game-source/paroxysm/quakeworld/targid.qc
2002-03-03 05:18:53 +00:00

70 lines
1.9 KiB
C++

// POX - v1.1 target identifier ala Quake3 - displays the name of players who cross your sight
// by Frank Condello (POX) - http://www.planetquake.com/paroxysm/ - pox@planetquake.com
/* POX - from original Quake ai.qc
=============
visible
returns 1 if the entity is visible to self, even if not infront ()
=============
*/
float (entity targ) visible =
{
local vector spot1, spot2;
spot1 = self.origin + self.view_ofs;
spot2 = targ.origin + targ.view_ofs;
traceline (spot1, spot2, TRUE, self); // see through other monsters
if (trace_inopen && trace_inwater)
return FALSE; // sight line crossed contents
if (trace_fraction == 1)
return TRUE;
return FALSE;
};
// Short and sweet....
void() ID_CheckTarget =
{
local vector org;
local entity spot;
local string idfrags; //POX v1.12
//Lost target, or target died
if (self.target_id_same < time || self.last_target_id.health < 1 || !visible(self.last_target_id))
self.last_target_id = world;
traceline (self.origin , (self.origin+(v_forward * 800)) , FALSE , self);
org = trace_endpos;
spot = findradius(org, 200);
while (spot)
{
if ((spot.classname == "player") && spot.takedamage)
{
//Same target as last time
if (self.target_id_same > time && spot == self.last_target_id)
{
self.target_id_finished = time + 1.5;
self.target_id_same = time + 3;
return;
}
else if (spot != self && visible (spot) ) //Found new Target
{
self.last_target_id = spot;
self.target_id_finished = time + 1.5;
self.target_id_same = time + 3;
//POX v1.12 print the target's frags is observing
if (self.classname == "LMSobserver")
{
idfrags = ftos (self.last_target_id.frags);
centerprint4 (self, self.last_target_id.netname, "\n\n", idfrags, " frags remaining");
}
else
centerprint (self, self.last_target_id.netname);
return;
}
}
spot = spot.chain;
}
};