mirror of
https://git.code.sf.net/p/quake/newtree
synced 2024-11-29 23:32:16 +00:00
119 lines
2.8 KiB
C
119 lines
2.8 KiB
C
|
/*
|
||
|
gl_dyn_textures.c
|
||
|
|
||
|
Dynamic texture generation.
|
||
|
|
||
|
Copyright (C) 1996-1997 Id Software, Inc.
|
||
|
|
||
|
This program is free software; you can redistribute it and/or
|
||
|
modify it under the terms of the GNU General Public License
|
||
|
as published by the Free Software Foundation; either version 2
|
||
|
of the License, or (at your option) any later version.
|
||
|
|
||
|
This program is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||
|
|
||
|
See the GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with this program; if not, write to:
|
||
|
|
||
|
Free Software Foundation, Inc.
|
||
|
59 Temple Place - Suite 330
|
||
|
Boston, MA 02111-1307, USA
|
||
|
|
||
|
$Id$
|
||
|
*/
|
||
|
|
||
|
#ifdef HAVE_CONFIG_H
|
||
|
# include <config.h>
|
||
|
#endif
|
||
|
|
||
|
#include "glquake.h"
|
||
|
#include "fractalnoise.h"
|
||
|
|
||
|
#include <stdlib.h>
|
||
|
|
||
|
static void GDT_InitDotParticleTexture (void);
|
||
|
static void GDT_InitSmokeParticleTexture (void);
|
||
|
|
||
|
int part_tex_smoke[8];
|
||
|
int part_tex_dot;
|
||
|
|
||
|
void GDT_Init (void)
|
||
|
{
|
||
|
GDT_InitDotParticleTexture();
|
||
|
GDT_InitSmokeParticleTexture();
|
||
|
}
|
||
|
|
||
|
byte dottexture[4][4] =
|
||
|
{
|
||
|
{0,1,1,0},
|
||
|
{1,1,1,1},
|
||
|
{1,1,1,1},
|
||
|
{0,1,1,0},
|
||
|
};
|
||
|
|
||
|
static void GDT_InitDotParticleTexture (void)
|
||
|
{
|
||
|
int x, y;
|
||
|
byte data[4][4][4];
|
||
|
|
||
|
//
|
||
|
// particle texture
|
||
|
//
|
||
|
part_tex_dot = texture_extension_number++;
|
||
|
glBindTexture (GL_TEXTURE_2D, part_tex_dot);
|
||
|
|
||
|
for (x=0 ; x<4 ; x++)
|
||
|
{
|
||
|
for (y=0 ; y<4 ; y++)
|
||
|
{
|
||
|
data[y][x][0] = 244;
|
||
|
data[y][x][1] = 244;
|
||
|
data[y][x][2] = 244;
|
||
|
data[y][x][3] = dottexture[x][y]*244;
|
||
|
}
|
||
|
}
|
||
|
glTexImage2D (GL_TEXTURE_2D, 0, gl_alpha_format, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
|
||
|
|
||
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||
|
}
|
||
|
|
||
|
static void GDT_InitSmokeParticleTexture (void)
|
||
|
{
|
||
|
int i, x, y, d;
|
||
|
float dx, dy;
|
||
|
byte data[32][32][4], noise1[32][32], noise2[32][32];
|
||
|
for (i = 0;i < 8;i++) {
|
||
|
fractalnoise(&noise1[0][0], 32);
|
||
|
fractalnoise(&noise2[0][0], 32);
|
||
|
for (y = 0;y < 32;y++)
|
||
|
for (x = 0;x < 32;x++) {
|
||
|
data[y][x][0] = data[y][x][1] = data[y][x][2] = (noise1[y][x] >> 1) + 128;
|
||
|
dx = x - 16;
|
||
|
dy = y - 16;
|
||
|
d = noise2[y][x] * 4 - 512;
|
||
|
if (d > 0) {
|
||
|
if (d > 255)
|
||
|
d = 255;
|
||
|
d = (d * (255 - (int) (dx*dx+dy*dy))) >> 8;
|
||
|
if (d < 0) d = 0;
|
||
|
if (d > 255) d = 255;
|
||
|
data[y][x][3] = (byte) d;
|
||
|
}
|
||
|
else
|
||
|
data[y][x][3] = 0;
|
||
|
}
|
||
|
part_tex_smoke[i] = texture_extension_number++;
|
||
|
glBindTexture(GL_TEXTURE_2D, part_tex_smoke[i]);
|
||
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||
|
glTexImage2D (GL_TEXTURE_2D, 0, gl_alpha_format, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
|
||
|
|
||
|
}
|
||
|
}
|
||
|
|