game-source/ParoxysmII/deeks.cfg
Jeff Teunissen 5b81f01e3b Okay, this is the first import of my recovered (thanks, Despair!) PoxII tree.
It works, and is playable, but you need to symlink source/config.qw to
source/config.qw -- otherwise it won't build a qwprogs.dat for you. :)
2003-10-22 09:24:50 +00:00

60 lines
1.4 KiB
INI

// An example server.cfg
gamedir "paroxysm" // Game directory MUST be 'paroxysm'
sv_gamedir "paroxysm"
sv_timestamps 1
sv_minqfversion "0.3.0" // Minimum QuakeForge version to play
sv_maxrate 2500
sys_dead_sleep 0 // don't go completely dead when sleeping
hostname "QuakeForge Paroxysm #1"
timelimit 20
samelevel 0
fraglimit 0
// 1 deathmatch
// + 2 predator mode
// + 4 dark mode
// + 8 Last Man Standing
// + 16 Free For All
// + 32 Gib Mode (no packs)
// + 128 weapon autoswitch
deathmatch 133 // See the documentation for adding deathmatch modifiers
teamplay 0
// 0 is KEEP, 1 is DROP
serverinfo dr 0 // Drop cloaking device
serverinfo dq 0 // Drop quad
// limits
maxclients 5
maxspectators 2
// serverinfo and setmaster ip# should follow
serverinfo Admin "[QF]-Deek <deek@d2dc.net>"
serverinfo URL "http://www.quakeforge.net/"
serverinfo Download "http://www.d2dc.net/~deek/paroxysm.tar.gz"
// Masters to report to
//setmaster 192.246.40.37:27004 192.246.40.37:27006
setmaster gozer.quakeforge.net
// Remote Connection password
// what, you think I'd give this to you?
// Map rotation
//localinfo q1_q2edge q1_q3dm13
//localinfo q1_q3dm13 q1_q3dm17
//localinfo q1_q3dm17 q1_q3tourney2
//localinfo q1_q3tourney2 q1_q2edge
localinfo q1_q3dm13 q1_q3dm17
localinfo q1_q3dm17 q1_q3tourney2
localinfo q1_q3tourney2 q1_q3dm13
// startup map
//map q1_q2edge
map q1_q3dm13