mirror of
https://git.code.sf.net/p/quake/game-source
synced 2024-11-22 12:01:26 +00:00
124 lines
4.7 KiB
Text
124 lines
4.7 KiB
Text
{
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{
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( -12 12 16 ) ( -12 8 16 ) ( -12 8 -16 ) METAL2_5 0 0 0 1 1
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( -8 12 16 ) ( -12 12 16 ) ( -12 12 -16 ) METAL2_5 0 0 0 1 1
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( -8 8 16 ) ( -8 12 16 ) ( -8 12 -16 ) METAL2_5 0 0 0 1 1
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( -12 8 16 ) ( -8 8 16 ) ( -8 8 -16 ) METAL2_5 0 0 0 1 1
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( -12 8 12 ) ( -12 12 12 ) ( -8 12 12 ) METAL2_5 0 0 0 1 1
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( -8 12 -12 ) ( -12 12 -12 ) ( -12 8 -12 ) METAL2_5 0 0 0 1 1
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}
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{
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( -8 8 8 ) ( -8 4 8 ) ( -8 4 -24 ) METAL5_5 0 0 0 1 1
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( -4 8 8 ) ( -8 8 8 ) ( -8 8 -24 ) METAL5_5 0 0 0 1 1
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( 8 -8 8 ) ( 8 -4 8 ) ( 8 -4 -24 ) METAL5_5 0 0 0 1 1
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( 4 -8 8 ) ( 8 -8 8 ) ( 8 -8 -24 ) METAL5_5 0 0 0 1 1
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( -8 4 8 ) ( -8 8 8 ) ( -4 8 8 ) METAL5_5 0 0 0 1 1
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( -4 8 -8 ) ( -8 8 -8 ) ( -8 4 -8 ) METAL5_5 0 0 0 1 1
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}
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{
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( 8 -8 16 ) ( 8 -12 16 ) ( 8 -12 -16 ) METAL2_5 0 0 0 1 1
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( 12 -8 16 ) ( 8 -8 16 ) ( 8 -8 -16 ) METAL2_5 0 0 0 1 1
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( 12 -12 16 ) ( 12 -8 16 ) ( 12 -8 -16 ) METAL2_5 0 0 0 1 1
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( 8 -12 16 ) ( 12 -12 16 ) ( 12 -12 -16 ) METAL2_5 0 0 0 1 1
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( 8 -12 12 ) ( 8 -8 12 ) ( 12 -8 12 ) METAL2_5 0 0 0 1 1
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( 12 -8 -12 ) ( 8 -8 -12 ) ( 8 -12 -12 ) METAL2_5 0 0 0 1 1
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}
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{
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( 8 12 16 ) ( 8 8 16 ) ( 8 8 -16 ) METAL2_5 0 0 0 1 1
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( 12 12 16 ) ( 8 12 16 ) ( 8 12 -16 ) METAL2_5 0 0 0 1 1
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( 12 8 16 ) ( 12 12 16 ) ( 12 12 -16 ) METAL2_5 0 0 0 1 1
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( 8 8 16 ) ( 12 8 16 ) ( 12 8 -16 ) METAL2_5 0 0 0 1 1
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( 8 8 12 ) ( 8 12 12 ) ( 12 12 12 ) METAL2_5 0 0 0 1 1
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( 12 12 -12 ) ( 8 12 -12 ) ( 8 8 -12 ) METAL2_5 0 0 0 1 1
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}
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{
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( -12 -8 16 ) ( -12 -12 16 ) ( -12 -12 -16 ) METAL2_5 0 0 0 1 1
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( -8 -8 16 ) ( -12 -8 16 ) ( -12 -8 -16 ) METAL2_5 0 0 0 1 1
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( -8 -12 16 ) ( -8 -8 16 ) ( -8 -8 -16 ) METAL2_5 0 0 0 1 1
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( -12 -12 16 ) ( -8 -12 16 ) ( -8 -12 -16 ) METAL2_5 0 0 0 1 1
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( -12 -12 12 ) ( -12 -8 12 ) ( -8 -8 12 ) METAL2_5 0 0 0 1 1
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( -8 -8 -12 ) ( -12 -8 -12 ) ( -12 -12 -12 ) METAL2_5 0 0 0 1 1
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}
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{
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( -8 12 12 ) ( -8 8 12 ) ( -8 8 -12 ) METAL2_5 0 0 0 1 1
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( 8 12 12 ) ( -8 12 12 ) ( -8 12 -12 ) METAL2_5 0 0 0 1 1
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( 8 8 12 ) ( 8 12 12 ) ( 8 12 -12 ) METAL2_5 0 0 0 1 1
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( -8 8 12 ) ( 8 8 12 ) ( 8 8 -12 ) METAL2_5 0 0 0 1 1
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( -8 8 12 ) ( -8 12 12 ) ( 8 12 12 ) METAL2_5 0 0 0 1 1
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( 8 12 8 ) ( -8 12 8 ) ( -8 8 8 ) METAL2_5 0 0 0 1 1
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}
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{
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( -8 -8 12 ) ( -8 -12 12 ) ( -8 -12 -12 ) METAL2_5 0 0 0 1 1
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( 8 -8 12 ) ( -8 -8 12 ) ( -8 -8 -12 ) METAL2_5 0 0 0 1 1
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( 8 -12 12 ) ( 8 -8 12 ) ( 8 -8 -12 ) METAL2_5 0 0 0 1 1
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( -8 -12 12 ) ( 8 -12 12 ) ( 8 -12 -12 ) METAL2_5 0 0 0 1 1
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( -8 -12 12 ) ( -8 -8 12 ) ( 8 -8 12 ) METAL2_5 0 0 0 1 1
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( 8 -8 8 ) ( -8 -8 8 ) ( -8 -12 8 ) METAL2_5 0 0 0 1 1
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}
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{
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( 8 8 12 ) ( 8 -8 12 ) ( 8 -8 8 ) METAL2_5 0 0 0 1 1
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( 12 8 12 ) ( 8 8 12 ) ( 8 8 8 ) METAL2_5 0 0 0 1 1
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( 12 -8 12 ) ( 12 8 12 ) ( 12 8 8 ) METAL2_5 0 0 0 1 1
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( 8 -8 12 ) ( 12 -8 12 ) ( 12 -8 8 ) METAL2_5 0 0 0 1 1
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( 8 -8 12 ) ( 8 8 12 ) ( 12 8 12 ) METAL2_5 0 0 0 1 1
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( 12 8 8 ) ( 8 8 8 ) ( 8 -8 8 ) METAL2_5 0 0 0 1 1
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}
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{
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( -12 8 12 ) ( -12 -8 12 ) ( -12 -8 8 ) METAL2_5 0 0 0 1 1
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( -8 8 12 ) ( -12 8 12 ) ( -12 8 8 ) METAL2_5 0 0 0 1 1
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( -8 -8 12 ) ( -8 8 12 ) ( -8 8 8 ) METAL2_5 0 0 0 1 1
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( -12 -8 12 ) ( -8 -8 12 ) ( -8 -8 8 ) METAL2_5 0 0 0 1 1
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( -12 -8 12 ) ( -12 8 12 ) ( -8 8 12 ) METAL2_5 0 0 0 1 1
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( -8 8 8 ) ( -12 8 8 ) ( -12 -8 8 ) METAL2_5 0 0 0 1 1
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}
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{
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( -12 8 -8 ) ( -12 -8 -8 ) ( -12 -8 -12 ) METAL2_5 0 0 0 1 1
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( -8 8 -8 ) ( -12 8 -8 ) ( -12 8 -12 ) METAL2_5 0 0 0 1 1
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( -8 -8 -8 ) ( -8 8 -8 ) ( -8 8 -12 ) METAL2_5 0 0 0 1 1
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( -12 -8 -8 ) ( -8 -8 -8 ) ( -8 -8 -12 ) METAL2_5 0 0 0 1 1
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( -12 -8 -8 ) ( -12 8 -8 ) ( -8 8 -8 ) METAL2_5 0 0 0 1 1
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( -8 8 -12 ) ( -12 8 -12 ) ( -12 -8 -12 ) METAL2_5 0 0 0 1 1
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}
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{
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( 8 8 -8 ) ( 8 -8 -8 ) ( 8 -8 -12 ) METAL2_5 0 0 0 1 1
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( 12 8 -8 ) ( 8 8 -8 ) ( 8 8 -12 ) METAL2_5 0 0 0 1 1
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( 12 -8 -8 ) ( 12 8 -8 ) ( 12 8 -12 ) METAL2_5 0 0 0 1 1
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( 8 -8 -8 ) ( 12 -8 -8 ) ( 12 -8 -12 ) METAL2_5 0 0 0 1 1
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( 8 -8 -8 ) ( 8 8 -8 ) ( 12 8 -8 ) METAL2_5 0 0 0 1 1
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( 12 8 -12 ) ( 8 8 -12 ) ( 8 -8 -12 ) METAL2_5 0 0 0 1 1
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}
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{
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( -8 12 -8 ) ( -8 8 -8 ) ( -8 8 -12 ) METAL2_5 0 0 0 1 1
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( 8 12 -8 ) ( -8 12 -8 ) ( -8 12 -12 ) METAL2_5 0 0 0 1 1
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( 8 8 -8 ) ( 8 12 -8 ) ( 8 12 -12 ) METAL2_5 0 0 0 1 1
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( -8 8 -8 ) ( 8 8 -8 ) ( 8 8 -12 ) METAL2_5 0 0 0 1 1
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( -8 8 -8 ) ( -8 12 -8 ) ( 8 12 -8 ) METAL2_5 0 0 0 1 1
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( 8 12 -12 ) ( -8 12 -12 ) ( -8 8 -12 ) METAL2_5 0 0 0 1 1
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}
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{
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( -8 -8 -8 ) ( -8 -12 -8 ) ( -8 -12 -12 ) METAL2_5 0 0 0 1 1
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( 8 -8 -8 ) ( -8 -8 -8 ) ( -8 -8 -12 ) METAL2_5 0 0 0 1 1
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( 8 -12 -8 ) ( 8 -8 -8 ) ( 8 -8 -12 ) METAL2_5 0 0 0 1 1
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( -8 -12 -8 ) ( 8 -12 -8 ) ( 8 -12 -12 ) METAL2_5 0 0 0 1 1
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( -8 -12 -8 ) ( -8 -8 -8 ) ( 8 -8 -8 ) METAL2_5 0 0 0 1 1
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( 8 -8 -12 ) ( -8 -8 -12 ) ( -8 -12 -12 ) METAL2_5 0 0 0 1 1
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}
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"classname" "worldspawn"
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"wad" "/raid/quake/id1_/gfx/metal.wad"
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}
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{
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"classname" "light"
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"origin" "0 0 72"
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}
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{
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"classname" "light"
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"origin" "0 0 -56"
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}
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{
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"classname" "light"
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"origin" "56 56 0"
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}
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{
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"classname" "light"
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"origin" "-56 -56 0"
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}
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