mirror of
https://git.code.sf.net/p/quake/game-source
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73 lines
1.1 KiB
Objective-C
73 lines
1.1 KiB
Objective-C
#ifndef __editor_h
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#define __editor_h
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@class ImpulseMenu;
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@class Waypoint;
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@class Bot;
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@class Target;
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@interface EditorState: Object
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{
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ImpulseMenu *menu;
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ImpulseMenu *prev_menu;
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float menu_time;
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string confirm_text;
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string confirm_cmd;
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Target *owner;
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Waypoint *last_way;
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int hold_select;
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Bot *test_bot;
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int edit_mode;
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}
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+main_menu;
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+waypoint_menu;
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+link_menu;
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+ai_flags_menu;
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+ai_flag2_menu;
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+bot_menu;
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+waylist_menu;
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+teleport_to_way;
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+close_menu;
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+move_waypoint;
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+delete_waypoint;
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+make_waypoint;
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+make_waypoint_link;
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+make_way_link_x2;
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+make_way_telelink;
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+show_waypoint_info;
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+unlink_waypoint;
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+create_link;
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+create_telelink;
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+delete_link;
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+create_link_x2;
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+delete_link_x2;
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+add_test_bot;
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+call_test_bot;
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+remove_test_bot;
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+stop_test_bot;
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+teleport_bot;
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+delete_all_waypoints;
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+dump_waypoints;
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+check_for_errors;
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+save_waypoints;
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+confirm;
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+cancel;
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+(int)getHoldSelectState;
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+(void)toggleHoldSelectState;
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+(string)getConfirmText;
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+(Waypoint *)current_way;
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-(Waypoint *)current_way;
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+(void)impulse;
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-(id)initWithOwner:(Target *)owner;
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-(void)refresh;
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@end
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#endif//__editor_h
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