2000-05-10 11:29:38 +00:00
|
|
|
/*
|
2000-05-22 08:44:34 +00:00
|
|
|
render.h
|
2000-05-10 11:29:38 +00:00
|
|
|
|
2000-05-22 08:44:34 +00:00
|
|
|
public interface to refresh functions
|
2000-05-10 11:29:38 +00:00
|
|
|
|
2000-05-22 08:44:34 +00:00
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
2000-05-10 11:29:38 +00:00
|
|
|
|
2000-05-22 08:44:34 +00:00
|
|
|
This program is free software; you can redistribute it and/or
|
|
|
|
modify it under the terms of the GNU General Public License
|
|
|
|
as published by the Free Software Foundation; either version 2
|
|
|
|
of the License, or (at your option) any later version.
|
2000-05-10 11:29:38 +00:00
|
|
|
|
2000-05-22 08:44:34 +00:00
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
2000-05-10 11:29:38 +00:00
|
|
|
|
2000-05-22 08:44:34 +00:00
|
|
|
See the GNU General Public License for more details.
|
2000-05-22 08:26:01 +00:00
|
|
|
|
2000-05-22 08:44:34 +00:00
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program; if not, write to:
|
2000-05-10 11:29:38 +00:00
|
|
|
|
2000-05-22 08:44:34 +00:00
|
|
|
Free Software Foundation, Inc.
|
|
|
|
59 Temple Place - Suite 330
|
|
|
|
Boston, MA 02111-1307, USA
|
2000-05-22 08:26:01 +00:00
|
|
|
|
2000-05-22 08:44:34 +00:00
|
|
|
$Id$
|
2000-05-22 08:26:01 +00:00
|
|
|
*/
|
2000-05-10 11:29:38 +00:00
|
|
|
|
2000-05-17 18:28:13 +00:00
|
|
|
#ifndef _RENDER_H
|
|
|
|
#define _RENDER_H
|
|
|
|
|
2000-05-19 06:44:56 +00:00
|
|
|
#include "mathlib.h"
|
|
|
|
#include "cvar.h"
|
|
|
|
#include "vid.h"
|
|
|
|
//#include "model.h"
|
|
|
|
//now we know why (struct model_s *) is used here instead of model_t
|
|
|
|
//damn circular reference ! same with player_info_s -- yan
|
|
|
|
|
2000-05-10 11:29:38 +00:00
|
|
|
#define TOP_RANGE 16 // soldier uniform colors
|
|
|
|
#define BOTTOM_RANGE 96
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
typedef struct efrag_s
|
|
|
|
{
|
|
|
|
struct mleaf_s *leaf;
|
|
|
|
struct efrag_s *leafnext;
|
|
|
|
struct entity_s *entity;
|
|
|
|
struct efrag_s *entnext;
|
|
|
|
} efrag_t;
|
|
|
|
|
2000-07-01 04:56:13 +00:00
|
|
|
// LordHavoc: reindented this after 'Endy was here', also added scale.
|
2000-05-10 11:29:38 +00:00
|
|
|
typedef struct entity_s
|
|
|
|
{
|
2000-07-01 04:56:13 +00:00
|
|
|
int keynum; // for matching entities in different frames
|
|
|
|
vec3_t origin;
|
|
|
|
vec3_t angles;
|
|
|
|
struct model_s *model; // NULL = no model
|
|
|
|
int frame;
|
|
|
|
byte *colormap;
|
|
|
|
int skinnum; // for Alias models
|
|
|
|
|
|
|
|
struct player_info_s *scoreboard; // identify player
|
|
|
|
|
|
|
|
float syncbase;
|
|
|
|
|
|
|
|
struct efrag_s *efrag; // linked list of efrags (FIXME)
|
|
|
|
int visframe; // last frame this entity was found in an active leaf, only used for static objects
|
|
|
|
|
|
|
|
int dlightframe; // dynamic lighting
|
|
|
|
int dlightbits;
|
|
|
|
|
|
|
|
float colormod[3]; // color tint for model
|
|
|
|
float alpha; // opacity (alpha) of the model
|
|
|
|
float scale; // size scaler of the model
|
|
|
|
float glowsize; // how big the glow is (can be negative)
|
|
|
|
byte glowcolor; // color of glow (paletted)
|
|
|
|
|
|
|
|
// FIXME: could turn these into a union
|
|
|
|
int trivial_accept;
|
|
|
|
struct mnode_s *topnode; // for bmodels, first world node that splits bmodel, or NULL if not split
|
2000-05-10 11:29:38 +00:00
|
|
|
} entity_t;
|
|
|
|
|
|
|
|
// !!! if this is changed, it must be changed in asm_draw.h too !!!
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
vrect_t vrect; // subwindow in video for refresh
|
|
|
|
// FIXME: not need vrect next field here?
|
|
|
|
vrect_t aliasvrect; // scaled Alias version
|
|
|
|
int vrectright, vrectbottom; // right & bottom screen coords
|
|
|
|
int aliasvrectright, aliasvrectbottom; // scaled Alias versions
|
|
|
|
float vrectrightedge; // rightmost right edge we care about,
|
|
|
|
// for use in edge list
|
|
|
|
float fvrectx, fvrecty; // for floating-point compares
|
|
|
|
float fvrectx_adj, fvrecty_adj; // left and top edges, for clamping
|
|
|
|
int vrect_x_adj_shift20; // (vrect.x + 0.5 - epsilon) << 20
|
|
|
|
int vrectright_adj_shift20; // (vrectright + 0.5 - epsilon) << 20
|
|
|
|
float fvrectright_adj, fvrectbottom_adj;
|
|
|
|
// right and bottom edges, for clamping
|
|
|
|
float fvrectright; // rightmost edge, for Alias clamping
|
|
|
|
float fvrectbottom; // bottommost edge, for Alias clamping
|
|
|
|
float horizontalFieldOfView; // at Z = 1.0, this many X is visible
|
|
|
|
// 2.0 = 90 degrees
|
|
|
|
float xOrigin; // should probably allways be 0.5
|
|
|
|
float yOrigin; // between be around 0.3 to 0.5
|
|
|
|
|
|
|
|
vec3_t vieworg;
|
|
|
|
vec3_t viewangles;
|
|
|
|
|
|
|
|
float fov_x, fov_y;
|
|
|
|
|
|
|
|
int ambientlight;
|
|
|
|
} refdef_t;
|
|
|
|
|
|
|
|
//
|
|
|
|
// refresh
|
|
|
|
//
|
|
|
|
extern int reinit_surfcache;
|
|
|
|
|
|
|
|
extern refdef_t r_refdef;
|
|
|
|
extern vec3_t r_origin, vpn, vright, vup;
|
|
|
|
|
|
|
|
extern struct texture_s *r_notexture_mip;
|
|
|
|
|
|
|
|
extern entity_t r_worldentity;
|
|
|
|
|
|
|
|
void R_Init (void);
|
|
|
|
void R_InitTextures (void);
|
|
|
|
void R_InitEfrags (void);
|
|
|
|
void R_RenderView (void); // must set r_refdef first
|
|
|
|
void R_ViewChanged (vrect_t *pvrect, int lineadj, float aspect);
|
|
|
|
// called whenever r_refdef or vid change
|
|
|
|
void R_InitSky (struct texture_s *mt); // called at level load
|
|
|
|
|
|
|
|
void R_AddEfrags (entity_t *ent);
|
|
|
|
void R_RemoveEfrags (entity_t *ent);
|
|
|
|
|
|
|
|
void R_NewMap (void);
|
|
|
|
|
|
|
|
void R_ParseParticleEffect (void);
|
|
|
|
void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count);
|
2000-06-19 22:56:28 +00:00
|
|
|
void R_RocketTrail (vec3_t start, vec3_t end, int type, entity_t *ent);
|
2000-05-10 11:29:38 +00:00
|
|
|
|
|
|
|
void R_EntityParticles (entity_t *ent);
|
|
|
|
void R_BlobExplosion (vec3_t org);
|
|
|
|
void R_ParticleExplosion (vec3_t org);
|
|
|
|
void R_LavaSplash (vec3_t org);
|
|
|
|
void R_TeleportSplash (vec3_t org);
|
|
|
|
|
2000-06-30 23:10:23 +00:00
|
|
|
// LordHavoc: relative bmodel lighting
|
|
|
|
void R_PushDlights (vec3_t entorigin);
|
2000-05-10 11:29:38 +00:00
|
|
|
void R_InitParticles (void);
|
|
|
|
void R_ClearParticles (void);
|
|
|
|
void R_DrawParticles (void);
|
|
|
|
void R_DrawWaterSurfaces (void);
|
|
|
|
|
|
|
|
//
|
|
|
|
// surface cache related
|
|
|
|
//
|
|
|
|
extern int reinit_surfcache; // if 1, surface cache is currently empty and
|
|
|
|
extern qboolean r_cache_thrash; // set if thrashing the surface cache
|
|
|
|
|
2000-10-18 10:16:11 +00:00
|
|
|
void *D_SurfaceCacheAddress (void);
|
2000-05-10 11:29:38 +00:00
|
|
|
int D_SurfaceCacheForRes (int width, int height);
|
|
|
|
void D_FlushCaches (void);
|
|
|
|
void D_DeleteSurfaceCache (void);
|
|
|
|
void D_InitCaches (void *buffer, int size);
|
|
|
|
void R_SetVrect (vrect_t *pvrect, vrect_t *pvrectin, int lineadj);
|
|
|
|
|
2000-05-19 03:06:05 +00:00
|
|
|
void R_LoadSkys (char *);
|
|
|
|
|
2000-05-17 18:28:13 +00:00
|
|
|
#endif // _RENDER_H
|