mirror of
https://git.code.sf.net/p/quake/game-source
synced 2024-11-10 14:41:57 +00:00
122 lines
2.3 KiB
C++
122 lines
2.3 KiB
C++
#include "common.qh"
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#include "misc.qh"
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#include "server.qh"
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#include "delays.qh"
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.float delay_health, delay_armorvalue, delay_currentammo;
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.float delay_items, delay_effects;
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.float delay_ammo_shells, delay_ammo_nails;
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.float delay_ammo_rockets, delay_ammo_cells;
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.float delay_dmg_take, delay_dmg_save;
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.float delay_time, delay_last_change;
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#define all_func(func) \
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void () func##_all = { \
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local entity oldself; \
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local float i; \
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\
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oldself = self; \
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\
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self = world; \
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for (i = 0; i < max_clients; i++) { \
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self = nextent (self); \
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\
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if (!is_cl (self)) \
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continue; \
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\
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func (); \
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} \
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\
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self = oldself; \
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}
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#define do_fields() \
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do_(health); \
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do_(armorvalue); \
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do_(currentammo); \
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do_(items); \
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do_(effects); \
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do_(ammo_shells); \
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do_(ammo_nails); \
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do_(ammo_rockets); \
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do_(ammo_cells);
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void ()
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delays_swapin_stats =
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{
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local float tmp;
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#define do_(field) \
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tmp = self.field; \
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self.field = self.delay_##field; \
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self.delay_##field = tmp;
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do_fields ();
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#undef do_
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};
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all_func (delays_swapin_stats);
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// ===================================================================== //
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float ()
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delays_changed =
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{
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#define do_(field) \
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if (floor (self.field) != floor (self.delay_##field)) \
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return TRUE
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do_fields ();
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#undef do_
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return FALSE;
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};
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// ===================================================================== //
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void ()
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delays_force_update =
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{
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self.delay_time = 0;
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};
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all_func (delays_force_update);
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// ===================================================================== //
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void ()
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delays_swapout_stats =
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{
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if (delays_changed ())
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self.delay_last_change = time;
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self.delay_dmg_take += self.dmg_take;
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self.dmg_take = 0;
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self.delay_dmg_save += self.dmg_save;
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self.dmg_save = 0;
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if (time < self.delay_time) {
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delays_swapin_stats ();
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return;
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}
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#define do_(field) self.delay_##field = self.field
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do_fields ();
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#undef do_
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self.dmg_take = ceil (self.delay_dmg_take);
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self.delay_dmg_take = 0;
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if (self.dmg_take > 255)
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self.dmg_take = 255;
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self.dmg_save = ceil(self.delay_dmg_save); self.delay_dmg_save = 0;
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if (self.dmg_save > 255)
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self.dmg_save = 255;
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if ((self.delay_last_change - time) >= -CONFIG_STATS_DELAY)
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self.delay_time = time + CONFIG_STATS_DELAY;
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};
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all_func (delays_swapout_stats);
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