mirror of
https://git.code.sf.net/p/quake/game-source
synced 2024-11-22 12:01:26 +00:00
411 lines
8.4 KiB
R
411 lines
8.4 KiB
R
/***********************************************
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* *
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* FrikBot Misc Code *
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* "Because you can't name it anything else" *
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* *
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***********************************************/
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/*
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This program is in the Public Domain. My crack legal
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team would like to add:
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RYAN "FRIKAC" SMITH IS PROVIDING THIS SOFTWARE "AS IS"
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AND MAKES NO WARRANTY, EXPRESS OR IMPLIED, AS TO THE
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ACCURACY, CAPABILITY, EFFICIENCY, MERCHANTABILITY, OR
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FUNCTIONING OF THIS SOFTWARE AND/OR DOCUMENTATION. IN
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NO EVENT WILL RYAN "FRIKAC" SMITH BE LIABLE FOR ANY
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GENERAL, CONSEQUENTIAL, INDIRECT, INCIDENTAL,
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EXEMPLARY, OR SPECIAL DAMAGES, EVEN IF RYAN "FRIKAC"
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SMITH HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
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DAMAGES, IRRESPECTIVE OF THE CAUSE OF SUCH DAMAGES.
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You accept this software on the condition that you
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indemnify and hold harmless Ryan "FrikaC" Smith from
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any and all liability or damages to third parties,
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including attorney fees, court costs, and other
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related costs and expenses, arising out of your use
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of this software irrespective of the cause of said
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liability.
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The export from the United States or the subsequent
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reexport of this software is subject to compliance
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with United States export control and munitions
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control restrictions. You agree that in the event you
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seek to export this software, you assume full
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responsibility for obtaining all necessary export
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licenses and approvals and for assuring compliance
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with applicable reexport restrictions.
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Any reproduction of this software must contain
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this notice in its entirety.
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*/
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#include "libfrikbot.h"
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integer bot_chat_linker;
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@static Bot b_originator;
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@static integer b_topic;
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/* FBX Topics
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b_originator == self
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1 - sign on
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2 - killed targ
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3 - team message "friendly eyes"
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4 - team message "on your back"
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5 - team message "need back up"
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6 - excuses
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----
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7 - gameover
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----
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8 - welcoming someone onto server
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9 - ridicule lost frag (killed self?)
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10 - ridicule lost frag (lava)
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11 - lag
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b_originator == targ
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*/
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@implementation Bot (Chat)
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-(void)say:(string)msg
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{
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WriteByte (MSG_ALL, 8);
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WriteByte (MSG_ALL, 3);
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WriteByte (MSG_ALL, 1);
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WriteString (MSG_ALL, ent.netname);
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WriteByte (MSG_ALL, 8);
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WriteByte (MSG_ALL, 3);
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WriteByte (MSG_ALL, 2);
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WriteString (MSG_ALL, msg);
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}
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-(void)say2:(string)msg
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{
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WriteByte (MSG_ALL, 8);
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WriteByte (MSG_ALL, 3);
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WriteByte (MSG_ALL, 2);
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WriteString (MSG_ALL, msg);
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}
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-(void)sayTeam:(string)msg
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{
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// FBX QW doesn't support teamplay...yet
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}
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-(void)sayInit
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{
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WriteByte (MSG_ALL, 8);
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WriteByte (MSG_ALL, 3);
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WriteByte (MSG_ALL, 1);
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WriteString (MSG_ALL, ent.netname);
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}
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// I didn't like the old code so this is very stripped down
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-(void)startTopic:(integer)topic
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{
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if (random() < 0.2) {
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b_topic = topic;
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b_originator = self;
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} else
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b_topic = 0;
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}
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-(void)chat
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{
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local float r;
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if (b_options & OPT_NOCHAT)
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return;
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r = ceil (6 * random ());
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if (b_chattime > time) {
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if (b_skill < 2) {
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keys = 0;
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buttons = 0;
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}
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return;
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} else if (b_chattime) {
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switch (b_topic) {
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case 1:
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if (b_originator == self) {
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switch (r) {
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case 1:
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[self say:": lo all\n"];
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[self startTopic:8];
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break;
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case 2:
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[self say:": hey everyone\n"];
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[self startTopic:8];
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break;
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case 3:
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[self say:": prepare to be fragged!\n"];
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[self startTopic:0];
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break;
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case 4:
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[self say:": boy this is laggy\n"];
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[self startTopic:11];
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break;
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case 5:
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[self say:": #mm getting some lag here\n"];
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[self startTopic:11];
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break;
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default:
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[self say:": hi everyone\n"];
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[self startTopic:8];
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break;
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}
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}
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break;
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case 2:
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if (b_originator == self) {
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switch (r) {
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case 1:
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[self say:": take that\n"];
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break;
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case 2:
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[self say:": yehaww!\n"];
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break;
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case 3:
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[self say:": wh00p\n"];
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break;
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case 4:
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[self say:": j00_sawk();\n"];
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break;
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case 5:
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[self say:": i rule\n"];
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break;
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default:
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[self say:": eat that\n"];
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break;
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}
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[self startTopic:0];
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}
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break;
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case 3:
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if (b_originator == self) {
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if (r < 3)
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[self sayTeam:": friendly eyes\n"];
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else
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[self sayTeam:": team eyes\n"];
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[self startTopic:0];
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}
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break;
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case 4:
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if (b_originator == self) {
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if (r < 3)
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[self sayTeam:": on your back\n"];
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else
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[self sayTeam:": I'm with you\n"];
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[self startTopic:0];
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}
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break;
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case 5:
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if (b_originator == self) {
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if (r < 3)
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[self sayTeam:": I need help\n"];
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else
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[self sayTeam:": need backup\n"];
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[self startTopic:0];
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}
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break;
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case 6:
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if (b_originator == self) {
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switch (r) {
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case 1:
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[self say:": sun got in my eyes\n"];
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[self startTopic:0];
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break;
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case 2:
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[self say:": mouse needs cleaning\n"];
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[self startTopic:0];
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break;
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case 3:
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[self say:": i meant to do that\n"];
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[self startTopic:0];
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break;
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case 4:
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[self say:": lag\n"];
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[self startTopic:11];
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break;
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case 5:
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[self say:": killer lag\n"];
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[self startTopic:11];
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break;
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default:
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[self say:": 100% lag\n"];
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[self startTopic:11];
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break;
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}
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}
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break;
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case 7:
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switch (r) {
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case 1:
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[self say:": gg\n"];
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break;
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case 2:
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[self say:": gg all\n"];
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break;
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case 3:
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[self say:": that was fun\n"];
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break;
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case 4:
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[self say:": good game\n"];
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break;
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case 5:
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[self say:": pah\n"];
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break;
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default:
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[self say:": hrm\n"];
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break;
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}
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[self startTopic:0];
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break;
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case 8:
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if (b_originator != self) {
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switch (r) {
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case 1:
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[self say:": heya\n"];
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[self startTopic:0];
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break;
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case 2:
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[self say:": welcome\n"];
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[self startTopic:0];
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break;
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case 3:
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[self sayInit];
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[self say2:": hi "];
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[self say2:b_originator.ent.netname];
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[self say2:"\n"];
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[self startTopic:0];
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break;
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case 5:
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[self sayInit];
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[self say2:": hey "];
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[self say2:b_originator.ent.netname];
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[self say2:"\n"];
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[self startTopic:0];
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break;
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case 6:
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[self say:": howdy\n"];
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[self startTopic:0];
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break;
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default:
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[self say:": lo\n"];
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[self startTopic:0];
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break;
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}
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}
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break;
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case 9:
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if (b_originator != self) {
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switch (r) {
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case 1:
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[self say:": hah\n"];
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break;
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case 2:
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[self say:": heheh\n"];
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break;
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case 3:
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[self sayInit];
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[self say2:": good work "];
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[self say2:b_originator.ent.netname];
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[self say2:"\n"];
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break;
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case 4:
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[self sayInit];
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[self say2:": nice1 "];
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[self say2:b_originator.ent.netname];
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[self say2:"\n"];
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break;
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case 5:
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[self say:": lol\n"];
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break;
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default:
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[self say:": :)\n"];
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break;
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}
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b_topic = 6;
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}
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break;
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case 10:
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if (b_originator != self) {
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switch (r) {
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case 1:
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[self say:": have a nice dip?\n"];
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break;
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case 2:
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[self say:": bah I hate levels with lava\n"];
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break;
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case 3:
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[self sayInit];
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[self say2:": good job "];
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[self say2:b_originator.ent.netname];
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[self say2:"\n"];
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break;
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case 4:
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[self sayInit];
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[self say2:": nice backflip "];
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[self say2:b_originator.ent.netname];
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[self say2:"\n"];
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break;
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case 5:
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[self say:": watch your step\n"];
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break;
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default:
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[self say:": hehe\n"];
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break;
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}
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b_topic = 6;
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}
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break;
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case 11:
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if (b_originator != self) {
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switch (r) {
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case 1:
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[self sayInit];
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[self say2:": yeah right "];
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[self say2:b_originator.ent.netname];
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[self say2:"\n"];
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[self startTopic:0];
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break;
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case 2:
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[self say:": ping\n"];
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[self startTopic:0];
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break;
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case 3:
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[self say:": shuddup, you're an lpb\n"];
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[self startTopic:0];
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break;
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case 4:
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[self say:": lag my eye\n"];
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[self startTopic:0];
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break;
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case 5:
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[self say:": yeah\n"];
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[self startTopic:11];
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break;
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default:
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[self say:": totally\n"];
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[self startTopic:11];
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break;
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}
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}
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default:
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break;
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}
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b_chattime = 0;
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} else if (b_topic) {
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if (random () < 0.5) {
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if (self == b_originator) {
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if (b_topic <= 7)
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b_chattime = time + 2;
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} else {
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if (b_topic >= 7)
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b_chattime = time + 2;
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}
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}
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}
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}
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@end
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