mirror of
https://git.code.sf.net/p/quake/game-source
synced 2024-11-25 05:11:58 +00:00
92 lines
1.4 KiB
C++
92 lines
1.4 KiB
C++
#include "common.qh"
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#include "equip.qh"
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#include "math.qh"
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.float equip_state;
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..float itemfield;
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.float itemfield_1;
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.float itemfield_2;
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.float itemfield_3;
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.float itemfield_4;
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float (entity e, float eid)
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equip_flag =
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{
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if (eid < 24) {
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e.itemfield = itemfield_1;
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} else if (eid < 48) {
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e.itemfield = itemfield_2;
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eid -= 24;
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} else if (eid < 72) {
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e.itemfield = itemfield_3;
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eid -= 48;
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} else if (eid < 96) {
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e.itemfield = itemfield_4;
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eid -= 72;
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}
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return (1 << eid);
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};
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float (entity e, float eid)
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equip_query =
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{
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eid = equip_flag (e, eid);
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if (e.(e.itemfield) & eid)
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return TRUE;
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else
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return FALSE;
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};
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float (entity e, float eid)
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equip_grant =
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{
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eid = equip_flag (e, eid);
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if (e.(e.itemfield) & eid)
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return FALSE;
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e.(e.itemfield) |= eid;
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return TRUE;
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};
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float (entity e, float eid)
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equip_remove =
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{
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eid = equip_flag (e, eid);
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if (e.(e.itemfield) & eid) {
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e.(e.itemfield) -= eid;
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return TRUE;
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}
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return FALSE;
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};
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float _equip_iter_id;
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/* Returns EQUIPID_* or -1 when done */
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float (entity iteme)
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equip_iter =
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{
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local float ret, flag;
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while (1) {
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if (_equip_iter_id >= EQUIPID_LAST) {
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_equip_iter_id = 0;
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return -1;
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}
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flag = equip_flag (iteme, _equip_iter_id);
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ret = _equip_iter_id;
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_equip_iter_id++;
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if (iteme.(iteme.itemfield) & flag)
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return ret;
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}
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return -1; /* Keep compiler from complaining */
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};
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