newtree/source/sv_ccmds.c

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/*
sv_ccmds.c
(description)
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
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#ifdef HAVE_CONFIG_H
# include "config.h"
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#endif
#include <stdlib.h>
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#ifdef HAVE_STRING_H
#include <string.h>
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#endif
#ifdef HAVE_STRINGS_H
#include <strings.h>
#endif
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#include "bothdefs.h"
#include "cmd.h"
#include "msg.h"
#include "qargs.h"
#include "qendian.h"
#include "quakefs.h"
#include "server.h"
#include "sys.h"
#include "va.h"
qboolean sv_allow_cheats;
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int fp_messages = 4, fp_persecond = 4, fp_secondsdead = 10;
char fp_msg[255] = { 0 };
extern cvar_t *cl_warncmd;
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extern redirect_t sv_redirected;
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/*
===============================================================================
OPERATOR CONSOLE ONLY COMMANDS
These commands can only be entered from stdin or by a remote operator datagram
===============================================================================
*/
/*
====================
SV_SetMaster_f
Make a master server current
====================
*/
void
SV_SetMaster_f (void)
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{
char data[2];
int i;
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memset (&master_adr, 0, sizeof (master_adr));
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for (i = 1; i < Cmd_Argc (); i++) {
if (!strcmp (Cmd_Argv (i), "none")
|| !NET_StringToAdr (Cmd_Argv (i), &master_adr[i - 1])) {
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Con_Printf ("Setting nomaster mode.\n");
return;
}
if (master_adr[i - 1].port == 0)
master_adr[i - 1].port = BigShort (27000);
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Con_Printf ("Master server at %s\n",
NET_AdrToString (master_adr[i - 1]));
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Con_Printf ("Sending a ping.\n");
data[0] = A2A_PING;
data[1] = 0;
NET_SendPacket (2, data, master_adr[i - 1]);
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}
svs.last_heartbeat = -99999;
}
/*
==================
SV_Quit_f
==================
*/
void
SV_Quit_f (void)
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{
SV_FinalMessage ("server shutdown\n");
Con_Printf ("Shutting down.\n");
SV_Shutdown ();
Sys_Quit ();
}
/*
============
SV_Logfile_f
============
*/
void
SV_Logfile_f (void)
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{
char name[MAX_OSPATH];
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if (sv_logfile) {
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Con_Printf ("File logging off.\n");
Qclose (sv_logfile);
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sv_logfile = NULL;
return;
}
snprintf (name, sizeof (name), "%s/qconsole.log", com_gamedir);
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Con_Printf ("Logging text to %s.\n", name);
sv_logfile = Qopen (name, "w");
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if (!sv_logfile)
Con_Printf ("failed.\n");
}
/*
============
SV_Fraglogfile_f
============
*/
void
SV_Fraglogfile_f (void)
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{
char name[MAX_OSPATH];
int i;
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if (sv_fraglogfile) {
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Con_Printf ("Frag file logging off.\n");
Qclose (sv_fraglogfile);
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sv_fraglogfile = NULL;
return;
}
// find an unused name
for (i = 0; i < 1000; i++) {
snprintf (name, sizeof (name), "%s/frag_%i.log", com_gamedir, i);
sv_fraglogfile = Qopen (name, "r");
if (!sv_fraglogfile) { // can't read it, so create this one
sv_fraglogfile = Qopen (name, "w");
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if (!sv_fraglogfile)
i = 1000; // give error
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break;
}
Qclose (sv_fraglogfile);
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}
if (i == 1000) {
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Con_Printf ("Can't open any logfiles.\n");
sv_fraglogfile = NULL;
return;
}
Con_Printf ("Logging frags to %s.\n", name);
}
/*
==================
SV_SetPlayer
Sets host_client and sv_player to the player with idnum Cmd_Argv(1)
==================
*/
qboolean
SV_SetPlayer (void)
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{
client_t *cl;
int i;
int idnum;
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idnum = atoi (Cmd_Argv (1));
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for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++, cl++) {
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if (!cl->state)
continue;
if (cl->userid == idnum) {
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host_client = cl;
sv_player = host_client->edict;
return true;
}
}
Con_Printf ("Userid %i is not on the server\n", idnum);
return false;
}
/*
==================
SV_God_f
Sets client to godmode
==================
*/
void
SV_God_f (void)
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{
if (!sv_allow_cheats) {
Con_Printf
("You must run the server with -cheats to enable this command.\n");
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return;
}
if (!SV_SetPlayer ())
return;
sv_player->v.flags = (int) sv_player->v.flags ^ FL_GODMODE;
if (!((int) sv_player->v.flags & FL_GODMODE))
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SV_ClientPrintf (host_client, PRINT_HIGH, "godmode OFF\n");
else
SV_ClientPrintf (host_client, PRINT_HIGH, "godmode ON\n");
}
void
SV_Noclip_f (void)
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{
if (!sv_allow_cheats) {
Con_Printf
("You must run the server with -cheats to enable this command.\n");
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return;
}
if (!SV_SetPlayer ())
return;
if (sv_player->v.movetype != MOVETYPE_NOCLIP) {
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sv_player->v.movetype = MOVETYPE_NOCLIP;
SV_ClientPrintf (host_client, PRINT_HIGH, "noclip ON\n");
} else {
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sv_player->v.movetype = MOVETYPE_WALK;
SV_ClientPrintf (host_client, PRINT_HIGH, "noclip OFF\n");
}
}
/*
==================
SV_Give_f
==================
*/
void
SV_Give_f (void)
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{
char *t;
int v;
if (!sv_allow_cheats) {
Con_Printf
("You must run the server with -cheats to enable this command.\n");
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return;
}
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if (!SV_SetPlayer ())
return;
t = Cmd_Argv (2);
v = atoi (Cmd_Argv (3));
switch (t[0]) {
case '2':
case '3':
case '4':
case '5':
case '6':
case '7':
case '8':
case '9':
sv_player->v.items =
(int) sv_player->v.items | IT_SHOTGUN << (t[0] - '2');
break;
case 's':
sv_player->v.ammo_shells = v;
break;
case 'n':
sv_player->v.ammo_nails = v;
break;
case 'r':
sv_player->v.ammo_rockets = v;
break;
case 'h':
sv_player->v.health = v;
break;
case 'c':
sv_player->v.ammo_cells = v;
break;
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}
}
// Use this to keep track of current level --KB
static char curlevel[MAX_QPATH] = "";
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/*
======================
SV_Map_f
handle a
map <mapname>
command from the console or progs.
======================
*/
void
SV_Map_f (void)
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{
char level[MAX_QPATH];
char expanded[MAX_QPATH];
QFile *f;
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if (Cmd_Argc () != 2) {
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Con_Printf ("map <levelname> : continue game on a new level\n");
return;
}
strcpy (level, Cmd_Argv (1));
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// check to make sure the level exists
snprintf (expanded, sizeof (expanded), "maps/%s.bsp", level);
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COM_FOpenFile (expanded, &f);
if (!f) {
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Con_Printf ("Can't find %s\n", expanded);
// If curlevel == level, something is SCREWED! --KB
if (stricmp (level, curlevel) == 0)
SV_Error ("map: cannot restart level\n");
else
Cbuf_AddText (va ("map %s", curlevel));
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return;
}
Qclose (f);
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SV_BroadcastCommand ("changing\n");
SV_SendMessagesToAll ();
strcpy (curlevel, level);
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SV_SpawnServer (level);
SV_BroadcastCommand ("reconnect\n");
}
/*
==================
SV_Kick_f
Kick a user off of the server
==================
*/
void
SV_Kick_f (void)
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{
int i;
client_t *cl;
int uid;
uid = atoi (Cmd_Argv (1));
for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++, cl++) {
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if (!cl->state)
continue;
if (cl->userid == uid) {
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SV_BroadcastPrintf (PRINT_HIGH, "%s was kicked\n", cl->name);
// print directly, because the dropped client won't get the
// SV_BroadcastPrintf message
SV_ClientPrintf (cl, PRINT_HIGH, "You were kicked from the game\n");
SV_DropClient (cl);
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return;
}
}
Con_Printf ("Couldn't find user number %i\n", uid);
}
/*
================
SV_Status_f
================
*/
void
SV_Status_f (void)
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{
int i;
client_t *cl;
float cpu, avg, pak;
char *s;
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cpu = (svs.stats.latched_active + svs.stats.latched_idle);
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if (cpu)
cpu = 100 * svs.stats.latched_active / cpu;
avg = 1000 * svs.stats.latched_active / STATFRAMES;
pak = (float) svs.stats.latched_packets / STATFRAMES;
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Con_Printf ("net address : %s\n", NET_AdrToString (net_local_adr));
Con_Printf ("cpu utilization : %3i%%\n", (int) cpu);
Con_Printf ("avg response time: %i ms\n", (int) avg);
Con_Printf ("packets/frame : %5.2f (%d)\n", pak, sv_progs.num_prstr);
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// min fps lat drp
if (sv_redirected != RD_NONE) {
// most remote clients are 40 columns
// 0123456789012345678901234567890123456789
Con_Printf ("name userid frags\n");
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Con_Printf (" address rate ping drop\n");
Con_Printf (" ---------------- ---- ---- -----\n");
for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++, cl++) {
if (!cl->state)
continue;
Con_Printf ("%-16.16s ", cl->name);
Con_Printf ("%6i %5i", cl->userid, (int) cl->edict->v.frags);
if (cl->spectator)
Con_Printf (" (s)\n");
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else
Con_Printf ("\n");
s = NET_BaseAdrToString (cl->netchan.remote_address);
Con_Printf (" %-16.16s", s);
if (cl->state == cs_connected) {
Con_Printf ("CONNECTING\n");
continue;
}
if (cl->state == cs_zombie) {
Con_Printf ("ZOMBIE\n");
continue;
}
Con_Printf ("%4i %4i %5.2f\n", (int) (1000 * cl->netchan.frame_rate)
, (int) SV_CalcPing (cl)
,
100.0 * cl->netchan.drop_count /
cl->netchan.incoming_sequence);
}
} else {
Con_Printf
("frags userid address name rate ping drop qport\n");
Con_Printf
("----- ------ --------------- --------------- ---- ---- ----- -----\n");
for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++, cl++) {
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if (!cl->state)
continue;
Con_Printf ("%5i %6i ", (int) cl->edict->v.frags, cl->userid);
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s = NET_BaseAdrToString (cl->netchan.remote_address);
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Con_Printf ("%-15.15s ", s);
Con_Printf ("%-15.15s ", cl->name);
if (cl->state == cs_connected) {
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Con_Printf ("CONNECTING\n");
continue;
}
if (cl->state == cs_zombie) {
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Con_Printf ("ZOMBIE\n");
continue;
}
Con_Printf ("%4i %4i %3.1f %4i",
(int) (1000 * cl->netchan.frame_rate),
(int) SV_CalcPing (cl),
100.0 * cl->netchan.drop_count /
cl->netchan.incoming_sequence, cl->netchan.qport);
if (cl->spectator)
Con_Printf (" (s)\n");
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else
Con_Printf ("\n");
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}
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}
Con_Printf ("\n");
}
/*
==================
SV_ConSay_f
==================
*/
void
SV_ConSay_f (void)
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{
client_t *client;
int j;
char *p;
char text[1024];
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if (Cmd_Argc () < 2)
return;
strcpy (text, "console: ");
p = Cmd_Args ();
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if (*p == '"') {
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p++;
p[strlen (p) - 1] = 0;
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}
strncat (text, p, sizeof (text) - strlen (text));
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for (j = 0, client = svs.clients; j < MAX_CLIENTS; j++, client++) {
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if (client->state != cs_spawned)
continue;
SV_ClientPrintf (client, PRINT_CHAT, "%s\n", text);
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}
}
/*
==================
SV_Heartbeat_f
==================
*/
void
SV_Heartbeat_f (void)
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{
svs.last_heartbeat = -9999;
}
void
SV_SendServerInfoChange (char *key, char *value)
{
if (!sv.state)
return;
MSG_WriteByte (&sv.reliable_datagram, svc_serverinfo);
MSG_WriteString (&sv.reliable_datagram, key);
MSG_WriteString (&sv.reliable_datagram, value);
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}
/*
===========
SV_Serverinfo_f
Examine or change the serverinfo string
===========
*/
char *CopyString (char *s);
void
SV_Serverinfo_f (void)
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{
cvar_t *var;
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if (Cmd_Argc () == 1) {
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Con_Printf ("Server info settings:\n");
Info_Print (svs.info);
return;
}
if (Cmd_Argc () != 3) {
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Con_Printf ("usage: serverinfo [ <key> <value> ]\n");
return;
}
if (Cmd_Argv (1)[0] == '*') {
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Con_Printf ("Star variables cannot be changed.\n");
return;
}
Info_SetValueForKey (svs.info, Cmd_Argv (1), Cmd_Argv (2),
MAX_SERVERINFO_STRING);
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// if this is a cvar, change it too
var = Cvar_FindVar (Cmd_Argv (1));
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if (var)
Cvar_Set (var, Cmd_Argv (2));
if (!var || !(var->flags & CVAR_SERVERINFO))
// Cvar_Set will send the change if CVAR_SERVERINFO is set
SV_SendServerInfoChange (Cmd_Argv (1), Cmd_Argv (2));
}
/*
===========
SV_Serverinfo_f
Examine or change the serverinfo string
===========
*/
char *CopyString (char *s);
void
SV_Localinfo_f (void)
{
if (Cmd_Argc () == 1) {
Con_Printf ("Local info settings:\n");
Info_Print (localinfo);
return;
}
if (Cmd_Argc () != 3) {
Con_Printf ("usage: localinfo [ <key> <value> ]\n");
return;
}
if (Cmd_Argv (1)[0] == '*') {
Con_Printf ("Star variables cannot be changed.\n");
return;
}
Info_SetValueForKey (localinfo, Cmd_Argv (1), Cmd_Argv (2),
MAX_LOCALINFO_STRING);
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}
/*
===========
SV_User_f
Examine a users info strings
===========
*/
void
SV_User_f (void)
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{
if (Cmd_Argc () != 2) {
Con_Printf ("Usage: user <userid>\n");
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return;
}
if (!SV_SetPlayer ())
return;
Info_Print (host_client->userinfo);
}
/*
================
SV_Gamedir
Sets the fake *gamedir to a different directory.
================
*/
void
SV_Gamedir (void)
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{
char *dir;
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if (Cmd_Argc () == 1) {
Con_Printf ("Current *gamedir: %s\n",
Info_ValueForKey (svs.info, "*gamedir"));
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return;
}
if (Cmd_Argc () != 2) {
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Con_Printf ("Usage: sv_gamedir <newgamedir>\n");
return;
}
dir = Cmd_Argv (1);
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if (strstr (dir, "..") || strstr (dir, "/")
|| strstr (dir, "\\") || strstr (dir, ":")) {
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Con_Printf ("*Gamedir should be a single filename, not a path\n");
return;
}
Info_SetValueForStarKey (svs.info, "*gamedir", dir, MAX_SERVERINFO_STRING);
}
/*
================
SV_Floodport_f
Sets the gamedir and path to a different directory.
================
*/
void
SV_Floodprot_f (void)
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{
int arg1, arg2, arg3;
if (Cmd_Argc () == 1) {
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if (fp_messages) {
Con_Printf
("Current floodprot settings: \nAfter %d msgs per %d seconds, silence for %d seconds\n",
fp_messages, fp_persecond, fp_secondsdead);
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return;
} else
Con_Printf ("No floodprots enabled.\n");
}
if (Cmd_Argc () != 4) {
Con_Printf
("Usage: floodprot <# of messages> <per # of seconds> <seconds to silence>\n");
Con_Printf
("Use floodprotmsg to set a custom message to say to the flooder.\n");
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return;
}
arg1 = atoi (Cmd_Argv (1));
arg2 = atoi (Cmd_Argv (2));
arg3 = atoi (Cmd_Argv (3));
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if (arg1 <= 0 || arg2 <= 0 || arg3 <= 0) {
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Con_Printf ("All values must be positive numbers\n");
return;
}
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if (arg1 > 10) {
Con_Printf ("Can only track up to 10 messages.\n");
return;
}
fp_messages = arg1;
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fp_persecond = arg2;
fp_secondsdead = arg3;
}
void
SV_Floodprotmsg_f (void)
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{
if (Cmd_Argc () == 1) {
Con_Printf ("Current msg: %s\n", fp_msg);
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return;
} else if (Cmd_Argc () != 2) {
Con_Printf ("Usage: floodprotmsg \"<message>\"\n");
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return;
}
snprintf (fp_msg, sizeof (fp_msg), "%s", Cmd_Argv (1));
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}
/*
================
SV_Snap
================
*/
void
SV_Snap (int uid)
{
client_t *cl;
char pcxname[80];
char checkname[MAX_OSPATH];
int i;
for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++, cl++) {
if (!cl->state)
continue;
if (cl->userid == uid)
break;
}
if (i >= MAX_CLIENTS) {
Con_Printf ("userid not found\n");
return;
}
snprintf (pcxname, sizeof (pcxname), "%d-00.pcx", uid);
snprintf (checkname, sizeof (checkname), "%s/snap", com_gamedir);
COM_CreatePath (va ("%s/dummy", checkname));
for (i = 0; i <= 99; i++) {
pcxname[strlen (pcxname) - 6] = i / 10 + '0';
pcxname[strlen (pcxname) - 5] = i % 10 + '0';
snprintf (checkname, sizeof (checkname), "%s/snap/%s", com_gamedir,
pcxname);
if (Sys_FileTime (checkname) == -1)
break; // file doesn't exist
}
if (i == 100) {
Con_Printf ("Snap: Couldn't create a file, clean some out.\n");
return;
}
strcpy (cl->uploadfn, checkname);
memcpy (&cl->snap_from, &net_from, sizeof (net_from));
if (sv_redirected != RD_NONE)
cl->remote_snap = true;
else
cl->remote_snap = false;
ClientReliableWrite_Begin (cl, svc_stufftext, 24);
ClientReliableWrite_String (cl, "cmd snap\n");
Con_Printf ("Requesting snap from user %d...\n", uid);
}
/*
================
SV_Snap_f
================
*/
void
SV_Snap_f (void)
{
int uid;
if (Cmd_Argc () != 2) {
Con_Printf ("Usage: snap <userid>\n");
return;
}
uid = atoi (Cmd_Argv (1));
SV_Snap (uid);
}
/*
================
SV_Snap
================
*/
void
SV_SnapAll_f (void)
{
client_t *cl;
int i;
for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++, cl++) {
if (cl->state < cs_connected || cl->spectator)
continue;
SV_Snap (cl->userid);
}
}
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/*
==================
SV_InitOperatorCommands
==================
*/
void
SV_InitOperatorCommands (void)
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{
if (COM_CheckParm ("-cheats")) {
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sv_allow_cheats = true;
Info_SetValueForStarKey (svs.info, "*cheats", "ON",
MAX_SERVERINFO_STRING);
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}
Cmd_AddCommand ("logfile", SV_Logfile_f);
Cmd_AddCommand ("fraglogfile", SV_Fraglogfile_f);
Cmd_AddCommand ("snap", SV_Snap_f);
Cmd_AddCommand ("snapall", SV_SnapAll_f);
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Cmd_AddCommand ("kick", SV_Kick_f);
Cmd_AddCommand ("status", SV_Status_f);
Cmd_AddCommand ("map", SV_Map_f);
Cmd_AddCommand ("setmaster", SV_SetMaster_f);
Cmd_AddCommand ("say", SV_ConSay_f);
Cmd_AddCommand ("heartbeat", SV_Heartbeat_f);
Cmd_AddCommand ("quit", SV_Quit_f);
Cmd_AddCommand ("god", SV_God_f);
Cmd_AddCommand ("give", SV_Give_f);
Cmd_AddCommand ("noclip", SV_Noclip_f);
Cmd_AddCommand ("serverinfo", SV_Serverinfo_f);
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Cmd_AddCommand ("localinfo", SV_Localinfo_f);
Cmd_AddCommand ("user", SV_User_f);
Cmd_AddCommand ("sv_gamedir", SV_Gamedir);
Cmd_AddCommand ("floodprot", SV_Floodprot_f);
Cmd_AddCommand ("floodprotmsg", SV_Floodprotmsg_f);
Cmd_AddCommand ("maplist", COM_Maplist_f);
cl_warncmd =
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Cvar_Get ("cl_warncmd", "1", CVAR_NONE, "Toggles the display of error messages for unknown commands");
// poor
// description
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}