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88c055ea3c
<taniwha> zinx: thanks :) zinx' klik mod :)
20 lines
586 B
C++
20 lines
586 B
C++
#include "math.qh"
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/* Ugh. QuakeC doesn't include these ops. */
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float(float num, float bits) shl = {
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if (bits >= 16) { num *= 65536; bits -= 16; }
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if (bits >= 8) { num *= 256; bits -= 8; }
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if (bits >= 4) { num *= 16; bits -= 4; }
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if (bits >= 2) { num *= 4; bits -= 2; }
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if (bits >= 1) { num *= 2; }
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return num;
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};
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float(float num, float bits) shr = {
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if (bits >= 16) { num /= 65536; bits -= 16; }
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if (bits >= 8) { num /= 256; bits -= 8; }
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if (bits >= 4) { num /= 16; bits -= 4; }
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if (bits >= 2) { num /= 4; bits -= 2; }
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if (bits >= 1) { num /= 2; }
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return floor(num);
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};
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