mirror of
https://git.code.sf.net/p/quake/game-source
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40 lines
980 B
C++
40 lines
980 B
C++
#ifndef QW_PROTOCOL_qh
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#define QW_PROTOCOL_qh 1
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// protocol bytes
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#define SVC_PRINT 8.0
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#define SVC_UPDATEFRAGS 14.0
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#define SVC_MAKESTATIC 20.0
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#define SVC_TEMPENTITY 23.0
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#define SVC_CENTERPRINT 26.0
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#define SVC_KILLEDMONSTER 27.0
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#define SVC_FOUNDSECRET 28.0
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#define SVC_INTERMISSION 30.0
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#define SVC_FINALE 31.0
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#define SVC_CDTRACK 32.0
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#define SVC_SELLSCREEN 33.0
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#define SVC_SMALLKICK 34.0
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#define SVC_BIGKICK 35.0
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#define SVC_UPDATEPING 36.0
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#define SVC_UPDATEENTERTIME 37.0
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#define SVC_MUZZLEFLASH 39.0
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#define SVC_UPDATEUSERINFO 40.0
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#define SVC_UPDATEPL 53.0
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// temp entities
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#define TE_SPIKE 0.0
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#define TE_SUPERSPIKE 1.0
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#define TE_GUNSHOT 2.0
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#define TE_EXPLOSION 3.0
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#define TE_TAREXPLOSION 4.0
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#define TE_LIGHTNING1 5.0
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#define TE_LIGHTNING2 6.0
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#define TE_WIZSPIKE 7.0
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#define TE_KNIGHTSPIKE 8.0
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#define TE_LIGHTNING3 9.0
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#define TE_LAVASPLASH 10.0
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#define TE_TELEPORT 11.0
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#define TE_BLOOD 12.0
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#define TE_LIGHTNINGBLOOD 13.0
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#endif
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