game-source/klik/worldspawn.qc
Bill Currie 88c055ea3c <zinx> taniwha: FWIW, the code is officially donated to quakeforge :)
<taniwha> zinx: thanks :)

zinx' klik mod :)
2003-10-24 21:43:32 +00:00

57 lines
1.5 KiB
C++

#include "common.qh"
void() worldspawn = {
/* These are used be the server C code, but not precached. Bad iD. */
precache_sound("misc/h2ohit1.wav");
precache_sound("demon/dland2.wav");
precache_sound("misc/r_tele1.wav");
precache_sound("misc/r_tele2.wav");
precache_sound("misc/r_tele3.wav");
precache_sound("misc/r_tele4.wav");
precache_sound("misc/r_tele5.wav");
/* Compatibility :) */
if (self.model == "maps/e1m8.bsp")
cvar_set("sv_gravity", "100");
// Setup light animation tables. 'a' is total darkness, 'z' is maxbright.
// 0 normal
lightstyle(0, "m");
// 1 FLICKER (first variety)
lightstyle(1, "mmnmmommommnonmmonqnmmo");
// 2 SLOW STRONG PULSE
lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
// 3 CANDLE (first variety)
lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
// 4 FAST STROBE
lightstyle(4, "ma");
// 5 GENTLE PULSE 1
lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
// 6 FLICKER (second variety)
lightstyle(6, "nmonqnmomnmomomno");
// 7 CANDLE (second variety)
lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
// 8 CANDLE (third variety)
lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
// 9 SLOW STROBE (fourth variety)
lightstyle(9, "aaaaaaaazzzzzzzz");
// 10 FLUORESCENT FLICKER
lightstyle(10, "mmamammmmammamamaaamammma");
// 11 SLOW PULSE NOT FADE TO BLACK
lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
// styles 32-62 are assigned by the light program for switchable lights
main();
};