mirror of
https://git.code.sf.net/p/quake/game-source
synced 2024-11-25 21:31:23 +00:00
88c055ea3c
<taniwha> zinx: thanks :) zinx' klik mod :)
125 lines
2.9 KiB
C++
125 lines
2.9 KiB
C++
#include "common.qh"
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#include "weapon.qh"
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#include "equip.qh"
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#include "damage.qh"
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#include "misc.qh"
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#include "effect.qh"
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#define STR_EQUIPID_ROCKET_LAUNCHER "Rocket Launcher"
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void() _deathmsg_rocket_launcher = {
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local string def_nname, att_nname;
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local float r;
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def_nname = name(self);
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att_nname = name(self.dmg_attacker);
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if (self == self.dmg_attacker) {
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r = random()*2;
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if (r < 1) bprint(PRINT_DEATH, def_nname, " uses his melee rocket launcher.\n");
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else bprint(PRINT_DEATH, def_nname, " doesn't know how to use a rocket launcher.\n");
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} else {
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r = random()*2;
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if (r < 1) bprint(PRINT_DEATH, def_nname, " rides ", att_nname, "'s rocket.\n");
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else bprint(PRINT_DEATH, att_nname, "'s rocket got friendly with ", def_nname, ".\n");
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}
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};
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void() _rocket_touch =
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{
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local float damg, contents;
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contents = pointcontents(self.origin);
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if (contents == CONTENT_SKY) {
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remove(self);
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return;
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}
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if (contents >= CONTENT_LAVA && contents <= CONTENT_WATER) {
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self.dmg *= 0.9;
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self.lip *= 0.8;
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self.mass *= 1.5;
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self.speed *= 0.8;
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}
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damg = self.dmg - 0.2*random()*self.dmg;
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damage(other, self.goalentity, self, damg, _deathmsg_rocket_launcher);
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self.velocity = '0 0 0';
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damage_radius(other, self.goalentity, self, _deathmsg_rocket_launcher);
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effect_explosion(self.origin);
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safe_remove(self);
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};
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void() _w_rocket_launcher_think = {
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self.weaponframe++;
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if (self.weaponframe < 1 || self.weaponframe > 6) {
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self.w_think = NOTHING_function;
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self.weaponframe = 0;
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}
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};
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void() _w_rocket_launcher_fire = {
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local vector dir;
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local entity missile;
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if (!util_weapon_use_ammo(ammo_rockets, 1))
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return;
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sound(self, CHAN_WEAPON, "weapons/sgun1.wav", 1, ATTN_NORM);
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makevectors(self.v_angle);
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dir = aim(self, 1000);
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missile = spawn_missile("ROCKET", "progs/missile.mdl", shootorigin(self), dir, 1000);
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missile.dmg = 120;
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missile.mass = missile.dmg * 8;
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missile.lip = missile.dmg;
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missile.touch = _rocket_touch;
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damage_attack(missile);
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self.weaponframe = 1;
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self.w_think = _w_rocket_launcher_think;
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self.mdl_func(MDL_FUNC_FIRE, 0);
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effect_smallkick(self);
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self.attack_finished = time + 0.8;
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};
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/* WEAPON 7 rocket_launcher */
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float(float action)
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w_rocket_launcher = {
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if (action == WEAPON_AMMO) {
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self.items |= IT_ROCKETS;
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return self.ammo_rockets;
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} else if (action == WEAPON_WEIGHT) {
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return 55;
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} else if (action == WEAPON_SELECTABLE) {
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if (!equip_query(self, EQUIPID_ROCKET_LAUNCHER))
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return 0;
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if (self.ammo_rockets >= 1)
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return 1;
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return -1;
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} else if (action == WEAPON_SELECT) {
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self.weaponmodel = "progs/v_rock2.mdl";
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self.weaponframe = 0;
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self.mdl_mod = (self.mdl_mod & ~MDL_MOD_WEP_MASK) | MDL_MOD_WEP_ROCKET_LAUNCHER;
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weaponprint(STR_EQUIPID_ROCKET_LAUNCHER);
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} else if (action == WEAPON_FIRE) {
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_w_rocket_launcher_fire();
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} else if (action == WEAPON_INIT) {
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precache_model("progs/v_rock2.mdl");
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precache_model("progs/missile.mdl");
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precache_sound("weapons/sgun1.wav");
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}
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return 0;
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};
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