL_REPLACE.
Instead, we _always_ use GL_MODULATE and leave GL_BLEND turned on. This
seems at first like it might be a performance hit, but I swear it's much
more expensive to change blending modes and texture functions 20-30 times
every screen frame!
Win32 issue.. Even though we check for multitexture, we currently don't
use it. Reason is that I am planning to replace SGIS_multitexture with
the preferred ARB_multitexture extension which is supported in most GL 1.1
implementations and is a requirement for GL 1.2 anyway. I also wanted to
get rid of some duplicated code. Since Linux doesn't support multitexture
yet, I just commented out the code keeping me from compiling to get it to
work. Win32 should work without it until it's fixed, which shouldn't be
long since the differences between SGIS and ARB multitextures as far as
Quake is concerned is minimal AT BEST.
LordHavoc and I have been working tirelessly (well not quite, we both did
manage to sleep sometime during this ordeal) to fix the lighting in the GL
renderers! It looks DAMNED CLOSE to software's lighting now, including
the ability to overbright a color. You've gotta see this to know what I'm
talking about. That's why the glColor*'s are halved in most places. The
gamma table code and the general way it works is LordHavoc's design, but
over the course of re-implementing it in QF we did come up with a few more
small optimizations.
A lot of people have noticed that QF's fps count has gone to shit lately.
No promises that this undid whatever the problem was. That means there
could be a huge optimization lurking somewhere in the shadows, waiting for
us to fix it for a massive FPS boost. Even if there's not, the code in
this commit DOUBLED MY FPS COUNT. Granted I was getting pathetic FPS as
it was (around 30, which is pathetic even for a Voodoo3 in Linux) but
still---60 is a big improvement over 30!
Please be sure to "test" this code thuroughly.
2000-06-03 19:56:09 +00:00
|
|
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
2000-05-10 11:29:38 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
GL_BeginRendering
|
|
|
|
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void GL_BeginRendering (int *x, int *y, int *width, int *height)
|
|
|
|
{
|
|
|
|
*x = *y = 0;
|
|
|
|
*width = scr_width;
|
|
|
|
*height = scr_height;
|
|
|
|
|
|
|
|
// if (!wglMakeCurrent( maindc, baseRC ))
|
|
|
|
// Sys_Error ("wglMakeCurrent failed");
|
|
|
|
|
|
|
|
// glViewport (*x, *y, *width, *height);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void GL_EndRendering (void)
|
|
|
|
{
|
|
|
|
glFlush();
|
2000-05-14 19:27:44 +00:00
|
|
|
glXSwapBuffers(x_disp, x_win);
|
2000-06-04 13:53:29 +00:00
|
|
|
Sbar_Changed ();
|
2000-05-10 11:29:38 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
qboolean VID_Is8bit(void)
|
|
|
|
{
|
|
|
|
return is8bit;
|
|
|
|
}
|
|
|
|
|
2000-05-23 06:36:33 +00:00
|
|
|
#ifdef GL_EXT_SHARED
|
|
|
|
void VID_Init8bitPalette()
|
2000-05-10 11:29:38 +00:00
|
|
|
{
|
|
|
|
// Check for 8bit Extensions and initialize them.
|
|
|
|
int i;
|
|
|
|
char thePalette[256*3];
|
|
|
|
char *oldPalette, *newPalette;
|
|
|
|
|
|
|
|
if (strstr(gl_extensions, "GL_EXT_shared_texture_palette") == NULL)
|
|
|
|
return;
|
|
|
|
|
|
|
|
Con_SafePrintf("8-bit GL extensions enabled.\n");
|
|
|
|
glEnable( GL_SHARED_TEXTURE_PALETTE_EXT );
|
|
|
|
oldPalette = (char *) d_8to24table; //d_8to24table3dfx;
|
|
|
|
newPalette = thePalette;
|
|
|
|
for (i=0;i<256;i++) {
|
|
|
|
*newPalette++ = *oldPalette++;
|
|
|
|
*newPalette++ = *oldPalette++;
|
|
|
|
*newPalette++ = *oldPalette++;
|
|
|
|
oldPalette++;
|
|
|
|
}
|
|
|
|
glColorTableEXT(GL_SHARED_TEXTURE_PALETTE_EXT, GL_RGB, 256, GL_RGB, GL_UNSIGNED_BYTE, (void *) thePalette);
|
|
|
|
is8bit = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
#else
|
2000-05-17 18:28:13 +00:00
|
|
|
|
|
|
|
void VID_Init8bitPalette(void)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|
2000-05-16 07:21:28 +00:00
|
|
|
|
2000-05-10 11:29:38 +00:00
|
|
|
void VID_Init(unsigned char *palette)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
int attrib[] = {
|
|
|
|
GLX_RGBA,
|
|
|
|
GLX_RED_SIZE, 1,
|
|
|
|
GLX_GREEN_SIZE, 1,
|
|
|
|
GLX_BLUE_SIZE, 1,
|
|
|
|
GLX_DOUBLEBUFFER,
|
|
|
|
GLX_DEPTH_SIZE, 1,
|
|
|
|
None
|
|
|
|
};
|
|
|
|
char gldir[MAX_OSPATH];
|
|
|
|
int width = 640, height = 480;
|
|
|
|
XSetWindowAttributes attr;
|
|
|
|
unsigned long mask;
|
|
|
|
Window root;
|
|
|
|
XVisualInfo *visinfo;
|
|
|
|
|
2000-05-23 06:36:33 +00:00
|
|
|
vid_mode = Cvar_Get ("vid_mode","0",0,"None");
|
|
|
|
gl_ztrick = Cvar_Get ("gl_ztrick","0",CVAR_ARCHIVE,"None");
|
|
|
|
vid_fullscreen = Cvar_Get ("vid_fullscreen","0",0,"None");
|
2000-05-23 16:57:12 +00:00
|
|
|
#ifdef HAVE_DGA
|
2000-05-27 16:40:36 +00:00
|
|
|
in_dga_mouseaccel = Cvar_Get("vid_dga_mouseaccel","1",CVAR_ARCHIVE,
|
2000-05-23 06:36:33 +00:00
|
|
|
"None");
|
|
|
|
#endif
|
2000-05-10 11:29:38 +00:00
|
|
|
vid.maxwarpwidth = WARP_WIDTH;
|
|
|
|
vid.maxwarpheight = WARP_HEIGHT;
|
|
|
|
vid.colormap = host_colormap;
|
|
|
|
vid.fullbright = 256 - LittleLong (*((int *)vid.colormap + 2048));
|
|
|
|
|
2000-05-23 06:36:33 +00:00
|
|
|
/* Interpret command-line params
|
|
|
|
*/
|
2000-05-10 11:29:38 +00:00
|
|
|
|
2000-05-23 06:36:33 +00:00
|
|
|
/* Set vid parameters */
|
2000-05-10 11:29:38 +00:00
|
|
|
if ((i = COM_CheckParm("-width")) != 0)
|
|
|
|
width = atoi(com_argv[i+1]);
|
|
|
|
if ((i = COM_CheckParm("-height")) != 0)
|
|
|
|
height = atoi(com_argv[i+1]);
|
|
|
|
|
|
|
|
if ((i = COM_CheckParm("-conwidth")) != 0)
|
2000-05-21 08:24:45 +00:00
|
|
|
vid.conwidth = atoi(com_argv[i+1]);
|
2000-05-10 11:29:38 +00:00
|
|
|
else
|
2000-05-17 18:28:13 +00:00
|
|
|
vid.conwidth = width;
|
2000-05-10 11:29:38 +00:00
|
|
|
|
|
|
|
vid.conwidth &= 0xfff8; // make it a multiple of eight
|
2000-05-23 06:36:33 +00:00
|
|
|
if (vid.conwidth < 320)
|
|
|
|
vid.conwidth = 320;
|
2000-05-10 11:29:38 +00:00
|
|
|
|
|
|
|
// pick a conheight that matches with correct aspect
|
2000-05-23 06:36:33 +00:00
|
|
|
vid.conheight = vid.conwidth * 3 / 4;
|
2000-05-10 11:29:38 +00:00
|
|
|
|
2000-05-23 06:36:33 +00:00
|
|
|
i = COM_CheckParm ("-conheight");
|
|
|
|
if ( i != 0 ) // Set console height, but no smaller than 200 px
|
|
|
|
vid.conheight = atoi(com_argv[i+1]);
|
|
|
|
if (vid.conheight < 200)
|
|
|
|
vid.conheight = 200;
|
2000-05-10 11:29:38 +00:00
|
|
|
|
2000-05-23 06:36:33 +00:00
|
|
|
x11_open_display();
|
2000-05-10 11:29:38 +00:00
|
|
|
|
2000-05-23 06:36:33 +00:00
|
|
|
screen = DefaultScreen(x_disp);
|
|
|
|
root = RootWindow(x_disp, screen);
|
2000-05-10 11:29:38 +00:00
|
|
|
|
2000-05-23 06:36:33 +00:00
|
|
|
visinfo = glXChooseVisual(x_disp, screen, attrib);
|
2000-05-10 11:29:38 +00:00
|
|
|
if (!visinfo) {
|
2000-05-23 06:36:33 +00:00
|
|
|
fprintf(stderr, "Error couldn't get an RGB, Double-buffered, Depth visual\n");
|
2000-05-10 11:29:38 +00:00
|
|
|
exit(1);
|
|
|
|
}
|
2000-05-23 06:36:33 +00:00
|
|
|
|
2000-05-23 16:57:12 +00:00
|
|
|
#ifdef HAVE_DGA
|
2000-05-23 06:36:33 +00:00
|
|
|
{
|
|
|
|
int maj_ver;
|
|
|
|
|
|
|
|
hasdga = VID_CheckDGA(x_disp, &maj_ver, NULL, &hasdgavideo);
|
|
|
|
if (!hasdga || maj_ver < 1) {
|
|
|
|
hasdga = hasdgavideo = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
Con_SafePrintf ("hasdga = %i\nhasdgavideo = %i\n", hasdga, hasdgavideo);
|
|
|
|
#endif
|
2000-05-23 07:33:03 +00:00
|
|
|
#ifdef HAVE_VIDMODE
|
2000-05-23 06:36:33 +00:00
|
|
|
hasvidmode = VID_CheckVMode(x_disp, NULL, NULL);
|
|
|
|
if (hasvidmode) {
|
|
|
|
if (! XF86VidModeGetAllModeLines(x_disp, DefaultScreen(x_disp),
|
|
|
|
&nummodes, &vidmodes)
|
|
|
|
|| nummodes <= 0) {
|
|
|
|
hasvidmode = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
Con_SafePrintf ("hasvidmode = %i\nnummodes = %i\n", hasvidmode, nummodes);
|
|
|
|
#endif
|
|
|
|
#ifdef HAVE_DLOPEN
|
|
|
|
dlhand = dlopen(NULL, RTLD_LAZY);
|
|
|
|
if (dlhand) {
|
|
|
|
QF_XMesaSetFXmode = dlsym(dlhand, "XMesaSetFXmode");
|
|
|
|
if (!QF_XMesaSetFXmode) {
|
|
|
|
QF_XMesaSetFXmode = dlsym(dlhand, "_XMesaSetFXmode");
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
QF_XMesaSetFXmode = NULL;
|
|
|
|
}
|
|
|
|
#else
|
|
|
|
#ifdef XMESA
|
|
|
|
QF_XMesaSetFXmode = XMesaSetFXmode;
|
|
|
|
#endif
|
|
|
|
#endif
|
|
|
|
if (QF_XMesaSetFXmode) {
|
|
|
|
#ifdef XMESA
|
|
|
|
const char *str = getenv("MESA_GLX_FX");
|
|
|
|
if (str != NULL && *str != 'd') {
|
|
|
|
if (tolower(*str) == 'w') {
|
|
|
|
Cvar_Set (vid_fullscreen, "0");
|
|
|
|
} else {
|
|
|
|
Cvar_Set (vid_fullscreen, "1");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
/* Glide uses DGA internally, so we don't want to
|
|
|
|
mess with it. */
|
|
|
|
// hasdga = 0;
|
|
|
|
}
|
|
|
|
|
2000-05-10 11:29:38 +00:00
|
|
|
/* window attributes */
|
|
|
|
attr.background_pixel = 0;
|
|
|
|
attr.border_pixel = 0;
|
2000-05-14 19:27:44 +00:00
|
|
|
attr.colormap = XCreateColormap(x_disp, root, visinfo->visual, AllocNone);
|
2000-05-10 11:29:38 +00:00
|
|
|
attr.event_mask = X_MASK;
|
|
|
|
mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
|
|
|
|
|
2000-05-23 07:33:03 +00:00
|
|
|
#ifdef HAVE_VIDMODE
|
2000-05-23 06:36:33 +00:00
|
|
|
if (hasvidmode && vid_fullscreen->value) {
|
|
|
|
int smallest_mode=0, x=MAXINT, y=MAXINT;
|
|
|
|
|
|
|
|
attr.override_redirect=1;
|
|
|
|
mask|=CWOverrideRedirect;
|
|
|
|
|
|
|
|
// FIXME: does this depend on mode line order in XF86Config?
|
|
|
|
for (i=0; i<nummodes; i++) {
|
|
|
|
if (x>vidmodes[i]->hdisplay || y>vidmodes[i]->vdisplay) {
|
|
|
|
smallest_mode=i;
|
|
|
|
x=vidmodes[i]->hdisplay;
|
|
|
|
y=vidmodes[i]->vdisplay;
|
|
|
|
}
|
|
|
|
printf("%dx%d\n",vidmodes[i]->hdisplay,vidmodes[i]->vdisplay);
|
|
|
|
}
|
|
|
|
// chose the smallest mode that our window fits into;
|
|
|
|
for (i=smallest_mode;
|
|
|
|
i!=(smallest_mode+1)%nummodes;
|
|
|
|
i=(i?i-1:nummodes-1)) {
|
|
|
|
if (vidmodes[i]->hdisplay>=width
|
|
|
|
&& vidmodes[i]->vdisplay>=height) {
|
|
|
|
XF86VidModeSwitchToMode (x_disp, DefaultScreen (x_disp),
|
|
|
|
vidmodes[i]);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
XF86VidModeSetViewPort(x_disp, DefaultScreen (x_disp), 0, 0);
|
|
|
|
_windowed_mouse = Cvar_Get ("_windowed_mouse","1",CVAR_ARCHIVE|CVAR_ROM,"None");
|
|
|
|
} else
|
|
|
|
#endif
|
|
|
|
_windowed_mouse = Cvar_Get ("_windowed_mouse","0",CVAR_ARCHIVE,"None");
|
|
|
|
|
2000-05-14 19:27:44 +00:00
|
|
|
x_win = XCreateWindow(x_disp, root, 0, 0, width, height,
|
2000-05-10 11:29:38 +00:00
|
|
|
0, visinfo->depth, InputOutput,
|
|
|
|
visinfo->visual, mask, &attr);
|
2000-05-14 19:27:44 +00:00
|
|
|
XMapWindow(x_disp, x_win);
|
2000-05-23 07:33:03 +00:00
|
|
|
#ifdef HAVE_VIDMODE
|
2000-05-23 06:36:33 +00:00
|
|
|
if (hasvidmode && vid_fullscreen->value) {
|
|
|
|
XRaiseWindow(x_disp, x_win);
|
|
|
|
XGrabKeyboard(x_disp, x_win, 1, GrabModeAsync, GrabModeAsync,
|
|
|
|
CurrentTime);
|
|
|
|
}
|
|
|
|
#endif
|
2000-05-10 11:29:38 +00:00
|
|
|
|
2000-05-23 06:36:33 +00:00
|
|
|
XSync(x_disp, 0);
|
2000-05-10 11:29:38 +00:00
|
|
|
|
2000-05-14 19:27:44 +00:00
|
|
|
ctx = glXCreateContext(x_disp, visinfo, NULL, True);
|
2000-05-10 11:29:38 +00:00
|
|
|
|
2000-05-14 19:27:44 +00:00
|
|
|
glXMakeCurrent(x_disp, x_win, ctx);
|
2000-05-10 11:29:38 +00:00
|
|
|
|
|
|
|
scr_width = width;
|
|
|
|
scr_height = height;
|
|
|
|
|
2000-05-23 06:36:33 +00:00
|
|
|
if (vid.conheight > height)
|
|
|
|
vid.conheight = height;
|
|
|
|
if (vid.conwidth > width)
|
|
|
|
vid.conwidth = width;
|
|
|
|
vid.width = vid.conwidth;
|
|
|
|
vid.height = vid.conheight;
|
2000-05-10 11:29:38 +00:00
|
|
|
|
|
|
|
vid.aspect = ((float)vid.height / (float)vid.width) * (320.0 / 240.0);
|
|
|
|
vid.numpages = 2;
|
|
|
|
|
|
|
|
InitSig(); // trap evil signals
|
|
|
|
|
|
|
|
GL_Init();
|
|
|
|
|
2000-05-23 06:36:33 +00:00
|
|
|
snprintf(gldir, sizeof(gldir), "%s/glquake", com_gamedir);
|
2000-05-10 11:29:38 +00:00
|
|
|
Sys_mkdir (gldir);
|
|
|
|
|
2000-05-31 17:46:59 +00:00
|
|
|
GL_CheckGamma (palette);
|
|
|
|
VID_SetPalette (palette);
|
2000-05-10 11:29:38 +00:00
|
|
|
|
|
|
|
// Check for 3DFX Extensions and initialize them.
|
|
|
|
VID_Init8bitPalette();
|
|
|
|
|
2000-05-23 06:36:33 +00:00
|
|
|
Con_SafePrintf ("Video mode %dx%d initialized.\n",
|
|
|
|
width, height);
|
2000-05-10 11:29:38 +00:00
|
|
|
|
2000-05-23 06:36:33 +00:00
|
|
|
vid_initialized = true;
|
2000-05-10 11:29:38 +00:00
|
|
|
|
2000-05-23 06:36:33 +00:00
|
|
|
vid.recalc_refdef = 1; // force a surface cache flush
|
2000-05-10 11:29:38 +00:00
|
|
|
}
|
|
|
|
|
2000-05-23 06:36:33 +00:00
|
|
|
void VID_InitCvars()
|
2000-05-10 11:29:38 +00:00
|
|
|
{
|
2000-05-23 06:36:33 +00:00
|
|
|
gl_triplebuffer = Cvar_Get("gl_triplebuffer","1",CVAR_ARCHIVE,"None");
|
2000-05-10 11:29:38 +00:00
|
|
|
}
|
|
|
|
|
2000-05-23 06:36:33 +00:00
|
|
|
void
|
|
|
|
VID_LockBuffer ( void )
|
2000-05-10 11:29:38 +00:00
|
|
|
{
|
|
|
|
}
|
|
|
|
|
2000-05-23 06:36:33 +00:00
|
|
|
void
|
|
|
|
VID_UnlockBuffer ( void )
|
2000-05-17 18:28:13 +00:00
|
|
|
{
|
|
|
|
}
|
2000-05-10 11:29:38 +00:00
|
|
|
|