mirror of
https://git.code.sf.net/p/quake/game-source
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85 lines
2.2 KiB
C++
85 lines
2.2 KiB
C++
/*
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telefrag.qc
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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/*
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**
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** _telefrg.qc (Telefrag Code, 1.1)
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**
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** Copyright (C) 1996 Johannes Plass
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**
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** This program is free software; you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation; either version 2 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program; if not, write to the Free Software
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** Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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**
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** Author: Johannes Plass (plass@dipmza.physik.uni-mainz.de)
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**
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** --
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** Sniped by Zoid for ThreeWave Mods, GPL respected
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**
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*/
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entity() SelectSpawnPoint;
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entity(entity spot) TelefragSelectSpawnPoint =
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{
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local entity e, firstspot;
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local float search_spot;
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search_spot = 25;
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firstspot = spot;
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while (search_spot) {
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e = findradius(spot.origin, 50);
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if (!e) {
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search_spot = 0;
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} else {
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local float occupied;
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occupied = 0;
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while (!occupied && !(!e)) {
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if (e.classname == "player" && e.deadflag == DEAD_NO)
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occupied = 1;
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else
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e = e.chain;
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}
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if (occupied) {
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spot = SelectSpawnPoint();
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search_spot = search_spot - 1;
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if (spot == firstspot)
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search_spot = 0;
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} else
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search_spot = 0;
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}
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}
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return (spot);
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};
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