mirror of
https://git.code.sf.net/p/quake/game-source
synced 2024-11-25 05:11:58 +00:00
195 lines
3.8 KiB
C++
195 lines
3.8 KiB
C++
#include "common.qh"
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#include "misc.qh"
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#include "server.qh"
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#include "mapents_util.qh"
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.void() th_activate;
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void() util_map_entity_init = {
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self.deadflag = DEAD_NONLIVING;
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setsize (self, self.mins, self.maxs);
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setorigin (self, self.origin); // Links BSP models
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if (self.noise && sv_spawning) {
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if (!self.volume)
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self.volume = 0.5;
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if (!self.attenuation)
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self.attenuation = ATTN_STATIC;
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precache_sound (self.noise);
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ambientsound (center (self), self.noise, self.volume,
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self.attenuation);
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} else {
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if (!self.volume)
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self.volume = 1.0;
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if (!self.attenuation)
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self.attenuation = ATTN_NORM;
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}
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if (sv_spawning) {
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if (self.noise1)
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precache_sound (self.noise1);
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if (self.noise2)
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precache_sound (self.noise2);
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if (self.noise5)
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precache_sound (self.noise5);
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if (self.noise6)
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precache_sound (self.noise6);
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}
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if (self.mangle)
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self.angles = self.mangle;
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if (self.model) {
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if (sv_spawning)
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precache_model (self.model);
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setmodel (self, self.model);
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}
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};
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void() util_map_entity_cull = {
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if (self.solid || self.takedamage)
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return;
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if (self.nextthink > time)
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return;
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if (!sv_spawning) {
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if (self.targetname) {
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if (find (world, target, self.targetname))
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return;
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}
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if (self.target) {
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local entity oldself;
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oldself = self;
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self = world;
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while ((self = find(self, targetname, self.target))) {
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if (self == oldself)
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continue;
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util_map_entity_cull ();
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}
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self = oldself;
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}
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} else {
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if (self.targetname || self.target) {
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self.think = util_map_entity_cull;
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self.nextthink = time + sv_mintic;
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return;
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}
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}
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if (self.model)
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safe_makestatic (self);
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else
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safe_remove (self);
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};
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void() util_map_entity_drop = {
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self.origin = self.origin + '0 0 2';
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if (!droptofloor ()) {
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dprint (self.classname, " fell out of level from ", vtos (self.origin),
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"\n");
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remove (self);
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return;
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}
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};
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float() util_check_targets = {
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// if (self.spawnflags & (SPAWNFLAGS_CHECK_ITEMS|SPAWNFLAGS_TAKE_ITEMS)) {
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// }
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return TRUE;
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};
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float() util_use_targets = {
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if (!util_check_targets ())
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return FALSE;
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if (self.noise1)
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sound (self, CHAN_VOICE, self.noise1, self.volume, self.attenuation);
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if (self.noise2)
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sound (other, CHAN_ITEM, self.noise2, self.volume, self.attenuation);
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if (self.message && is_cl (other))
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centerprint (other, self.message);
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if (self.th_activate)
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self.th_activate ();
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if (self.target)
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foreach_field (targetname, self.target, use);
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if (self.killtarget)
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foreach (targetname, self.killtarget, safe_remove);
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if (self.count > 0) {
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self.count--;
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if (!self.count) {
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self.targetname = NIL;
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self.target = NIL;
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self.killtarget = NIL;
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self.use = NOTHING_function;
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self.touch = NOTHING_function;
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util_map_entity_cull ();
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}
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}
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return TRUE;
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};
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float(entity e) is_living = {
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return (e.deadflag == DEAD_NO) && is_solid (e);
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};
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float(entity e) is_solid = {
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return (e.solid != SOLID_NOT && e.solid != SOLID_TRIGGER);
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};
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float(entity e) is_teleportable = {
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return (e.movetype != MOVETYPE_NONE &&
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e.movetype != MOVETYPE_PUSH &&
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e.movetype != MOVETYPE_NOCLIP &&
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(e.solid == SOLID_BBOX || e.solid == SOLID_SLIDEBOX));
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};
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void() util_set_movedir = {
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if (self.mangle != '0 0 0')
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self.angles = self.mangle;
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if (self.angles == '0 -1 0') {
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self.movedir = '0 0 1';
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} else if (self.angles == '0 -2 0') {
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self.movedir = '0 0 -1';
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} else {
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makevectors(self.angles);
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self.movedir = v_forward;
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}
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self.angles = '0 0 0';
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};
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float(entity ent1, entity ent2) util_entities_touch = {
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if (ent1.mins_x > ent2.maxs_x)
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return FALSE;
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if (ent1.mins_y > ent2.maxs_y)
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return FALSE;
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if (ent1.mins_z > ent2.maxs_z)
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return FALSE;
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if (ent2.mins_x > ent1.maxs_x)
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return FALSE;
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if (ent2.mins_y > ent1.maxs_y)
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return FALSE;
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if (ent2.mins_z > ent1.maxs_z)
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return FALSE;
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return TRUE;
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};
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