mirror of
https://git.code.sf.net/p/quake/game-source
synced 2024-11-22 12:01:26 +00:00
368 lines
9.1 KiB
Objective-C
368 lines
9.1 KiB
Objective-C
#include "Entity.h"
|
|
|
|
@interface Bot: Entity
|
|
{
|
|
//model modelindex
|
|
//frame angles colormap effects
|
|
//owner
|
|
|
|
//movetype solid touch <size> watertype flags think nextthink
|
|
|
|
integer keys, oldkeys;
|
|
integer buttons, impulse;
|
|
vector v_angle, b_angle;
|
|
vector mouse_emu;
|
|
|
|
integer wallhug;
|
|
integer ishuman;
|
|
float b_frags;
|
|
integer b_clientno;
|
|
float b_shirt, b_pants;
|
|
float ai_time;
|
|
float b_sound;
|
|
float missile_speed;
|
|
float portal_time;
|
|
integer b_skill;
|
|
float switch_wallhug;
|
|
integer b_aiflags;
|
|
integer b_num;
|
|
float b_chattime;
|
|
float b_entertime;
|
|
float b_menu, b_menu_time, b_menu_value;
|
|
integer route_failed;
|
|
integer dyn_flags, dyn_time, dyn_plat;
|
|
entity temp_way, last_way, current_way;
|
|
entity [4] target;
|
|
entity _next, _last;
|
|
vector obs_dir;
|
|
vector b_dir;
|
|
vector dyn_dest;
|
|
vector punchangle;
|
|
}
|
|
- (id) init;
|
|
- (id) initWithEntity: (entity) e;
|
|
@end
|
|
|
|
@interface Bot (Physics)
|
|
- (void)sendMove;
|
|
@end
|
|
|
|
#define FALSE 0
|
|
#define TRUE 1
|
|
|
|
// ----- entity fields ---
|
|
/* wallhug
|
|
* bot follow walls on left (false) or right (true)
|
|
*/
|
|
@extern .float wallhug;
|
|
/* keys
|
|
* wp if true, waypoint isn't busy (?)
|
|
* bot key press states for emulating a keyboard player
|
|
*/
|
|
@extern .float keys;
|
|
/* oldkeys
|
|
* bot used for checking for keystate changes
|
|
*/
|
|
@extern .float oldkeys;
|
|
/* ishuman
|
|
* bot 0 = bot, 1 = human, 2 = bot spawning (moves to 0)
|
|
*/
|
|
@extern .float ishuman;
|
|
/* b_frags
|
|
* wp target4 waypoint number
|
|
* bot previous frag count. used for detecting suicides
|
|
*/
|
|
@extern .float b_frags;
|
|
/* b_clientno
|
|
* bot client number (1-32)
|
|
*/
|
|
@extern .integer b_clientno;
|
|
/* b_shirt
|
|
* wp target3 waypoint number
|
|
* bot shirt color
|
|
*/
|
|
@extern .float b_shirt;
|
|
/* b_pants
|
|
* wp target1 waypoint number
|
|
* bot pants color
|
|
*/
|
|
@extern .float b_pants;
|
|
/* ai_time
|
|
* bot ai thinking framerate control
|
|
*/
|
|
@extern .float ai_time;
|
|
/* b_sound
|
|
* wp if this waypoint is on a bot's route, the bit corresponding to the bot
|
|
* client number will be set
|
|
* bot end time of current playing sound (for bots hearing enemies)
|
|
*/
|
|
@extern .float b_sound;
|
|
/* missile_speed
|
|
* ? ?
|
|
*/
|
|
@extern .float missile_speed;
|
|
/* portal_time
|
|
* ? dynamic waypoints?
|
|
*/
|
|
@extern .float portal_time;
|
|
/* b_skill
|
|
* wp target2 waypoint number
|
|
* bot skill level: 0 = easy, 3 = nightmare
|
|
*/
|
|
@extern .integer b_skill;
|
|
/* switch_wallhug
|
|
* bot client linking stuff (bad name!!)
|
|
*/
|
|
@extern .float switch_wallhug;
|
|
/* b_aiflags
|
|
* wp
|
|
* bot
|
|
*/
|
|
@extern .float b_aiflags;
|
|
/* b_num
|
|
* bot bot number
|
|
*/
|
|
@extern .float b_num;
|
|
/* b_chattime
|
|
* bot control of bot chatting and movement (can't talk and walk:)
|
|
*/
|
|
@extern .float b_chattime;
|
|
/* b_entertime
|
|
* bot used for keeping track of bot play time
|
|
*/
|
|
@extern .float b_entertime;
|
|
/* b_menu, b_menu_time, b_menu_value
|
|
* ? waypoint editing stuff
|
|
*/
|
|
@extern .float b_menu, b_menu_time, b_menu_value;
|
|
/* route_failed
|
|
* bot if waypoint routing fails, go into roam mode
|
|
*/
|
|
@extern .float route_failed;
|
|
/* dyn_flags, dyn_time, dyn_plat
|
|
* ? dynamic waypoint stuff
|
|
*/
|
|
@extern .float dyn_flags, dyn_time, dyn_plat;
|
|
/* temp_way
|
|
* bot roam mode stuff
|
|
*/
|
|
@extern .entity temp_way;
|
|
/* last_way
|
|
* bot previous waypoint ?
|
|
*/
|
|
@extern .entity last_way;
|
|
/* phys_obj
|
|
* bot actual physical entity of bot
|
|
*/
|
|
@extern .entity phys_obj;
|
|
/* targetN
|
|
* bot LIFO stack of goals for the bot to achieve
|
|
*/
|
|
@extern .entity target1, target2, target3, target4;
|
|
/* _next, _last
|
|
* wp linked list of waypoints
|
|
* bot linked list of possible foes
|
|
*/
|
|
@extern .entity _next, _last;
|
|
/* current_way
|
|
* wp ?
|
|
* bot currently saught waypoint?
|
|
*/
|
|
@extern .entity current_way;
|
|
/* b_angle
|
|
* bot desired view angle
|
|
*/
|
|
@extern .vector b_angle;
|
|
/* mouse_emu
|
|
* bot mouse movement emulation for mousing bots :)
|
|
*/
|
|
@extern .vector mouse_emu;
|
|
/* obs_dir
|
|
* bot obstruction direction?
|
|
*/
|
|
@extern .vector obs_dir;
|
|
/* movevect
|
|
* bot desired motion vector
|
|
*/
|
|
@extern .vector movevect;
|
|
/* b_dir
|
|
* bot direction to waypoint
|
|
*/
|
|
@extern .vector b_dir;
|
|
/* dyn_dest
|
|
* ? dynamic waypoint stuff
|
|
*/
|
|
@extern .vector dyn_dest;
|
|
/* punchangle
|
|
* bot fake kick?
|
|
*/
|
|
@extern .vector punchangle; // HACK - Don't want to screw with bot_phys
|
|
|
|
// --------defines-----
|
|
#define SVC_UPDATENAME 13
|
|
#define SVC_UPDATEFRAGS 14
|
|
#define SVC_UPDATECOLORS 17
|
|
|
|
// used for the physics & movement AI
|
|
#define KEY_MOVEUP 1
|
|
#define KEY_MOVEDOWN 2
|
|
#define KEY_MOVELEFT 4
|
|
#define KEY_MOVERIGHT 8
|
|
#define KEY_MOVEFORWARD 16
|
|
#define KEY_MOVEBACK 32
|
|
#define KEY_LOOKUP 64
|
|
#define KEY_LOOKDOWN 128
|
|
#define KEY_LOOKLEFT 256
|
|
#define KEY_LOOKRIGHT 512
|
|
|
|
// these are aiflags for waypoints
|
|
// some overlap to the bot
|
|
#define AI_TELELINK_1 1 // link type
|
|
#define AI_TELELINK_2 2 // link type
|
|
#define AI_TELELINK_3 4 // link type
|
|
#define AI_TELELINK_4 8 // link type
|
|
#define AI_DOORFLAG 16 // read ahead
|
|
#define AI_PRECISION 32 // read ahead + point
|
|
#define AI_SURFACE 64 // point
|
|
#define AI_BLIND 128 // read ahead + point
|
|
#define AI_JUMP 256 // point + ignore
|
|
#define AI_DIRECTIONAL 512 // read ahead + ignore
|
|
#define AI_PLAT_BOTTOM 1024 // read ahead
|
|
#define AI_RIDE_TRAIN 2048 // read ahead
|
|
#define AI_SUPER_JUMP 4096 // point + ignore + route test
|
|
#define AI_SNIPER 8192 // point type
|
|
#define AI_AMBUSH 16384 // point type
|
|
#define AI_DOOR_NO_OPEN 32768 // read ahead
|
|
#define AI_DIFFICULT 65536 // route test
|
|
#define AI_TRACE_TEST 131072 // route test
|
|
|
|
// these are flags for bots/players (dynamic/editor flags)
|
|
#define AI_OBSTRUCTED 1
|
|
#define AI_HOLD_SELECT 2
|
|
#define AI_ROUTE_FAILED 2
|
|
#define AI_WAIT 4
|
|
#define AI_DANGER 8
|
|
|
|
// addition masks
|
|
#define AI_POINT_TYPES 29152
|
|
#define AI_READAHEAD_TYPES 36528
|
|
#define AI_IGNORE_TYPES 4864
|
|
|
|
#define WM_UNINIT 0
|
|
#define WM_DYNAMIC 1
|
|
#define WM_LOADING 2
|
|
#define WM_LOADED 3
|
|
// editor modes aren't available in QW, but we retain support of them
|
|
// since the editor is still built into the AI in places
|
|
#define WM_EDITOR 4
|
|
#define WM_EDITOR_DYNAMIC 5
|
|
#define WM_EDITOR_DYNLINK 6
|
|
|
|
#define OPT_NOCHAT 2
|
|
|
|
// -------globals-----
|
|
@extern entity [32] players;
|
|
@extern integer max_clients;
|
|
@extern float real_frametime;
|
|
@extern float bot_count, b_options, lasttime;
|
|
@extern float waypoint_mode, dump_mode;
|
|
@extern float waypoints, direct_route, userid;
|
|
@extern float sv_friction, sv_gravity;
|
|
@extern float sv_accelerate, sv_maxspeed, sv_stopspeed;
|
|
@extern entity fixer;
|
|
@extern entity route_table;
|
|
@extern entity b_temp1, b_temp2, b_temp3;
|
|
@extern entity way_head;
|
|
@extern float busy_waypoints;
|
|
|
|
@extern float coop;
|
|
|
|
// -------ProtoTypes------
|
|
// external
|
|
@extern void() ClientConnect;
|
|
@extern void() ClientDisconnect;
|
|
@extern void() SetNewParms;
|
|
|
|
// fight
|
|
@extern void(float brange) bot_weapon_switch;
|
|
@extern void() bot_fight_style;
|
|
@extern void() bot_dodge_stuff;
|
|
|
|
// rankings
|
|
@extern integer (entity e) ClientNumber;
|
|
@extern float(integer clientno) ClientBitFlag;
|
|
@extern integer() ClientNextAvailable;
|
|
@extern void(float whatbot, integer whatskill) BotConnect;
|
|
@extern void(entity bot) BotDisconnect;
|
|
@extern void(float clientno) BotInvalidClientNo;
|
|
@extern void(entity who) UpdateClient;
|
|
|
|
// waypointing
|
|
@extern void() DynamicWaypoint;
|
|
@extern entity(vector org) make_waypoint;
|
|
@extern void() ClearAllWays;
|
|
@extern void() FixWaypoints;
|
|
@extern float() begin_route;
|
|
@extern void(entity this, float direct) bot_get_path;
|
|
@extern void() WaypointThink;
|
|
@extern entity(entity start) FindWayPoint;
|
|
@extern void() ClearMyRoute;
|
|
@extern entity(entity lastone) FindRoute;
|
|
@extern float (entity e1, entity e2) CheckLinked;
|
|
@extern void(vector org) SpawnTempWaypoint;
|
|
@extern void(vector org, vector bit1, float bit4, float flargs) make_way;
|
|
|
|
@extern void () map_dm1;
|
|
@extern void () map_dm2;
|
|
@extern void () map_dm3;
|
|
@extern void () map_dm4;
|
|
@extern void () map_dm5;
|
|
@extern void () map_dm6;
|
|
|
|
// physics & movement
|
|
@extern float(entity e) bot_can_rj;
|
|
@extern void() bot_jump;
|
|
@extern void() frik_bot_roam;
|
|
@extern float(vector weird) frik_walkmove;
|
|
@extern void() frik_movetogoal;
|
|
@extern void() frik_obstacles;
|
|
@extern float(float flag) frik_recognize_plat;
|
|
@extern float(vector sdir) frik_KeysForDir;
|
|
@extern void(vector whichway, float danger) frik_obstructed;
|
|
@extern void() SV_Physics_Client;
|
|
@extern void() SV_ClientThink;
|
|
@extern void() CL_KeyMove;
|
|
@extern entity(string s) FindThing;
|
|
|
|
// ai & misc
|
|
@extern void() BotAI;
|
|
@extern string() PickARandomName;
|
|
@extern float(entity targ) fov;
|
|
@extern float(float y1, float y2) angcomp;
|
|
@extern float(entity targ1, entity targ2) wisible;
|
|
@extern float(entity targ) sisible;
|
|
@extern float(entity targ) fisible;
|
|
@extern vector(entity ent) realorigin;
|
|
@extern void(entity ent) target_drop;
|
|
@extern void(entity ent) target_add;
|
|
@extern void() KickABot;
|
|
@extern void() BotImpulses;
|
|
@extern void(entity targ, float success) bot_lost;
|
|
@extern string(float r) BotName;
|
|
@extern float(float v) frik_anglemod;
|
|
@extern void() bot_chat;
|
|
@extern void(float tpic) bot_start_topic;
|
|
|
|
@extern void(string h) BotSay;
|
|
@extern void() BotSayInit;
|
|
@extern void(string h) BotSay2;
|
|
@extern void(string h) BotSayTeam;
|
|
@extern void(entity e1, entity e2, float flag) DeveloperLightning;
|
|
|
|
/*
|
|
angles is pitch yaw roll
|
|
move is forward right up
|
|
*/
|
|
@extern void (entity cl, float sec, vector angles, vector move, integer buttons, integer impulse) SV_UserCmd;
|
|
|
|
#include "defs.h"
|