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Steps to compile standalone on win32 platforms with VC++.
To compile under "free" Borland C++, see couple of paragraphs below.
1) either: (reccommended)
download and install MGL for VC++. it is available from Scitech at
http://www.scitechsoft.com
IMPORTANT: make sure you add the mgl include and lib paths to VC++'s
options in Tools->Options->Directories
// Tonik: latest MGL from Scitech seems to have a couple of bugs,
like F10 and alt keys not working :(
or:
if you don't feel like downloading the latest version of the MGL,
which is very highly recommended, you can get the scitech directory
from the q1source.zip file, rename the MGLLT.LIB file in it to
MGLFX.LIB, and put the appropriate paths into VC++'s options, as
above.
also:
download the source for zlib from http://www.info-zip.org/pub/infozip/zlib/
and build a static library named zlib.lib (also, build a debug version named
zlibd.lib if you plan to build the debug targets.). put the lib files in a
directory together, and add it to the MSVC libraries path, and add the
directory with the zlib source code to the include paths (see above)
or:
open include/vc/config.h and change the line that reads
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#define HAVE_ZLIB
to
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#undef HAVE_ZLIB
and remove zlib.lib and zlibd.lib from the project settings
(not reccommended)
2) Build the gas2masm Debug program first. all the other targets depend
on this one.
3) Build the other targets.
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COMPILING QUAKEFORGE TREE (http://quake.sourceforge.net)
UNDER BORLAND C++ 5.02 and 5.5
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0) Get latest Quakeforge CVS snapshot if you don't have it already.
1) Get and install latest SCITECH MGL (http://www.scitechsoft.com), you
don't need to install sources and demo's, just libraries and includes.
2) If you want to compile SDL/SGL targets, you also need to get SDL sdk
(http://www.libsdl.org)
3) Get and install Dirext-X 7.0 libraries and header files
(headers http://www.microsoft.com/downloads/release.asp?ReleaseID=12471)
(borland lib: http://www.microsoft.com/downloads/release.asp?ReleaseID=17051)
4) If you don't have Borland complier (5.02 or 5.5), get and install
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FREE Borland C++ complier 5.5.
(http://www.borland.com/bcppbuilder/freecompiler/)
5) For GL targets, you'll need to have import library for OPENGL stuffs
one coming with Borland C++ itself is screwed!
implib -c -f opengl32.lib c:\windows\system\opengl32.dll
6) If you want to compile SDL/SGL, you HAVE to run:
implib -a -c sdl.lib sdl.dll (in sdlsdk directory where sdl.dll is located)
7) Borland preprocessor can't process quake .S files. You need to get
.ASM files or use some other complier to preprocess them. .ASM files
must be placed on SOURCE dir.
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(http://www.saunalahti.fi/~mipes/qf-asms.zip)
8) You need to have either MASM or TASM to compile ASM files.
(For MASM: http://www.microsoft.com/ddk/download/98/BINS_DDK.EXE)
(MASM patch: http://support.microsoft.com/support/kb/articles/Q228/4/54.asp)
9) Check all paths in all makefiles and correct them to suit your system.
10) When everything else is done, just start making
cd source
make -fqf-client-win
make -fqf-client-wgl
...
and you should be on your way.
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For BC 5.5 complier and linker options or for using BC 5.5 under 5.02 IDE:
http://nextera.sirma.bg/knowledgebase/
For FREE IDE for your BC 5.5:
http://www.objectcentral.com/vide.htm
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