game-source/fbxa/bot_ed.qc

1131 lines
32 KiB
C++

/***********************************************
* *
* FrikBot Waypoint Editor *
* "The 'wtf is this doing in my mod' code" *
* *
***********************************************/
/*
This program is in the Public Domain. My crack legal
team would like to add:
RYAN "FRIKAC" SMITH IS PROVIDING THIS SOFTWARE "AS IS"
AND MAKES NO WARRANTY, EXPRESS OR IMPLIED, AS TO THE
ACCURACY, CAPABILITY, EFFICIENCY, MERCHANTABILITY, OR
FUNCTIONING OF THIS SOFTWARE AND/OR DOCUMENTATION. IN
NO EVENT WILL RYAN "FRIKAC" SMITH BE LIABLE FOR ANY
GENERAL, CONSEQUENTIAL, INDIRECT, INCIDENTAL,
EXEMPLARY, OR SPECIAL DAMAGES, EVEN IF RYAN "FRIKAC"
SMITH HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
DAMAGES, IRRESPECTIVE OF THE CAUSE OF SUCH DAMAGES.
You accept this software on the condition that you
indemnify and hold harmless Ryan "FrikaC" Smith from
any and all liability or damages to third parties,
including attorney fees, court costs, and other
related costs and expenses, arising out of your use
of this software irrespective of the cause of said
liability.
The export from the United States or the subsequent
reexport of this software is subject to compliance
with United States export control and munitions
control restrictions. You agree that in the event you
seek to export this software, you assume full
responsibility for obtaining all necessary export
licenses and approvals and for assuring compliance
with applicable reexport restrictions.
Any reproduction of this software must contain
this notice in its entirety.
*/
#include "libfrikbot.h"
float saved1, saved2, saved3, scratch1, scratch2, scratch3, scratch4;
float bytecounter, filecount;
float MENU_MAIN = 1;
float MENU_WAYPOINTS = 2;
float MENU_LINKS = 3;
float MENU_FLAGS = 4;
float MENU_FLAGS2 = 5;
float MENU_BOTS = 6;
float MENU_WAYLIST = 7;
// 8 = link way
// 9 = telelink way
// 10 = delete link
// 11 = create link X2
// 12 = delete link x2
// 13 = confirmation of delete all
// 14 = Teleport to way
// 15 = confirmation of delete point
void () BSPDumpWaypoints;
void () QCDumpWaypoints;
void () DumpWaypoints;
/*
// source for the menu strings...
-- Main Menu --\n
[1] >>Waypoint Management\n
[2] >>Link Management \n
[3] >>AI Flag Management \n
[4] >>Bot Management \n
[5] >>Waylist Management \n
[6] [#] Noclip \n
[7] [#] Godmode \n
[8] [#] Hold Select \n
[9] Teleport to Way # \n
[0] Close Menu \n
// missing from main is show way info
// iffy on the teleport to way thing being on main...seems like either a bot or way list thing
-- Waypoint Management --\n
[1] Move Waypoint \n
[2] Delete Waypoint \n
[3] Make Waypoint \n
[4] Make Way + Link \n
[5] Make Way + Link X2 \n
[6] Make Way + Telelink \n
[7] Show waypoint info \n
[8] >>Link Management \n
[9] >>AI Flag Management \n
[0] >>Main Menu \n
-- Link Management --\n
[1] Unlink Waypoint \n
[2] Create Link \n
[3] Create Telelink \n
[4] Delete Link \n
[5] Create Link X2 \n
[6] Delete Link X2 \n
[7] >Make Waypoint \n
[8] >>Waypoint Management\n
[9] >>AI Flag Management \n
[0] >>Main Menu \n
// Ai flags...ugh
-- AI Flag Management --\n
[1] [#] Door Flag \n
[2] [#] Precision \n
[3] [#] Surface for air \n
[4] [#] Blind mode \n
[5] [#] Jump \n
[6] [#] Dark \n
[7] [#] Super Jump \n
\n
[9] >>AI Flags page 2 \n
[0] >>Main Menu \n
-- AI Flags pg. 2--\n
[1] [#] Difficult \n
[2] [#] Wait for plat \n
[3] [#] Ride train \n
[4] [#] Door flag no open\n
[5] [#] Ambush \n
[6] [#] Snipe \n
[7] [#] Trace Test \n
\n
[9] >>AI Flag Management \n
[0] >>Main Menu \n
-- Bot Management --\n
[1] Add a Test Bot \n
[2] Order Test Bot here \n
[3] Remove Test Bot \n
[4] Stop Test Bot \n
[5] Teleport Bot here \n
[6] Teleport to Way # \n
\n
\n
\n
[0] >>Main Menu \n
-- Waylist Management --\n
[1] Delete ALL Waypoints \n
[2] Dump Waypoints \n
[3] Check For Errors \n
[4] Save Waypoints \n
[5] [#] Dynamic Mode \n
[6] [#] Dynamic Link \n
[7] [#] WAY output \n
[8] [#] QC output \n
[9] [#] BSP ents output \n
[0] Main Menu \n
*/
void ()
bot_menu_display =
{
// build options
local string s1, s2, s3, s4, s5, s6, s7, h;
local entity t;
// check impulses
if (self.impulse > 0 && self.impulse < 11 && self.b_menu) {
if (self.b_menu == MENU_MAIN) {
switch (self.impulse) {
case 1:
self.b_menu = MENU_WAYPOINTS;
self.b_menu_time = time;
break;
} else if (self.impulse == 2) {
self.b_menu = MENU_LINKS;
self.b_menu_time = time;
break;
} else if (self.impulse == 3) {
self.b_menu = MENU_FLAGS;
self.b_menu_time = time;
break;
} else if (self.impulse == 4) {
self.b_menu = MENU_BOTS;
self.b_menu_time = time;
break;
} else if (self.impulse == 5) {
self.b_menu = MENU_WAYLIST;
self.b_menu_time = time;
break;
} else if (self.impulse == 6) {
if (self.movetype == MOVETYPE_NOCLIP)
self.movetype = MOVETYPE_WALK;
else
self.movetype = MOVETYPE_NOCLIP;
self.b_menu_time = time;
break;
} else if (self.impulse == 7) {
if (self.flags & FL_GODMODE)
self.flags &= ~FL_GODMODE;
else
self.flags |= FL_GODMODE;
self.b_menu_time = time;
break;
case 8:
if (self.b_aiflags & AI_HOLD_SELECT)
self.b_aiflags &= ~AI_HOLD_SELECT;
else
self.b_aiflags |= AI_HOLD_SELECT;
self.b_menu_time = time;
break;
case 9:
self.b_menu = 14;
self.b_menu_time = time;
break;
case 10:
bot_way_edit ();
break;
}
} else if (self.b_menu == MENU_WAYPOINTS) {
if (self.impulse == 1) {
if (self.current_way)
setorigin(self.current_way, self.origin + self.view_ofs);
} else if (self.impulse == 2) {
if (self.current_way) {
self.b_menu = 15;
self.b_menu_time = time;
self.last_way = self.current_way;
}
case 3:
make_waypoint (self.origin + self.view_ofs);
break;
case 4:
t = make_waypoint (self.origin + self.view_ofs);
if (!LinkWays (self.current_way, t))
sprint (self, "Unable to link them\n");
break;
case 5:
t = make_waypoint (self.origin + self.view_ofs);
if (!LinkWays (self.current_way, t))
sprint (self, "Unable to link old to new\n");
LinkWays (t, self.current_way);
break;
case 6:
t = make_waypoint (self.origin + self.view_ofs);
if (!TeleLinkWays (self.current_way, t))
sprint (self, "Unable to link them\n");
break;
case 7:
if (self.current_way) {
sprint (self, "\nwaypoint info for waypoint #");
h = ftos (self.current_way.count);
sprint (self, h);
sprint (self, "\nAI Flag value: ");
h = ftos (self.current_way.b_aiflags);
sprint (self, h);
if (self.current_way.target1) {
h = ftos (self.current_way.target1.count);
if (self.current_way.b_aiflags & AI_TELELINK_1)
sprint (self, "\nTelelink1 to:");
else
sprint (self, "\nLink1 to:");
sprint (self, h);
}
if (self.current_way.target2) {
h = ftos (self.current_way.target2.count);
if (self.current_way.b_aiflags & AI_TELELINK_2)
sprint (self, "\nTelelink2 to:");
else
sprint (self, "\nLink2 to:");
sprint (self, h);
}
if (self.current_way.target3) {
h = ftos (self.current_way.target3.count);
if (self.current_way.b_aiflags & AI_TELELINK_3)
sprint (self, "\nTelelink3 to:");
else
sprint (self, "\nLink3 to:");
sprint (self, h);
}
if (self.current_way.target4) {
h = ftos (self.current_way.target4.count);
if (self.current_way.b_aiflags & AI_TELELINK_4)
sprint (self, "\nTelelink4 to:");
else
sprint (self, "\nLink4 to:");
sprint (self, h);
}
sprint (self, "\n\n");
}
break;
case 8:
self.b_menu = MENU_LINKS;
self.b_menu_time = time;
break;
case 9:
self.b_menu = MENU_FLAGS;
self.b_menu_time = time;
break;
case 10:
self.b_menu = MENU_MAIN;
self.b_menu_time = time;
default:
break;
}
} else if (self.b_menu == MENU_LINKS) {
if (self.impulse == 1) {
if (self.current_way)
self.current_way.target1 = self.current_way.target2 = self.current_way.target3 = self.current_way.target4 = NIL;
} else if (self.impulse == 2) {
self.b_menu = 8;
self.b_menu_time = time;
self.last_way = self.current_way;
} else if (self.impulse == 3) {
self.b_menu = 9;
self.b_menu_time = time;
self.last_way = self.current_way;
} else if (self.impulse == 4) {
self.b_menu = 10;
self.b_menu_time = time;
self.last_way = self.current_way;
} else if (self.impulse == 5) {
self.b_menu = 11;
self.b_menu_time = time;
self.last_way = self.current_way;
} else if (self.impulse == 6) {
self.b_menu = 12;
self.b_menu_time = time;
self.last_way = self.current_way;
} else if (self.impulse == 7)
make_waypoint(self.origin + self.view_ofs);
else if (self.impulse == 8) {
self.b_menu = MENU_WAYPOINTS;
self.b_menu_time = time;
} else if (self.impulse == 9) {
self.b_menu = MENU_FLAGS;
self.b_menu_time = time;
} else if (self.impulse == 10) {
self.b_menu = MENU_MAIN;
self.b_menu_time = time;
}
} else if (self.b_menu == MENU_FLAGS) {
if (self.current_way) {
if (self.impulse == 1) {
if (self.current_way.b_aiflags & AI_DOORFLAG)
self.current_way.b_aiflags = self.current_way.b_aiflags - (self.current_way.b_aiflags & AI_DOORFLAG);
else
self.current_way.b_aiflags = self.current_way.b_aiflags | AI_DOORFLAG;
self.b_menu_time = time;
} else if (self.impulse == 2) {
if (self.current_way.b_aiflags & AI_PRECISION)
self.current_way.b_aiflags = self.current_way.b_aiflags - (self.current_way.b_aiflags & AI_PRECISION);
else
self.current_way.b_aiflags = self.current_way.b_aiflags | AI_PRECISION;
self.b_menu_time = time;
} else if (self.impulse == 3) {
if (self.current_way.b_aiflags & AI_SURFACE)
self.current_way.b_aiflags = self.current_way.b_aiflags - (self.current_way.b_aiflags & AI_SURFACE);
else
self.current_way.b_aiflags = self.current_way.b_aiflags | AI_SURFACE;
self.b_menu_time = time;
} else if (self.impulse == 4) {
if (self.current_way.b_aiflags & AI_BLIND)
self.current_way.b_aiflags = self.current_way.b_aiflags - (self.current_way.b_aiflags & AI_BLIND);
else
self.current_way.b_aiflags = self.current_way.b_aiflags | AI_BLIND;
self.b_menu_time = time;
} else if (self.impulse == 5) {
if (self.current_way.b_aiflags & AI_JUMP)
self.current_way.b_aiflags = self.current_way.b_aiflags - (self.current_way.b_aiflags & AI_JUMP);
else
self.current_way.b_aiflags = self.current_way.b_aiflags | AI_JUMP;
self.b_menu_time = time;
} else if (self.impulse == 6) {
if (self.current_way.b_aiflags & AI_DIRECTIONAL)
self.current_way.b_aiflags = self.current_way.b_aiflags - (self.current_way.b_aiflags & AI_DIRECTIONAL);
else
self.current_way.b_aiflags = self.current_way.b_aiflags | AI_DIRECTIONAL;
self.b_menu_time = time;
} else if (self.impulse == 7) {
if (self.current_way.b_aiflags & AI_SUPER_JUMP)
self.current_way.b_aiflags = self.current_way.b_aiflags - (self.current_way.b_aiflags & AI_SUPER_JUMP);
else
self.current_way.b_aiflags = self.current_way.b_aiflags | AI_SUPER_JUMP;
self.b_menu_time = time;
}
}
if (self.impulse == 9) {
self.b_menu = MENU_FLAGS2;
self.b_menu_time = time;
} else if (self.impulse == 10) {
self.b_menu = MENU_MAIN;
self.b_menu_time = time;
}
} else if (self.b_menu == MENU_FLAGS2) {
if (self.current_way) {
if (self.impulse == 1) {
if (self.current_way.b_aiflags & AI_DIFFICULT)
self.current_way.b_aiflags = self.current_way.b_aiflags - (self.current_way.b_aiflags & AI_DIFFICULT);
else
self.current_way.b_aiflags = self.current_way.b_aiflags | AI_DIFFICULT; self.b_menu_time = time;
} else if (self.impulse == 2) {
if (self.current_way.b_aiflags & AI_PLAT_BOTTOM)
self.current_way.b_aiflags = self.current_way.b_aiflags - (self.current_way.b_aiflags & AI_PLAT_BOTTOM);
else
self.current_way.b_aiflags = self.current_way.b_aiflags | AI_PLAT_BOTTOM;
self.b_menu_time = time;
} else if (self.impulse == 3) {
if (self.current_way.b_aiflags & AI_RIDE_TRAIN)
self.current_way.b_aiflags = self.current_way.b_aiflags - (self.current_way.b_aiflags & AI_RIDE_TRAIN);
else
self.current_way.b_aiflags = self.current_way.b_aiflags | AI_RIDE_TRAIN;
self.b_menu_time = time;
} else if (self.impulse == 4) {
if (self.current_way.b_aiflags & AI_DOOR_NO_OPEN)
self.current_way.b_aiflags = self.current_way.b_aiflags - (self.current_way.b_aiflags & AI_DOOR_NO_OPEN);
else
self.current_way.b_aiflags = self.current_way.b_aiflags | AI_DOOR_NO_OPEN;
self.b_menu_time = time;
} else if (self.impulse == 5) {
if (self.current_way.b_aiflags & AI_AMBUSH)
self.current_way.b_aiflags = self.current_way.b_aiflags - (self.current_way.b_aiflags & AI_AMBUSH);
else
self.current_way.b_aiflags = self.current_way.b_aiflags | AI_AMBUSH;
self.b_menu_time = time;
} else if (self.impulse == 6) {
if (self.current_way.b_aiflags & AI_SNIPER)
self.current_way.b_aiflags = self.current_way.b_aiflags - (self.current_way.b_aiflags & AI_SNIPER);
else
self.current_way.b_aiflags = self.current_way.b_aiflags | AI_SNIPER;
self.b_menu_time = time;
} else if (self.impulse == 7) {
if (self.current_way.b_aiflags & AI_TRACE_TEST)
self.current_way.b_aiflags = self.current_way.b_aiflags - (self.current_way.b_aiflags & AI_TRACE_TEST);
else
self.current_way.b_aiflags = self.current_way.b_aiflags | AI_TRACE_TEST;
self.b_menu_time = time;
}
}
if (self.impulse == 9) {
self.b_menu = MENU_FLAGS;
self.b_menu_time = time;
} else if (self.impulse == 10) {
self.b_menu = MENU_MAIN;
self.b_menu_time = time;
}
} else if (self.b_menu == MENU_BOTS) {
if (self.impulse == 1) {
self.impulse = 100;
return;
} else if (self.impulse == 2) {
b_temp3 = self;
self = player_head;
while(self) {
if (!self.ishuman) {
target_add(b_temp3);
bot_get_path(b_temp3, TRUE);
self = NIL;
} else
self = self._next;
}
self = b_temp3;
} else if (self.impulse == 3) {
self.impulse = 102;
return;
} else if (self.impulse == 4) {
b_temp1 = self;
self = player_head;
while(self) {
if (!self.ishuman) {
self.target1 = self.target2 = self.target3 = self.target4 = NIL;
route_table = NIL;
}
self = self._next;
}
self = b_temp1;
} else if (self.impulse == 5) {
if (self.current_way) {
b_temp1 = self;
self = player_head;
while(self) {
if (!self.ishuman) {
setorigin(self, b_temp1.current_way.origin);
}
self = self._next;
}
self = b_temp1;
} else
sprint(self, "select a waypoint first\n");
} else if (self.impulse == 6) {
self.b_menu = 14;
self.b_menu_time = time;
} else if (self.impulse == 10) {
self.b_menu = MENU_MAIN;
self.b_menu_time = time;
}
} else if (self.b_menu == MENU_WAYLIST) {
if (self.impulse == 1) {
self.b_menu = 13;
self.b_menu_time = time;
} else if (self.impulse == 2) {
if (dump_mode == 0)
DumpWaypoints();
else if (dump_mode == 1)
QCDumpWaypoints();
else if (dump_mode == 2)
BSPDumpWaypoints();
} else if (self.impulse == 3) {
t = way_head;
while(t) {
if ((t.target1 == NIL) && (t.target2 == NIL) && (t.target3 == NIL) && (t.target4 == NIL)) {
sprint(self, "Waypoint #");
h = ftos(t.count);
sprint(self, h);
sprint(self, " has no outbound links\n");
}
if ((t.target1 == t) || (t.target2 == t) || (t.target3 == t) || (t.target4 == t)) {
sprint(self, "Waypoint #");
h = ftos(t.count);
sprint(self, h);
sprint(self, " links to itself (??)\n");
}
t = t._next;
}
sprint(self, "Error check complete\n");
} else if (self.impulse == 4) {
sprint(self, "not in this version (FBX 0.10.0)\n");
} else if (self.impulse == 5) {
if (waypoint_mode == WM_EDITOR_DYNAMIC)
waypoint_mode = WM_EDITOR;
else
waypoint_mode = WM_EDITOR_DYNAMIC;
self.b_menu_time = time;
} else if (self.impulse == 6) {
if (waypoint_mode == WM_EDITOR_DYNLINK)
waypoint_mode = WM_EDITOR;
else
waypoint_mode = WM_EDITOR_DYNLINK;
self.b_menu_time = time;
} else if (self.impulse == 7) {
dump_mode = 0;
self.b_menu_time = time;
} else if (self.impulse == 8) {
dump_mode = 1;
self.b_menu_time = time;
} else if (self.impulse == 9) {
dump_mode = 2;
self.b_menu_time = time;
} else if (self.impulse == 10) {
self.b_menu = MENU_MAIN;
self.b_menu_time = time;
}
} else if (self.b_menu == 8) {
if (self.impulse == 1) {
if (self.current_way) {
if (!LinkWays(self.last_way, self.current_way))
sprint(self, "Unable to link them\n");
self.b_menu = MENU_LINKS;
self.b_menu_time = time;
}
} else if (self.impulse == 2) {
self.b_menu = MENU_LINKS;
self.b_menu_time = time;
}
} else if (self.b_menu == 9) {
if (self.impulse == 1) {
if (self.current_way) {
if (!TeleLinkWays(self.last_way, self.current_way))
sprint(self, "Unable to link them\n");
self.b_menu = MENU_LINKS;
self.b_menu_time = time;
}
} else if (self.impulse == 2) {
self.b_menu = MENU_LINKS;
self.b_menu_time = time;
}
} else if (self.b_menu == 10) {
if (self.impulse == 1) {
if (self.current_way) {
UnlinkWays(self.last_way, self.current_way);
self.b_menu = MENU_LINKS;
self.b_menu_time = time;
}
} else if (self.impulse == 2) {
self.b_menu = MENU_LINKS;
self.b_menu_time = time;
}
} else if (self.b_menu == 11) {
if (self.impulse == 1) {
if (self.current_way) {
if (!LinkWays(self.last_way, self.current_way))
sprint(self, "Unable to link 1 to 2\n");
if (!LinkWays(self.current_way, self.last_way))
sprint(self, "Unable to link 2 to 1\n");
self.b_menu = MENU_LINKS;
self.b_menu_time = time;
}
} else if (self.impulse == 2) {
self.b_menu = MENU_LINKS;
self.b_menu_time = time;
}
} else if (self.b_menu == 12) {
if (self.impulse == 1) {
if (self.current_way) {
UnlinkWays(self.last_way, self.current_way);
UnlinkWays(self.current_way, self.last_way);
self.b_menu = MENU_LINKS;
self.b_menu_time = time;
}
} else if (self.impulse == 2) {
self.b_menu = MENU_LINKS;
self.b_menu_time = time;
}
} else if (self.b_menu == 13) {
if (self.impulse == 1) {
ClearAllWays();
self.b_menu = MENU_WAYLIST;
self.b_menu_time = time;
} else if (self.impulse == 2) {
self.b_menu = MENU_WAYLIST;
self.b_menu_time = time;
}
} else if (self.b_menu == 14) {
if (self.impulse == 10)
self.impulse = 0;
self.b_menu_value = self.b_menu_value * 10 + self.impulse;
self.b_menu_time = 0;
} else if (self.b_menu == 15) {
if (self.impulse == 1) {
delete_waypoint(self.last_way);
self.b_menu = MENU_WAYPOINTS;
self.b_menu_time = time;
} else if (self.impulse == 2) {
self.b_menu = MENU_WAYPOINTS;
self.b_menu_time = time;
}
}
self.impulse = 0;
}
if (self.b_menu_time < time) {
if (self.b_menu == MENU_MAIN) {
s1 = "-- Main Menu --\n[1] >>Waypoint Management\n[2] >>Link Management \n[3] >>AI Flag Management \n[4] >>Bot Management \n[5] >>Waylist Management \n";
if (self.movetype == MOVETYPE_NOCLIP)
s2 = "[6] [#] Noclip \n";
else
s2 = "[6] [ ] Noclip \n";
if (self.flags & FL_GODMODE)
s3 = "[7] [#] Godmode \n";
else
s3 = "[7] [ ] Godmode \n";
if (self.b_aiflags & AI_HOLD_SELECT)
s4 = "[8] [#] Hold Select \n";
else
s4 = "[8] [ ] Hold Select \n";
s5 = "[9] Teleport to Way # \n[0] Close Menu \n";
} else if (self.b_menu == MENU_WAYPOINTS) {
s1 = "-- Waypoint Management --\n[1] Move Waypoint \n[2] Delete Waypoint \n[3] Make Waypoint \n[4] Make Way + Link \n[5] Make Way + Link X2 \n[6] Make Way + Telelink \n[7] Show waypoint info \n[8] >>Link Management \n[9] >>AI Flag Management \n[0] >>Main Menu \n";
} else if (self.b_menu == MENU_LINKS) {
s1 = "-- Link Management --\n[1] Unlink Waypoint \n[2] Create Link \n[3] Create Telelink \n[4] Delete Link \n[5] Create Link X2 \n[6] Delete Link X2 \n[7] >Make Waypoint \n[8] >>Waypoint Management\n[9] >>AI Flag Management \n[0] >>Main Menu \n";
} else if (self.b_menu == MENU_FLAGS) {
if (self.current_way.b_aiflags & AI_DOORFLAG)
s1 = "-- AI Flag Management --\n[1] [#] Door Flag \n";
else
s1 = "-- AI Flag Management --\n[1] [ ] Door Flag \n";
if (self.current_way.b_aiflags & AI_PRECISION)
s2 = "[2] [#] Precision \n";
else
s2 = "[2] [ ] Precision \n";
if (self.current_way.b_aiflags & AI_SURFACE)
s3 = "[3] [#] Surface for air \n";
else
s3 = "[3] [ ] Surface for air \n";
if (self.current_way.b_aiflags & AI_BLIND)
s4 = "[4] [#] Blind mode \n";
else
s4 = "[4] [ ] Blind mode \n";
if (self.current_way.b_aiflags & AI_JUMP)
s5 = "[5] [#] Jump \n";
else
s5 = "[5] [ ] Jump \n";
if (self.current_way.b_aiflags & AI_DIRECTIONAL)
s6 = "[6] [#] Directional \n";
else
s6 = "[6] [ ] Directional \n";
if (self.current_way.b_aiflags & AI_SUPER_JUMP)
s7 = "[7] [#] Super Jump \n\n[9] >>AI Flags page 2 \n[0] >>Main Menu \n";
else
s7 = "[7] [ ] Super Jump \n\n[9] >>AI Flags page 2 \n[0] >>Main Menu \n";
} else if (self.b_menu == MENU_FLAGS2) {
if (self.current_way.b_aiflags & AI_DIFFICULT)
s1 = "-- AI Flags pg. 2--\n[1] [#] Difficult \n";
else
s1 = "-- AI Flags pg. 2--\n[1] [ ] Difficult \n";
if (self.current_way.b_aiflags & AI_PLAT_BOTTOM)
s2 = "[2] [#] Wait for plat \n";
else
s2 = "[2] [ ] Wait for plat \n";
if (self.current_way.b_aiflags & AI_RIDE_TRAIN)
s3 = "[3] [#] Ride train \n";
else
s3 = "[3] [ ] Ride train \n";
if (self.current_way.b_aiflags & AI_DOOR_NO_OPEN)
s4 = "[4] [#] Door flag no open\n";
else
s4 = "[4] [ ] Door flag no open\n";
if (self.current_way.b_aiflags & AI_AMBUSH)
s5 = "[5] [#] Ambush \n";
else
s5 = "[5] [ ] Ambush \n";
if (self.current_way.b_aiflags & AI_SNIPER)
s6 = "[6] [#] Snipe \n";
else
s6 = "[6] [ ] Snipe \n";
if (self.current_way.b_aiflags & AI_TRACE_TEST)
s7 = "[7] [#] Trace Test \n\n[9] >>AI Flag Management \n[0] >>Main Menu \n";
else
s7 = "[7] [ ] Trace Test \n\n[9] >>AI Flag Management \n[0] >>Main Menu \n";
} else if (self.b_menu == MENU_BOTS) {
s1 = "-- Bot Management --\n[1] Add a Test Bot \n[2] Order Test Bot here \n[3] Remove Test Bot \n[4] Stop Test Bot \n[5] Teleport Bot here \n[6] Teleport to Way # \n\n\n\n[0] >>Main Menu \n";
} else if (self.b_menu == MENU_WAYLIST) {
s1 = "-- Waylist Management --\n[1] Delete ALL Waypoints \n[2] Dump Waypoints \n[3] Check For Errors \n[4] Save Waypoints \n";
if (waypoint_mode == WM_EDITOR_DYNAMIC)
s2 = "[5] [#] Dynamic Mode \n[6] [#] Dynamic Link \n";
else if (waypoint_mode == WM_EDITOR_DYNLINK)
s2 = "[5] [ ] Dynamic Mode \n[6] [#] Dynamic Link \n";
else
s2 = "[5] [ ] Dynamic Mode \n[6] [ ] Dynamic Link \n";
if (dump_mode == 0)
s3 = "[7] [#] WAY output \n[8] [ ] QC output \n[9] [ ] BSP ents output \n[0] Main Menu \n";
else if (dump_mode == 1)
s3 = "[7] [ ] WAY output \n[8] [#] QC output \n[9] [ ] BSP ents output \n[0] Main Menu \n";
else if (dump_mode == 2)
s3 = "[7] [ ] WAY output \n[8] [ ] QC output \n[9] [#] BSP ents output \n[0] Main Menu \n";
} else if (self.b_menu == 8)
s1 = "-- Link Ways --\n\nSelect another way and push 1\nor press 2 to cancel";
else if (self.b_menu == 9)
s1 = "-- Telelink Ways --\n\nSelect another way and push 1\nor press 2 to cancel";
else if (self.b_menu == 10)
s1 = "-- Delete Link --\n\nSelect another way and push 1\nor press 2 to cancel";
else if (self.b_menu == 11)
s1 = "-- Create Link X2 --\n\nSelect another way and push 1\nor press 2 to cancel";
else if (self.b_menu == 12)
s1 = "-- Delete Link X2 --\n\nSelect another way and push 1\nor press 2 to cancel";
else if (self.b_menu == 13)
s1 = "-- Delete ALL Ways --\n\nAre you sure? Push 1 to go\nthrough with it, 2 to cancel";
else if (self.b_menu == 14) {
s1 = "-- Teleport to Way # --\n\nEnter way number and press\nimpulse 104 to warp\n\nWaypoint #";
s2 = ftos(self.b_menu_value);
} else if (self.b_menu == 15)
s1 = "-- Delete Waypoint --\n\nAre you sure? Push 1 to go\nthrough with it, 2 to cancel";
frik_big_centerprint(self, s1, s2, s3, s4, s5, s6, s7);
self.b_menu_time = time + 1.25;
}
};
// engage menu
void ()
bot_way_edit =
{
local entity t;
local float f;
if (self.b_menu_value) {
if (self.b_menu == 14) {
t = WaypointForNum (self.b_menu_value);
if (t)
setorigin (self, t.origin - self.view_ofs);
else
sprint (self, "No waypoint with that number\n");
self.b_menu = MENU_MAIN;
self.b_menu_time = time;
}
self.b_menu_value = 0;
return;
}
if (waypoint_mode < WM_EDITOR) {
self.b_menu = MENU_MAIN;
waypoint_mode = WM_EDITOR;
self.b_menu_time = 0;
cvar_set ("saved2", "0");
WriteByte (MSG_ALL, 8);
WriteByte (MSG_ALL, 1);
WriteString (MSG_ALL, "MAKE SURE THE FOLLOWING LINE CONTAINS "
"-CONDEBUG BEFORE PROCEEDING\n");
localcmd ("cmdline\n");
t = way_head;
while (t) {
setmodel (t, "progs/s_bubble.spr"); // show the waypoints
t = t._next;
}
if (self.current_way)
setmodel (self.current_way, "progs/s_light.spr");
} else {
saved2 = cvar ("saved2");
if (saved2 != 0) {
f = self.b_menu;
self.b_menu = floor (saved2 / 16);
self.impulse = saved2 & 15;
bot_menu_display ();
self.b_menu = f;
cvar_set ("saved2", "0");
return;
}
self.b_menu = 0;
waypoint_mode = WM_LOADED;
t = way_head;
while (t) {
setmodel (t, string_null); // hide the waypoints
t = t._next;
}
}
};
/*
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Waypoint Saving to file.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
*/
// bytecount is really iffy
// since there is no true way to determine the length of an ftos
// it uses an approximate of 5
// various other things are guesses, but I don't cut it at the absolute
// max so it should be okay
void ()
PrintWaypoint =
{
local entity t;
local float needcolon;
local string h;
if (self.enemy == NIL)
t = way_head;
else
t = self.enemy._next;
if (bytecounter >= 8000) {
bprint ("exec maps/");
bprint (mapname);
bprint (".wa");
h = ftos (filecount);
bprint (h);
filecount++;
bprint ("\n// **** break here **** \n");
bytecounter = 26;
}
if (t == NIL) {
remove (self);
fixer = NIL;
bprint("saved4 3\n// end waypoint dump\n");
bytecounter += 27;
return;
}
if ((t.origin_x != saved1) || (t.count == 1)) {
bprint ("saved1 ");
h = ftos (t.origin_x);
bprint (h);
saved1 = t.origin_x;
bytecounter += 12;
needcolon = TRUE;
}
if ((t.origin_y != saved2) || (t.count == 1)) {
if (needcolon) {
bprint ("; ");
bytecounter += 2;
} else
needcolon = TRUE;
bprint ("saved2 ");
h = ftos (t.origin_y);
bprint (h);
bytecounter += 12;
saved2 = t.origin_y;
}
if ((t.origin_z != saved3) || (t.count == 1)) {
if (needcolon) {
bprint ("; ");
bytecounter += 2;
} else
needcolon = TRUE;
bprint ("saved3 ");
h = ftos (t.origin_z);
bprint (h);
bytecounter += 12;
saved3 = t.origin_z;
}
bytecounter++;
bprint ("\n");
needcolon = FALSE;
if ((scratch1 != t.target1.count) || t.count == 1) {
needcolon = TRUE;
bprint ("scratch1 ");
bytecounter += 14;
h = ftos (t.target1.count);
bprint (h);
scratch1 = t.target1.count;
}
if ((scratch2 != t.target2.count) || t.count == 1) {
if (needcolon) {
bprint ("; ");
bytecounter += 2;
} else
needcolon = TRUE;
bprint ("scratch2 ");
bytecounter += 14;
h = ftos (t.target2.count);
bprint (h);
scratch2 = t.target2.count;
}
if ((scratch3 != t.target3.count) || t.count == 1) {
if (needcolon) {
bprint ("; ");
bytecounter += 2;
} else
needcolon = TRUE;
bprint ("scratch3 ");
bytecounter += 14;
h = ftos (t.target3.count);
bprint (h);
scratch3 = t.target3.count;
}
if ((scratch4 != t.target4.count) || t.count == 1) {
if (needcolon) {
bprint ("; ");
bytecounter = bytecounter + 2;
} else
needcolon = TRUE;
bprint ("scratch4 ");
bytecounter = bytecounter + 14;
h = ftos (t.target4.count);
bprint (h);
scratch4 = t.target4.count;
}
bprint ("\nsaved4 ");
bytecounter += 19;
if (t.count != 1)
h = ftos (t.b_aiflags * 4 + 2);
else
h = ftos (t.b_aiflags * 4 + 1);
bprint (h);
bprint ("; wait\n");
self.nextthink = time + 0.01;
self.enemy = t;
};
// to allow for 100+ waypoints, we need to trick the runaway loop counter
void ()
DumpWaypoints =
{
bytecounter = 50;
filecount = 1;
bprint ("// ");
bprint (world.message);
bprint ("- maps/");
bprint (mapname);
bprint (".way\n");
bprint ("// Ways by ");
bprint (self.netname);
bprint ("\n");
if (!fixer) {
fixer = spawn ();
fixer.nextthink = time + 0.01;
fixer.think = PrintWaypoint;
fixer.enemy = NIL;
}
};
void ()
PrintQCWaypoint =
{
local entity t;
local string h;
if (self.enemy == NIL)
t = way_head;
else
t = self.enemy._next;
if (t == NIL) {
remove (self);
fixer = NIL;
bprint ("};\n\n// End dump\n");
return;
}
bprint (" make_way(");
h = vtos (t.origin);
bprint (h);
bprint (", '");
h = ftos (t.target1.count);
bprint (h);
bprint (" ");
h = ftos (t.target2.count);
bprint (h);
bprint (" ");
h = ftos (t.target3.count);
bprint (h);
bprint ("', ");
h = ftos (t.target4.count);
bprint (h);
bprint (", ");
h = ftos (t.b_aiflags);
bprint (h);
bprint (");\n");
self.nextthink = time + 0.01;
self.enemy = t;
};
void ()
QCDumpWaypoints =
{
bprint ("/* QC Waypoint Dump - src/frikbot/map_");
bprint (mapname);
bprint (".qc\nFor instructions please read the\nreadme.html that comes "
"with FrikBot */\n\nvoid(vector org, vector bit1, float bit4, "
"float flargs) make_way;\n");
bprint ("// Ways by ");
bprint (self.netname);
bprint ("\n\n");
bprint ("void() map_");
bprint (mapname);
bprint (" =\n{\n");
if (!fixer) {
fixer = spawn ();
fixer.nextthink = time + 0.01;
fixer.think = PrintQCWaypoint;
fixer.enemy = NIL;
}
};
void ()
PrintBSPWaypoint =
{
local entity t;
local string h;
if (self.enemy == NIL)
t = way_head;
else
t = self.enemy._next;
if (t == NIL) {
bprint ("\n\n// End dump\n");
remove (self);
fixer = NIL;
return;
}
bprint ("{\n\"classname\" \"waypoint\"\n\"origin\" \"");
h = ftos (t.origin_x);
bprint (h);
bprint (" ");
h = ftos (t.origin_y);
bprint (h);
bprint (" ");
h = ftos (t.origin_z);
bprint (h);
if (t.target1.count) {
bprint ("\"\n\"b_pants\" \"");
h = ftos (t.target1.count);
bprint (h);
}
if (t.target2.count) {
bprint ("\"\n\"b_skill\" \"");
h = ftos (t.target2.count);
bprint (h);
}
if (t.target3.count) {
bprint ("\"\n\"b_shirt\" \"");
h = ftos (t.target3.count);
bprint (h);
}
if (t.target4.count) {
bprint ("\"\n\"b_frags\" \"");
h = ftos (t.target4.count);
bprint (h);
}
if (t.b_aiflags) {
bprint ("\"\n\"b_aiflags\" \"");
h = ftos (t.b_aiflags);
bprint (h);
}
bprint ("\"\n}\n");
self.nextthink = time + 0.01;
self.enemy = t;
};
void ()
BSPDumpWaypoints =
{
bprint ("/* BSP entities Dump - maps/");
bprint (mapname);
bprint (".ent\nFor instructions please read the\nreadme.html that comes "
"with FrikBot */\n\n\n");
if (!fixer) {
fixer = spawn ();
fixer.nextthink = time + 0.01;
fixer.think = PrintBSPWaypoint;
fixer.enemy = NIL;
}
};