game-source/klik/qw/effect.qc
Ragnvald Maartmann-Moe IV 1cb1b902f9 Beware. klik of death.
2004-02-09 04:25:00 +00:00

97 lines
1.9 KiB
C++

#include "common.qh"
#include "qw/protocol.qh"
#include "effect.qh"
#include "misc.qh"
void ()
effect_muzzleflash =
{
WriteByte (MSG_MULTICAST, SVC_MUZZLEFLASH);
WriteEntity (MSG_MULTICAST, self);
multicast (self.origin, MULTICAST_PVS);
};
void (entity e)
effect_smallkick =
{
if (!is_cl(e))
return;
msg_entity = e;
WriteByte (MSG_ONE, SVC_SMALLKICK);
};
void (vector org, vector dir, float d)
effect_blood =
{
d = d / 5;
if (d < 3)
d = 3;
if (d > 255)
d = 255;
WriteBytes (MSG_MULTICAST, SVC_TEMPENTITY, TE_BLOOD, d);
WriteCoordV (MSG_MULTICAST, org);
multicast (org, MULTICAST_PVS);
};
void (vector org, vector vel, float d)
effect_gun_spark =
{
WriteBytes (MSG_MULTICAST, SVC_TEMPENTITY, TE_GUNSHOT, d);
WriteCoordV (MSG_MULTICAST, org);
multicast (org, MULTICAST_PVS);
};
void (vector org, vector vel)
effect_nail_spark =
{
WriteBytes (MSG_MULTICAST, SVC_TEMPENTITY, TE_SPIKE);
WriteCoordV (MSG_MULTICAST, org);
multicast (org, MULTICAST_PHS);
};
void (vector org)
effect_explosion =
{
WriteBytes (MSG_MULTICAST, SVC_TEMPENTITY, TE_EXPLOSION);
WriteCoordV (MSG_MULTICAST, org);
multicast (org, MULTICAST_PHS);
};
void (vector org)
effect_teleport_fog =
{
local float r;
local string snd;
r = random () * 5;
if (r < 1)
snd = "misc/r_tele1.wav";
else if (r < 2)
snd = "misc/r_tele2.wav";
else if (r < 3)
snd = "misc/r_tele3.wav";
else if (r < 4)
snd = "misc/r_tele4.wav";
else
snd = "misc/r_tele5.wav";
WriteBytes (MSG_MULTICAST, SVC_TEMPENTITY, TE_TELEPORT);
WriteCoordV (MSG_MULTICAST, org);
multicast (org, MULTICAST_PHS);
sound_vector (org, snd, 1, ATTN_NORM);
};
void (entity from, vector p1, vector p2)
effect_lightning2 =
{
WriteBytes (MSG_MULTICAST, SVC_TEMPENTITY, TE_LIGHTNING2);
WriteEntity (MSG_MULTICAST, from);
WriteCoordV (MSG_MULTICAST, p1);
WriteCoordV (MSG_MULTICAST, p2);
multicast (p1, MULTICAST_PHS);
};