mirror of
https://git.code.sf.net/p/quake/game-source
synced 2024-11-25 05:11:58 +00:00
68 lines
1.2 KiB
C++
68 lines
1.2 KiB
C++
#include "common.qh"
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#include "mapents_util.qh"
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#include "misc.qh"
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#include "items.qh"
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.float() th_takeitem;
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void() _item_regen_think = {
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self.solid = SOLID_TRIGGER;
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setmodel (self, self.model);
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sound (self, CHAN_VOICE, self.noise7, 1, ATTN_NORM);
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};
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void() item_remove_regen = {
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local float del;
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self.solid = SOLID_NOT;
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self.modelindex = 0;
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del = self.wait + random () * self.delay;
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if (del <= 0) {
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safe_remove(self);
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return;
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}
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self.think = _item_regen_think;
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self.nextthink = time + del;
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};
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void() item_generic_touch = {
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if (!other.th_takeitem)
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return;
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if (!util_check_targets ())
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return;
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if (!switcheroo (other, self, other.th_takeitem))
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return;
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util_use_targets ();
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item_remove_regen ();
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};
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void() item_generic = {
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if (!self.noise7)
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self.noise7 = "items/itembk2.wav";
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if (sv_spawning)
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precache_sound (self.noise7);
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self.solid = SOLID_TRIGGER;
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self.touch = item_generic_touch;
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util_map_entity_init ();
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self.flags |= FL_ITEM;
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if (!self.wait && !self.delay) {
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self.wait = 20;
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self.delay = 5;
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}
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if (sv_spawning) {
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self.think = util_map_entity_drop;
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self.nextthink = time + 0.2; // Let everything else drop to floor.
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}
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};
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