game-source/ParoxysmII/source/nq/old.qc
Jeff Teunissen 5b81f01e3b Okay, this is the first import of my recovered (thanks, Despair!) PoxII tree.
It works, and is playable, but you need to symlink source/config.qw to
source/config.qw -- otherwise it won't build a qwprogs.dat for you. :)
2003-10-22 09:24:50 +00:00

24 lines
798 B
C++

//Clean up unused entities
void() monster_ogre = {remove(self);};
void() monster_demon1 = {remove(self);};
void() monster_shambler = {remove(self);};
void() monster_knight = {remove(self);};
void() monster_army = {remove(self);};
void() monster_wizard = {remove(self);};
void() monster_dog = {remove(self);};
void() monster_zombie = {remove(self);};
void() monster_boss = {remove(self);};
void() monster_tarbaby = {remove(self);};
void() monster_hell_knight = {remove(self);};
void() monster_fish = {remove(self);};
void() monster_shalrath = {remove(self);};
void() monster_enforcer = {remove(self);};
void() monster_oldone = {remove(self);};
void() path_follow = {remove(self);};
void() path_follow2 = {remove(self);};
//POX v1.2 EarthQuakes REMOVED!
void() func_earthquake = {remove(self);};