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https://git.code.sf.net/p/quake/game-source
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76 lines
1.9 KiB
R
76 lines
1.9 KiB
R
#include "config.rh"
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#include "paroxysm.rh"
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// POX - v1.1 target identifier ala Quake3 - displays the name of players who cross your sight
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// by Frank Condello (POX) - http://www.planetquake.com/paroxysm/ - pox@planetquake.com
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/* POX - from original Quake ai.qc
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=============
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visible
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returns 1 if the entity is visible to @self, even if not infront ()
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=============
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*/
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float (entity targ) visible =
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{
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local vector spot1, spot2;
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spot1 = @self.origin + @self.view_ofs;
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spot2 = targ.origin + targ.view_ofs;
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traceline (spot1, spot2, TRUE, @self); // see through other monsters
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if (trace_inopen && trace_inwater)
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return FALSE; // sight line crossed contents
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if (trace_fraction == 1)
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return TRUE;
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return FALSE;
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};
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// Short and sweet....
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void() ID_CheckTarget =
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{
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local vector org;
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local entity spot;
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local string idfrags; //POX v1.12
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//Lost target, or target died
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if (@self.target_id_same < time || @self.last_target_id.health < 1 || !visible(@self.last_target_id))
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@self.last_target_id = world;
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traceline (@self.origin , (@self.origin+(v_forward * 800)) , FALSE , @self);
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org = trace_endpos;
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spot = findradius(org, 200);
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while (spot)
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{
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if ((spot.classname == "player") && spot.takedamage)
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{
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//Same target as last time
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if (@self.target_id_same > time && spot == @self.last_target_id)
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{
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@self.target_id_finished = time + 1.5;
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@self.target_id_same = time + 3;
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return;
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}
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else if (spot != @self && visible (spot) )//Found new Target
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{
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@self.last_target_id = spot;
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@self.target_id_finished = time + 1.5;
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@self.target_id_same = time + 3;
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//POX v1.12 print the target's frags is observing
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if (@self.classname == "LMSobserver")
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{
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idfrags = ftos (@self.last_target_id.frags);
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centerprint4 (@self, @self.last_target_id.netname, "\n\n", idfrags, " frags remaining");
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}
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else
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centerprint (@self, @self.last_target_id.netname);
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return;
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}
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}
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spot = spot.chain;
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}
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};
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