newtree/README.WIN

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Steps to compile standalone on win32 platforms with VC++.
To compile under "free" Borland C++, see couple of paragraphs below.
1) either: (reccommended)
download and install MGL for VC++. it is available from Scitech at
http://www.scitechsoft.com
IMPORTANT: make sure you add the mgl include and lib paths to VC++'s
options in Tools->Options->Directories
// Tonik: latest MGL from Scitech seems to have a couple of bugs,
like F10 and alt keys not working :(
or:
if you don't feel like downloading the latest version of the MGL,
which is very highly recommended, you can get the scitech directory
from the q1source.zip file, rename the MGLLT.LIB file in it to
MGLFX.LIB, and put the appropriate paths into VC++'s options, as
above.
also:
download the source for zlib from http://www.info-zip.org/pub/infozip/zlib/
and build a static library named zlib.lib (also, build a debug version named
zlibd.lib if you plan to build the debug targets.). put the lib files in a
directory together, and add it to the MSVC libraries path, and add the
directory with the zlib source code to the include paths (see above)
or:
open include/vc/config.h and change the line that reads
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#define HAVE_ZLIB
to
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#undef HAVE_ZLIB
and remove zlib.lib and zlibd.lib from the project settings
(not reccommended)
2) Build the gas2masm Debug program first. all the other targets depend
on this one.
3) Build the other targets.
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COMPILING QUAKEFORGE TREE (http://quake.sourceforge.net)
UNDER BORLAND C++ 5.02 and 5.5
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0) Get latest Quakeforge CVS snapshot if you don't have it already.
1) Get and install latest SCITECH MGL (http://www.scitechsoft.com), you
don't need to install sources and demo's, just libraries and includes.
2) If you want to compile SDL/SGL targets, you also need to get SDL
Source Code and Win32 Binary Runtime (http://www.libsdl.org.)
Extract the runtime (sdl.dll) into the lib subdirectory of the SDL
Source Code. If you don't know what SDL means, you don't need this.
3) Get and install Dirext-X 7.0 libraries and header files
(headers http://www.microsoft.com/downloads/release.asp?ReleaseID=12471)
(borland lib: http://www.microsoft.com/downloads/release.asp?ReleaseID=17051)
4) If you don't have Borland complier (5.02 or 5.5, or C++ Builder 5),
get and install FREE Borland C++ complier 5.5.
(http://www.borland.com/bcppbuilder/freecompiler/)
or get from alternative location:
(http://www.saunalahti.fi/~mipes/freecommandlinetools.exe)
Make sure you install latest Borland C++ free complier service packs for
5.5 to upgrade it to 5.5.1.
http://www.borland.com/devsupport/bcppbuilder/patches/bcc55/bcc55sp1.zip
http://www.borland.com/devsupport/bcppbuilder/patches/bcc55/bcc55sp2.exe
or get from alternative location:
(http://www.saunalahti.fi/~mipes/bcc55sp1.zip)
(http://www.saunalahti.fi/~mipes/bcc55sp2.exe)
5) Borland preprocessor can't process quake .S files. You need to get
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.ASM files or use some other complier to preprocess them.
ASM files must be placed on newtree SOURCE dir.
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(http://www.saunalahti.fi/~mipes/qf-asms.zip)
6) You need to have either MASM or TASM to compile ASM files. If you've
TASM32, you need to uncomment it in makefiles.
(For MASM: http://www.microsoft.com/ddk/download/98/BINS_DDK.EXE)
(MASM patch: http://support.microsoft.com/support/kb/articles/Q228/4/54.asp)
You only need to extract BINS_DDK.EXE and get two files, ML.EXE and ML.ERR
from it. Then get and run patch to upgrade ML.EXE to version 6.14. Put
ML.EXE and ML.ERR in some directory which is included in your %path.
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7) Download ZLIB source code from http://www.info-zip.org/pub/infozip/zlib/
and build a static library named zlib.lib. You have to copy makefile.b32
from MSDOS directory to zlib main dir and then comment out or delete
MODEL=-WX line in makefile.b32. Then do:
make -fmakefile.b32 zlib.lib
and it'll make lib and stuff. You can safely ignore any complains
from zlib makefile as long as it builds working zlib.lib.
8) For GL targets, you'll need to have import library for OPENGL stuffs
one coming with Borland C++ itself is screwed!
implib -c -f opengl32.lib c:\windows\system\opengl32.dll
9) If you want to compile SDL/SGL, you HAVE to run this command
in the SDL source code bin directory where you put the SDL binary
runtime (sdl.dll):
implib -a -c sdl.lib sdl.dll
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10) Check all paths in makefiles (found in sources directory, see list of
makefiles below) and correct them to suit your system. You shouldn't need
to change anything below "# end of system dependant stuff."
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11) When everything else is done, just start making
cd source
make -fqf-client-win
make -fqf-client-wgl
...
and you should be on your way.
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qf-server.mak Makefile for QuakeWorld server for windows
qf-client-win.mak Makefile for QuakeWorld client, software renderer
qf-client-wgl.mak Makefile for QuakeWorld client, OpenGL renderer
qf-client-sdl.mak Makefile for QuakeWorld client, software SDL renderer
Requires SDL SDK (www.libsdl.org)
qf-client-sgl.mak Makefile for QuakeWorld client, SDL opengl wrapper
Requires SDL SDK (www.libsdl.org)
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For FREE IDE for your BC 5.5:
http://www.objectcentral.com/vide.htm
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