mirror of
https://git.code.sf.net/p/quake/game-source
synced 2024-11-22 20:11:49 +00:00
275 lines
5.3 KiB
C++
275 lines
5.3 KiB
C++
#include "common.qh"
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#include "misc.qh"
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#include "damage.qh"
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#include "server.qh"
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.entity dmg_attacker;
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.void () deathmsg;
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.string deathmsg1, deathmsg2, deathmsg3, deathmsg4, deathmsg5, deathmsg6;
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// You _MUST_ have th_takedamage if you .takedamage!
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// Return TRUE if you were damaged, FALSE otherwise.
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.float (float dmg) th_takedamage;
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/* Allows you to globally override damage you deal */
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/* self = you, other = target */
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/* returns new amount of damage, or < 0 for don't */
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.float (float dmg) th_dealdamage;
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.void (entity missile) th_attack;
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/* Update frags in these. */
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.void () th_die;
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.void () th_kill;
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.float (entity missile) th_projectile;
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entity ghost_inflictor;
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void ()
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damage_init =
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{
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ghost_inflictor = spawn ("GHOST_INFLICTOR");
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};
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void (entity from, entity to)
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deathmsg_copy =
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{
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to.deathmsg1 = from.deathmsg1;
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to.deathmsg2 = from.deathmsg2;
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to.deathmsg3 = from.deathmsg3;
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to.deathmsg4 = from.deathmsg4;
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to.deathmsg5 = from.deathmsg5;
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to.deathmsg6 = from.deathmsg6;
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};
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string (entity e, string s) _deathmsg_custom_str = {
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if (s == "name(self)")
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return name(self);
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if (s == "name(attacker)")
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return name (self.dmg_attacker);
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if (s == "name(inflictor)")
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return name (self.dmg_inflictor);
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return s;
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};
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void ()
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_deathmsg_custom =
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{
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local string s1, s2, s3, s4, s5, s6;
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s1 = s2 = s3 = s4 = s5 = s6 = "";
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s1 = _deathmsg_custom_str (self, self.deathmsg1);
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if (s1)
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s2 = _deathmsg_custom_str (self, self.deathmsg2);
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if (s2)
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s3 = _deathmsg_custom_str (self, self.deathmsg3);
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if (s3)
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s4 = _deathmsg_custom_str (self, self.deathmsg4);
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if (s4)
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s5 = _deathmsg_custom_str (self, self.deathmsg5);
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if (s5)
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s6 = _deathmsg_custom_str (self, self.deathmsg6);
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// I don't use separate bprints, because iD in all its wisdom
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// made them unreliable -- I'd rather lose the whole thing than parts.
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bprint (PRINT_DEATH, s1, s2, s3, s4, s5, s6);
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};
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void ()
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deathmsg_nodisplay =
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{
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// refcount_dec (self.dmg_attacker);
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// refcount_dec (self.dmg_inflictor);
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self.dmg_attacker = world;
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self.dmg_inflictor = world;
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self.deathmsg = NOTHING_function;
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};
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void ()
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deathmsg_display =
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{
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if (self.th_die)
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self.th_die ();
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if (other.th_kill) {
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local entity oldself, oldother;
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oldself = self;
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oldother = other;
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self = oldother;
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other = oldself;
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self.th_kill ();
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self = oldself;
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other = oldother;
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}
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self.deathmsg ();
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deathmsg_nodisplay ();
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};
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float (float d)
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damage_armor = {
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local float adamg, rest;
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adamg = d * self.armortype;
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if (self.armorvalue < adamg)
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adamg = self.armorvalue;
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rest = d - adamg;
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self.armorvalue = self.armorvalue - adamg;
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if (self.armorvalue <= 0) {
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self.armorvalue = 0;
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self.armortype = 0.0;
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}
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return rest;
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};
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void (float d)
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damage_push =
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{
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local vector vel;
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if (self.mass == 0) {
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d = 0;
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} else {
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if (self.dmg_attacker == self)
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d = (self.dmg_inflictor.mass + d * rocket_jump) / self.mass;
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else
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d = self.dmg_inflictor.mass / self.mass;
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}
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if (self.dmg_inflictor.velocity == '0 0 0') {
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vel = normalize (self.origin - self.dmg_inflictor.origin);
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vel *= self.dmg_inflictor.speed;
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} else {
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vel = self.dmg_inflictor.velocity;
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}
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self.velocity += d * vel;
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};
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// deathmessage _IS_ overridden if inflictor.deathmsg1
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float (entity ent, entity attacker, entity inflictor, float d,
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void() deathmessage)
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damage =
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{
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local entity oldself, oldother;
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local float wasdamaged;
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if (!ent.takedamage)
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return FALSE;
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oldself = self;
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oldother = other;
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ent.dmg_attacker = attacker;
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ent.dmg_inflictor = inflictor;
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// refcount_inc (ent.dmg_attacker);
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// refcount_inc (ent.dmg_inflictor);
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if (inflictor.deathmsg1)
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ent.deathmsg = _deathmsg_custom;
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else
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ent.deathmsg = deathmessage;
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if (attacker.th_dealdamage) {
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self = attacker;
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other = ent;
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d = self.th_dealdamage(d);
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self = oldself;
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other = oldother;
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if (d < 0)
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return FALSE;
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}
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self = ent;
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other = attacker;
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wasdamaged = self.th_takedamage(d);
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self = oldself;
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other = oldother;
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return wasdamaged;
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};
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float (vector org, entity e)
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_damage_radius_can_hit =
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{
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if (e.movetype == MOVETYPE_PUSH) {
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traceline (org, center (e), TRUE, world);
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if (trace_fraction == 1 || trace_ent == e)
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return TRUE;
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return FALSE;
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}
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traceline (org, e.origin, TRUE, self);
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if (trace_fraction == 1)
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return TRUE;
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traceline (org, e.origin + '15 15 0', TRUE, self);
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if (trace_fraction == 1)
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return TRUE;
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traceline (org, e.origin + '15 -15 0', TRUE, self);
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if (trace_fraction == 1)
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return TRUE;
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traceline (org, e.origin + '-15 15 0', TRUE, self);
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if (trace_fraction == 1)
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return TRUE;
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traceline (org, e.origin + '-15 -15 0', TRUE, self);
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if (trace_fraction == 1)
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return TRUE;
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return FALSE;
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};
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void (entity ignore, entity attacker, entity inflictor, void () deathmessage)
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damage_radius =
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{
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local entity head;
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local vector iorg, org;
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local float points, d, m, r;
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d = inflictor.dmg;
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m = inflictor.mass;
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r = inflictor.lip;
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iorg = center (inflictor);
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for (head = findradius (iorg, r + 40); head; head = head.chain) {
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if (head == ignore)
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continue;
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if (!_damage_radius_can_hit (iorg, head))
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continue;
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org = center(head);
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points = r - (0.5 * vlen (iorg - org));
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if (points <= 0)
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continue;
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if (head == attacker)
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points *= 0.5;
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inflictor.dmg = (points * d) / r;
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inflictor.mass = (points * m) / r;
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damage (head, attacker, inflictor, inflictor.dmg, deathmessage);
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}
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};
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