game-source/paroxysm/quake/progs.src
2002-02-17 03:18:55 +00:00

55 lines
1.1 KiB
Text

//NOTE THIS CHANGE!
//in MacOS, '/' is a valid filename character and ':' is used for directory paths,
//So... I just compiled the progs.dat to the same directory as the source and moved
//it manually afterwards - this is EASY in MacOS but may not be in DOS/Win/LINUX so throw
//a '/' infront of 'progs.dat' if you feel neglected
progs.dat
defs.qc
kascam.qc //Auto Camera
poxmenu.qc //Dm setup Menu
ccam.qc //ChaseCam
subs.qc
fight.qc
ai.qc
combat.qc
items.qc
sectrig.qc //v1.1 - Separated second trigger stuff
targid.qc //v1.1 - Target Identifier
weapons.qc
rankings.qc //Bot ranking
botpup.qc //Bot powerup checking
world.qc
flash.qc //Flashlight code (for DarkMode)
client.qc
player.qc
doors.qc
buttons.qc
triggers.qc
plats.qc
misc.qc
specfx.qc //Misc. Special effects
sheilds.qc //Regen station code
wall.qc //Breakable object code
dynlight.qc //Dynamic Lighting code
hiprot.qc //Hipnotic's Rotate code
botliq.qc //Bot liquid level detection
botgrab.qc //Bot item usage
botmain.qc //Bot main routines
botspawn.qc //Bot spawning routines
old.qc //Old entity removal code (Monsters)