game-source/klik/menus.qc
2004-02-08 07:34:17 +00:00

56 lines
1.1 KiB
C++

#include "client.qh"
#include "common.qh"
#include "menu.qh"
#include "misc.qh"
/*
void ()
menu_team =
{
if (team_ischosen (self))
menu_set (menu_equip);
if (util_menu_needs_print () && is_cl (self)) {
centerprint (self,
"Team\n"
"\<\-\-\-\-\>\n"
"1\b.\b Red\n"
"2\b.\b Blue\n"
"\n"
"0\b.\b Auto\n");
}
if (self.impulse == 1) {
team_join (TEAM_RED);
} else if (self.impulse == 2) {
team_join (TEAM_BLUE);
} else if (self.impulse == 10 || self.button0 || self.button1
|| self.button2) {
team_join_auto ();
}
self.impulse = 0;
self.button0 = self.button1 = self.button2 = 0;
};
*/
void() menu_intro = {
if (!self.menu_state)
self.menu_state = time + 3;
else if (time >= self.menu_state) {
if (is_cl (self))
centerprint (self, "");
PutClientInGame ();
return;
}
if (util_menu_needs_print ()) {
if (is_cl (self))
centerprint (self,
"\[ This server is running Klik 0.0.7 \]\n"
"\[ by Zinx Verituse \]\n"
"\[ http://staff.xmms.org/zinx/klik \]\n"
"\n"
"\<[ It's a Quake World. ]\>\n");
}
};