mirror of
https://git.code.sf.net/p/quake/game-source
synced 2024-11-12 23:44:27 +00:00
5b81f01e3b
It works, and is playable, but you need to symlink source/config.qw to source/config.qw -- otherwise it won't build a qwprogs.dat for you. :)
60 lines
1.4 KiB
INI
60 lines
1.4 KiB
INI
// An example server.cfg
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gamedir "paroxysm" // Game directory MUST be 'paroxysm'
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sv_gamedir "paroxysm"
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sv_timestamps 1
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sv_minqfversion "0.3.0" // Minimum QuakeForge version to play
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sv_maxrate 2500
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sys_dead_sleep 0 // don't go completely dead when sleeping
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hostname "QuakeForge Paroxysm #1"
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timelimit 20
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samelevel 0
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fraglimit 0
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// 1 deathmatch
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// + 2 predator mode
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// + 4 dark mode
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// + 8 Last Man Standing
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// + 16 Free For All
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// + 32 Gib Mode (no packs)
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// + 128 weapon autoswitch
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deathmatch 133 // See the documentation for adding deathmatch modifiers
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teamplay 0
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// 0 is KEEP, 1 is DROP
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serverinfo dr 0 // Drop cloaking device
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serverinfo dq 0 // Drop quad
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// limits
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maxclients 5
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maxspectators 2
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// serverinfo and setmaster ip# should follow
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serverinfo Admin "[QF]-Deek <deek@d2dc.net>"
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serverinfo URL "http://www.quakeforge.net/"
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serverinfo Download "http://www.d2dc.net/~deek/paroxysm.tar.gz"
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// Masters to report to
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//setmaster 192.246.40.37:27004 192.246.40.37:27006
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setmaster gozer.quakeforge.net
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// Remote Connection password
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// what, you think I'd give this to you?
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// Map rotation
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//localinfo q1_q2edge q1_q3dm13
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//localinfo q1_q3dm13 q1_q3dm17
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//localinfo q1_q3dm17 q1_q3tourney2
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//localinfo q1_q3tourney2 q1_q2edge
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localinfo q1_q3dm13 q1_q3dm17
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localinfo q1_q3dm17 q1_q3tourney2
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localinfo q1_q3tourney2 q1_q3dm13
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// startup map
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//map q1_q2edge
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map q1_q3dm13
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