mirror of
https://git.code.sf.net/p/quake/game-source
synced 2024-11-25 13:21:30 +00:00
5b81f01e3b
It works, and is playable, but you need to symlink source/config.qw to source/config.qw -- otherwise it won't build a qwprogs.dat for you. :)
24 lines
798 B
C++
24 lines
798 B
C++
//Clean up unused entities
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void() monster_ogre = {remove(self);};
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void() monster_demon1 = {remove(self);};
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void() monster_shambler = {remove(self);};
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void() monster_knight = {remove(self);};
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void() monster_army = {remove(self);};
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void() monster_wizard = {remove(self);};
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void() monster_dog = {remove(self);};
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void() monster_zombie = {remove(self);};
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void() monster_boss = {remove(self);};
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void() monster_tarbaby = {remove(self);};
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void() monster_hell_knight = {remove(self);};
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void() monster_fish = {remove(self);};
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void() monster_shalrath = {remove(self);};
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void() monster_enforcer = {remove(self);};
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void() monster_oldone = {remove(self);};
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void() path_follow = {remove(self);};
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void() path_follow2 = {remove(self);};
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//POX v1.2 EarthQuakes REMOVED!
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void() func_earthquake = {remove(self);};
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