mirror of
https://git.code.sf.net/p/quake/game-source
synced 2024-11-13 07:48:12 +00:00
7f3ef60d60
work, but it's nice having a compilable base paroxysm).
83 lines
2.2 KiB
C++
83 lines
2.2 KiB
C++
void() W_SetCurrentAmmo;
|
|
|
|
void () CCamChasePlayer =
|
|
{
|
|
makevectors (self.v_angle);
|
|
traceline ((self.origin + self.view_ofs),((((self.origin + self.view_ofs) + (v_forward * self.camview_z)) + (v_up * self.camview_x)) + (v_right * self.camview_y)),FALSE,self);
|
|
setorigin (self.trigger_field,trace_endpos);
|
|
WriteByte (MSG_ONE,5);
|
|
WriteEntity (MSG_ONE,self.trigger_field);
|
|
self.weaponmodel = "";
|
|
};
|
|
|
|
void () CCam =
|
|
{
|
|
local entity camera;
|
|
local entity spot;
|
|
|
|
if (self.aflag == FALSE)
|
|
{
|
|
self.aflag = TRUE;
|
|
camera = spawn ();
|
|
spot = spawn ();
|
|
self.trigger_field = camera;
|
|
camera.classname = "camera";
|
|
camera.movetype = MOVETYPE_FLY;
|
|
camera.solid = SOLID_NOT;
|
|
setmodel (camera,"progs/null.mdl");
|
|
setsize (camera,'0 0 0','0 0 0');
|
|
makevectors (self.v_angle);
|
|
traceline ((self.origin + self.view_ofs),(((self.origin + self.view_ofs) + (v_forward * -64.000))),FALSE,self);
|
|
self.camview = '0 0 -64'; // added
|
|
setorigin (camera,trace_endpos);
|
|
camera.angles = self.angles;
|
|
self.weaponmodel = "";
|
|
msg_entity = self;
|
|
WriteByte (MSG_ONE,5);
|
|
WriteEntity (MSG_ONE,camera);
|
|
WriteByte (MSG_ONE,10.000);
|
|
WriteAngle (MSG_ONE,camera.angles_x);
|
|
WriteAngle (MSG_ONE,camera.angles_y);
|
|
WriteAngle (MSG_ONE,camera.angles_z);
|
|
sprint (self,"Chase Cam On\n");
|
|
}
|
|
else
|
|
{
|
|
self.aflag = FALSE;
|
|
msg_entity = self;
|
|
WriteByte (MSG_ONE,5);
|
|
WriteEntity (MSG_ONE,self);
|
|
WriteByte (MSG_ONE,10);
|
|
WriteAngle (MSG_ONE,self.angles_x);
|
|
WriteAngle (MSG_ONE,self.angles_y);
|
|
WriteAngle (MSG_ONE,self.angles_z);
|
|
remove (self.trigger_field);
|
|
sprint (self,"Chase Cam Off\n");
|
|
W_SetCurrentAmmo ();
|
|
}
|
|
};
|
|
|
|
void (float amount) CCamUp =
|
|
{
|
|
self.camview_x = self.camview_x + amount;
|
|
if (self.camview_x < -16)
|
|
self.camview_x = -16;
|
|
if (self.camview_x > 16)
|
|
self.camview_x = 16;
|
|
};
|
|
void (float amount) CCamRight =
|
|
{
|
|
self.camview_y = self.camview_y + amount;
|
|
if (self.camview_y < -8)
|
|
self.camview_y = -8;
|
|
if (self.camview_y > 8)
|
|
self.camview_y = 8;
|
|
};
|
|
void (float amount) CCamForward =
|
|
{
|
|
self.camview_z = self.camview_z + amount;
|
|
if (self.camview_z > -48)
|
|
self.camview_z = -48;
|
|
if (self.camview_z < -72)
|
|
self.camview_z = -72;
|
|
};
|