newtree/source/sv_ccmds.c

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/*
sv_ccmds.c
(description)
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
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#include "qwsvdef.h"
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qboolean sv_allow_cheats;
int fp_messages=4, fp_persecond=4, fp_secondsdead=10;
char fp_msg[255] = { 0 };
extern cvar_t cl_warncmd;
extern redirect_t sv_redirected;
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/*
===============================================================================
OPERATOR CONSOLE ONLY COMMANDS
These commands can only be entered from stdin or by a remote operator datagram
===============================================================================
*/
/*
====================
SV_SetMaster_f
Make a master server current
====================
*/
void SV_SetMaster_f (void)
{
char data[2];
int i;
memset (&master_adr, 0, sizeof(master_adr));
for (i=1 ; i<Cmd_Argc() ; i++)
{
if (!strcmp(Cmd_Argv(i), "none") || !NET_StringToAdr (Cmd_Argv(i), &master_adr[i-1]))
{
Con_Printf ("Setting nomaster mode.\n");
return;
}
if (master_adr[i-1].port == 0)
master_adr[i-1].port = BigShort (27000);
Con_Printf ("Master server at %s\n", NET_AdrToString (master_adr[i-1]));
Con_Printf ("Sending a ping.\n");
data[0] = A2A_PING;
data[1] = 0;
NET_SendPacket (2, data, master_adr[i-1]);
}
svs.last_heartbeat = -99999;
}
/*
==================
SV_Quit_f
==================
*/
void SV_Quit_f (void)
{
SV_FinalMessage ("server shutdown\n");
Con_Printf ("Shutting down.\n");
SV_Shutdown ();
Sys_Quit ();
}
/*
============
SV_Logfile_f
============
*/
void SV_Logfile_f (void)
{
char name[MAX_OSPATH];
if (sv_logfile)
{
Con_Printf ("File logging off.\n");
fclose (sv_logfile);
sv_logfile = NULL;
return;
}
sprintf (name, "%s/qconsole.log", com_gamedir);
Con_Printf ("Logging text to %s.\n", name);
sv_logfile = fopen (name, "w");
if (!sv_logfile)
Con_Printf ("failed.\n");
}
/*
============
SV_Fraglogfile_f
============
*/
void SV_Fraglogfile_f (void)
{
char name[MAX_OSPATH];
int i;
if (sv_fraglogfile)
{
Con_Printf ("Frag file logging off.\n");
fclose (sv_fraglogfile);
sv_fraglogfile = NULL;
return;
}
// find an unused name
for (i=0 ; i<1000 ; i++)
{
sprintf (name, "%s/frag_%i.log", com_gamedir, i);
sv_fraglogfile = fopen (name, "r");
if (!sv_fraglogfile)
{ // can't read it, so create this one
sv_fraglogfile = fopen (name, "w");
if (!sv_fraglogfile)
i=1000; // give error
break;
}
fclose (sv_fraglogfile);
}
if (i==1000)
{
Con_Printf ("Can't open any logfiles.\n");
sv_fraglogfile = NULL;
return;
}
Con_Printf ("Logging frags to %s.\n", name);
}
/*
==================
SV_SetPlayer
Sets host_client and sv_player to the player with idnum Cmd_Argv(1)
==================
*/
qboolean SV_SetPlayer (void)
{
client_t *cl;
int i;
int idnum;
idnum = atoi(Cmd_Argv(1));
for (i=0,cl=svs.clients ; i<MAX_CLIENTS ; i++,cl++)
{
if (!cl->state)
continue;
if (cl->userid == idnum)
{
host_client = cl;
sv_player = host_client->edict;
return true;
}
}
Con_Printf ("Userid %i is not on the server\n", idnum);
return false;
}
/*
==================
SV_God_f
Sets client to godmode
==================
*/
void SV_God_f (void)
{
if (!sv_allow_cheats)
{
Con_Printf ("You must run the server with -cheats to enable this command.\n");
return;
}
if (!SV_SetPlayer ())
return;
sv_player->v.flags = (int)sv_player->v.flags ^ FL_GODMODE;
if (!((int)sv_player->v.flags & FL_GODMODE) )
SV_ClientPrintf (host_client, PRINT_HIGH, "godmode OFF\n");
else
SV_ClientPrintf (host_client, PRINT_HIGH, "godmode ON\n");
}
void SV_Noclip_f (void)
{
if (!sv_allow_cheats)
{
Con_Printf ("You must run the server with -cheats to enable this command.\n");
return;
}
if (!SV_SetPlayer ())
return;
if (sv_player->v.movetype != MOVETYPE_NOCLIP)
{
sv_player->v.movetype = MOVETYPE_NOCLIP;
SV_ClientPrintf (host_client, PRINT_HIGH, "noclip ON\n");
}
else
{
sv_player->v.movetype = MOVETYPE_WALK;
SV_ClientPrintf (host_client, PRINT_HIGH, "noclip OFF\n");
}
}
/*
==================
SV_Give_f
==================
*/
void SV_Give_f (void)
{
char *t;
int v;
if (!sv_allow_cheats)
{
Con_Printf ("You must run the server with -cheats to enable this command.\n");
return;
}
if (!SV_SetPlayer ())
return;
t = Cmd_Argv(2);
v = atoi (Cmd_Argv(3));
switch (t[0])
{
case '2':
case '3':
case '4':
case '5':
case '6':
case '7':
case '8':
case '9':
sv_player->v.items = (int)sv_player->v.items | IT_SHOTGUN<< (t[0] - '2');
break;
case 's':
sv_player->v.ammo_shells = v;
break;
case 'n':
sv_player->v.ammo_nails = v;
break;
case 'r':
sv_player->v.ammo_rockets = v;
break;
case 'h':
sv_player->v.health = v;
break;
case 'c':
sv_player->v.ammo_cells = v;
break;
}
}
/*
======================
SV_Map_f
handle a
map <mapname>
command from the console or progs.
======================
*/
void SV_Map_f (void)
{
char level[MAX_QPATH];
char expanded[MAX_QPATH];
FILE *f;
if (Cmd_Argc() != 2)
{
Con_Printf ("map <levelname> : continue game on a new level\n");
return;
}
strcpy (level, Cmd_Argv(1));
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#if 0
if (!strcmp (level, "e1m8"))
{ // QuakeWorld can't go to e1m8
SV_BroadcastPrintf (PRINT_HIGH, "can't go to low grav level in QuakeWorld...\n");
strcpy (level, "e1m5");
}
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#endif
// check to make sure the level exists
sprintf (expanded, "maps/%s.bsp", level);
COM_FOpenFile (expanded, &f);
if (!f)
{
Con_Printf ("Can't find %s\n", expanded);
return;
}
fclose (f);
SV_BroadcastCommand ("changing\n");
SV_SendMessagesToAll ();
SV_SpawnServer (level);
SV_BroadcastCommand ("reconnect\n");
}
/*
==================
SV_Kick_f
Kick a user off of the server
==================
*/
void SV_Kick_f (void)
{
int i;
client_t *cl;
int uid;
uid = atoi(Cmd_Argv(1));
for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++, cl++)
{
if (!cl->state)
continue;
if (cl->userid == uid)
{
SV_BroadcastPrintf (PRINT_HIGH, "%s was kicked\n", cl->name);
// print directly, because the dropped client won't get the
// SV_BroadcastPrintf message
SV_ClientPrintf (cl, PRINT_HIGH, "You were kicked from the game\n");
SV_DropClient (cl);
return;
}
}
Con_Printf ("Couldn't find user number %i\n", uid);
}
/*
================
SV_Status_f
================
*/
void SV_Status_f (void)
{
int i, j, l;
client_t *cl;
float cpu, avg, pak;
char *s;
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cpu = (svs.stats.latched_active+svs.stats.latched_idle);
if (cpu)
cpu = 100*svs.stats.latched_active/cpu;
avg = 1000*svs.stats.latched_active / STATFRAMES;
pak = (float)svs.stats.latched_packets/ STATFRAMES;
Con_Printf ("net address : %s\n",NET_AdrToString (net_local_adr));
Con_Printf ("cpu utilization : %3i%%\n",(int)cpu);
Con_Printf ("avg response time: %i ms\n",(int)avg);
Con_Printf ("packets/frame : %5.2f (%d)\n", pak, num_prstr);
// min fps lat drp
if (sv_redirected != RD_NONE) {
// most remote clients are 40 columns
// 0123456789012345678901234567890123456789
Con_Printf ("name userid frags\n");
Con_Printf (" address rate ping drop\n");
Con_Printf (" ---------------- ---- ---- -----\n");
for (i=0,cl=svs.clients ; i<MAX_CLIENTS ; i++,cl++)
{
if (!cl->state)
continue;
Con_Printf ("%-16.16s ", cl->name);
Con_Printf ("%6i %5i", cl->userid, (int)cl->edict->v.frags);
if (cl->spectator)
Con_Printf(" (s)\n");
else
Con_Printf("\n");
s = NET_BaseAdrToString ( cl->netchan.remote_address);
Con_Printf (" %-16.16s", s);
if (cl->state == cs_connected)
{
Con_Printf ("CONNECTING\n");
continue;
}
if (cl->state == cs_zombie)
{
Con_Printf ("ZOMBIE\n");
continue;
}
Con_Printf ("%4i %4i %5.2f\n"
, (int)(1000*cl->netchan.frame_rate)
, (int)SV_CalcPing (cl)
, 100.0*cl->netchan.drop_count / cl->netchan.incoming_sequence);
}
} else {
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Con_Printf ("frags userid address name rate ping drop qport\n");
Con_Printf ("----- ------ --------------- --------------- ---- ---- ----- -----\n");
for (i=0,cl=svs.clients ; i<MAX_CLIENTS ; i++,cl++)
{
if (!cl->state)
continue;
Con_Printf ("%5i %6i ", (int)cl->edict->v.frags, cl->userid);
s = NET_BaseAdrToString ( cl->netchan.remote_address);
Con_Printf ("%s", s);
l = 16 - strlen(s);
for (j=0 ; j<l ; j++)
Con_Printf (" ");
Con_Printf ("%s", cl->name);
l = 16 - strlen(cl->name);
for (j=0 ; j<l ; j++)
Con_Printf (" ");
if (cl->state == cs_connected)
{
Con_Printf ("CONNECTING\n");
continue;
}
if (cl->state == cs_zombie)
{
Con_Printf ("ZOMBIE\n");
continue;
}
Con_Printf ("%4i %4i %3.1f %4i"
, (int)(1000*cl->netchan.frame_rate)
, (int)SV_CalcPing (cl)
, 100.0*cl->netchan.drop_count / cl->netchan.incoming_sequence
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, cl->netchan.qport);
if (cl->spectator)
Con_Printf(" (s)\n");
else
Con_Printf("\n");
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}
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}
Con_Printf ("\n");
}
/*
==================
SV_ConSay_f
==================
*/
void SV_ConSay_f(void)
{
client_t *client;
int j;
char *p;
char text[1024];
if (Cmd_Argc () < 2)
return;
Q_strcpy (text, "console: ");
p = Cmd_Args();
if (*p == '"')
{
p++;
p[Q_strlen(p)-1] = 0;
}
Q_strcat(text, p);
for (j = 0, client = svs.clients; j < MAX_CLIENTS; j++, client++)
{
if (client->state != cs_spawned)
continue;
SV_ClientPrintf(client, PRINT_CHAT, "%s\n", text);
}
}
/*
==================
SV_Heartbeat_f
==================
*/
void SV_Heartbeat_f (void)
{
svs.last_heartbeat = -9999;
}
void SV_SendServerInfoChange(char *key, char *value)
{
if (!sv.state)
return;
MSG_WriteByte (&sv.reliable_datagram, svc_serverinfo);
MSG_WriteString (&sv.reliable_datagram, key);
MSG_WriteString (&sv.reliable_datagram, value);
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}
/*
===========
SV_Serverinfo_f
Examine or change the serverinfo string
===========
*/
char *CopyString(char *s);
void SV_Serverinfo_f (void)
{
cvar_t *var;
if (Cmd_Argc() == 1)
{
Con_Printf ("Server info settings:\n");
Info_Print (svs.info);
return;
}
if (Cmd_Argc() != 3)
{
Con_Printf ("usage: serverinfo [ <key> <value> ]\n");
return;
}
if (Cmd_Argv(1)[0] == '*')
{
Con_Printf ("Star variables cannot be changed.\n");
return;
}
Info_SetValueForKey (svs.info, Cmd_Argv(1), Cmd_Argv(2), MAX_SERVERINFO_STRING);
// if this is a cvar, change it too
var = Cvar_FindVar (Cmd_Argv(1));
if (var)
{
Z_Free (var->string); // free the old value string
var->string = CopyString (Cmd_Argv(2));
var->value = Q_atof (var->string);
}
SV_SendServerInfoChange(Cmd_Argv(1), Cmd_Argv(2));
}
/*
===========
SV_Serverinfo_f
Examine or change the serverinfo string
===========
*/
char *CopyString(char *s);
void SV_Localinfo_f (void)
{
if (Cmd_Argc() == 1)
{
Con_Printf ("Local info settings:\n");
Info_Print (localinfo);
return;
}
if (Cmd_Argc() != 3)
{
Con_Printf ("usage: localinfo [ <key> <value> ]\n");
return;
}
if (Cmd_Argv(1)[0] == '*')
{
Con_Printf ("Star variables cannot be changed.\n");
return;
}
Info_SetValueForKey (localinfo, Cmd_Argv(1), Cmd_Argv(2), MAX_LOCALINFO_STRING);
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}
/*
===========
SV_User_f
Examine a users info strings
===========
*/
void SV_User_f (void)
{
if (Cmd_Argc() != 2)
{
Con_Printf ("Usage: info <userid>\n");
return;
}
if (!SV_SetPlayer ())
return;
Info_Print (host_client->userinfo);
}
/*
================
SV_Gamedir
Sets the fake *gamedir to a different directory.
================
*/
void SV_Gamedir (void)
{
char *dir;
if (Cmd_Argc() == 1)
{
Con_Printf ("Current *gamedir: %s\n", Info_ValueForKey (svs.info, "*gamedir"));
return;
}
if (Cmd_Argc() != 2)
{
Con_Printf ("Usage: sv_gamedir <newgamedir>\n");
return;
}
dir = Cmd_Argv(1);
if (strstr(dir, "..") || strstr(dir, "/")
|| strstr(dir, "\\") || strstr(dir, ":") )
{
Con_Printf ("*Gamedir should be a single filename, not a path\n");
return;
}
Info_SetValueForStarKey (svs.info, "*gamedir", dir, MAX_SERVERINFO_STRING);
}
/*
================
SV_Floodport_f
Sets the gamedir and path to a different directory.
================
*/
void SV_Floodprot_f (void)
{
int arg1, arg2, arg3;
if (Cmd_Argc() == 1)
{
if (fp_messages) {
Con_Printf ("Current floodprot settings: \nAfter %d msgs per %d seconds, silence for %d seconds\n",
fp_messages, fp_persecond, fp_secondsdead);
return;
} else
Con_Printf ("No floodprots enabled.\n");
}
if (Cmd_Argc() != 4)
{
Con_Printf ("Usage: floodprot <# of messages> <per # of seconds> <seconds to silence>\n");
Con_Printf ("Use floodprotmsg to set a custom message to say to the flooder.\n");
return;
}
arg1 = atoi(Cmd_Argv(1));
arg2 = atoi(Cmd_Argv(2));
arg3 = atoi(Cmd_Argv(3));
if (arg1<=0 || arg2 <= 0 || arg3<=0) {
Con_Printf ("All values must be positive numbers\n");
return;
}
if (arg1 > 10) {
Con_Printf ("Can only track up to 10 messages.\n");
return;
}
fp_messages = arg1;
fp_persecond = arg2;
fp_secondsdead = arg3;
}
void SV_Floodprotmsg_f (void)
{
if (Cmd_Argc() == 1) {
Con_Printf("Current msg: %s\n", fp_msg);
return;
} else if (Cmd_Argc() != 2) {
Con_Printf("Usage: floodprotmsg \"<message>\"\n");
return;
}
sprintf(fp_msg, "%s", Cmd_Argv(1));
}
/*
================
SV_Gamedir_f
Sets the gamedir and path to a different directory.
================
*/
char gamedirfile[MAX_OSPATH];
void SV_Gamedir_f (void)
{
char *dir;
if (Cmd_Argc() == 1)
{
Con_Printf ("Current gamedir: %s\n", com_gamedir);
return;
}
if (Cmd_Argc() != 2)
{
Con_Printf ("Usage: gamedir <newdir>\n");
return;
}
dir = Cmd_Argv(1);
if (strstr(dir, "..") || strstr(dir, "/")
|| strstr(dir, "\\") || strstr(dir, ":") )
{
Con_Printf ("Gamedir should be a single filename, not a path\n");
return;
}
COM_Gamedir (dir);
Info_SetValueForStarKey (svs.info, "*gamedir", dir, MAX_SERVERINFO_STRING);
}
/*
================
SV_Snap
================
*/
void SV_Snap (int uid)
{
client_t *cl;
char pcxname[80];
char checkname[MAX_OSPATH];
int i;
for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++, cl++)
{
if (!cl->state)
continue;
if (cl->userid == uid)
break;
}
if (i >= MAX_CLIENTS) {
Con_Printf ("userid not found\n");
return;
}
sprintf(pcxname, "%d-00.pcx", uid);
sprintf(checkname, "%s/snap", gamedirfile);
Sys_mkdir(gamedirfile);
Sys_mkdir(checkname);
for (i=0 ; i<=99 ; i++)
{
pcxname[strlen(pcxname) - 6] = i/10 + '0';
pcxname[strlen(pcxname) - 5] = i%10 + '0';
sprintf (checkname, "%s/snap/%s", gamedirfile, pcxname);
if (Sys_FileTime(checkname) == -1)
break; // file doesn't exist
}
if (i==100)
{
Con_Printf ("Snap: Couldn't create a file, clean some out.\n");
return;
}
strcpy(cl->uploadfn, checkname);
memcpy(&cl->snap_from, &net_from, sizeof(net_from));
if (sv_redirected != RD_NONE)
cl->remote_snap = true;
else
cl->remote_snap = false;
ClientReliableWrite_Begin (cl, svc_stufftext, 24);
ClientReliableWrite_String (cl, "cmd snap");
Con_Printf ("Requesting snap from user %d...\n", uid);
}
/*
================
SV_Snap_f
================
*/
void SV_Snap_f (void)
{
int uid;
if (Cmd_Argc() != 2)
{
Con_Printf ("Usage: snap <userid>\n");
return;
}
uid = atoi(Cmd_Argv(1));
SV_Snap(uid);
}
/*
================
SV_Snap
================
*/
void SV_SnapAll_f (void)
{
client_t *cl;
int i;
for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++, cl++)
{
if (cl->state < cs_connected || cl->spectator)
continue;
SV_Snap(cl->userid);
}
}
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/*
==================
SV_InitOperatorCommands
==================
*/
void SV_InitOperatorCommands (void)
{
if (COM_CheckParm ("-cheats"))
{
sv_allow_cheats = true;
Info_SetValueForStarKey (svs.info, "*cheats", "ON", MAX_SERVERINFO_STRING);
}
Cmd_AddCommand ("logfile", SV_Logfile_f);
Cmd_AddCommand ("fraglogfile", SV_Fraglogfile_f);
Cmd_AddCommand ("snap", SV_Snap_f);
Cmd_AddCommand ("snapall", SV_SnapAll_f);
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Cmd_AddCommand ("kick", SV_Kick_f);
Cmd_AddCommand ("status", SV_Status_f);
Cmd_AddCommand ("map", SV_Map_f);
Cmd_AddCommand ("setmaster", SV_SetMaster_f);
Cmd_AddCommand ("say", SV_ConSay_f);
Cmd_AddCommand ("heartbeat", SV_Heartbeat_f);
Cmd_AddCommand ("quit", SV_Quit_f);
Cmd_AddCommand ("god", SV_God_f);
Cmd_AddCommand ("give", SV_Give_f);
Cmd_AddCommand ("noclip", SV_Noclip_f);
Cmd_AddCommand ("serverinfo", SV_Serverinfo_f);
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Cmd_AddCommand ("localinfo", SV_Localinfo_f);
Cmd_AddCommand ("user", SV_User_f);
Cmd_AddCommand ("gamedir", SV_Gamedir_f);
Cmd_AddCommand ("sv_gamedir", SV_Gamedir);
Cmd_AddCommand ("floodprot", SV_Floodprot_f);
Cmd_AddCommand ("floodprotmsg", SV_Floodprotmsg_f);
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cl_warncmd.value = 1;
}