mirror of
https://git.code.sf.net/p/quake/game-source
synced 2024-11-22 20:11:49 +00:00
88c055ea3c
<taniwha> zinx: thanks :) zinx' klik mod :)
103 lines
1.6 KiB
C++
103 lines
1.6 KiB
C++
#include "common.qh"
|
|
#include "server.qh"
|
|
#include "entnum.qh"
|
|
|
|
/* This is a horrible hack. */
|
|
|
|
float(entity e) entnum = {
|
|
local entity walk, walk2;
|
|
local float en, tot;
|
|
|
|
if (!e)
|
|
return 0;
|
|
|
|
en = 1;
|
|
walk = nextent(world);
|
|
|
|
for (tot = 1; tot <= max_clients; tot++) {
|
|
if (e == walk)
|
|
return tot;
|
|
|
|
walk = walk.chain = nextent(walk);
|
|
}
|
|
|
|
while (walk) {
|
|
tot++;
|
|
walk = walk.chain = nextent(walk);
|
|
}
|
|
|
|
walk = nextent(world);
|
|
spawn("__ENTNUM_TEMP__");
|
|
for (en = 1; en < tot; en++) {
|
|
if (e == walk) {
|
|
foreach(classname, "__ENTNUM_TEMP__", remove);
|
|
return en;
|
|
}
|
|
|
|
walk2 = nextent(walk);
|
|
|
|
if (walk.chain != walk2) {
|
|
spawn("__ENTNUM_TEMP__");
|
|
|
|
walk2.chain = walk.chain;
|
|
walk.chain = walk2;
|
|
tot++;
|
|
}
|
|
|
|
walk = walk2;
|
|
if (!walk)
|
|
break;
|
|
}
|
|
|
|
error("entnum: Invalid entity\n");
|
|
};
|
|
|
|
entity(float num) entfornum = {
|
|
local entity walk, walk2;
|
|
local float tot;
|
|
local float debugnum;
|
|
|
|
debugnum = num;
|
|
|
|
tot = 0;
|
|
for (walk = world; tot < max_clients; walk = nextent(walk)) {
|
|
if (!num)
|
|
return walk;
|
|
num--;
|
|
tot++;
|
|
}
|
|
|
|
if (!num)
|
|
return walk;
|
|
|
|
tot = 0;
|
|
for (walk2 = walk; walk2; walk2 = walk2.chain = nextent(walk2))
|
|
tot++;
|
|
|
|
spawn("__ENTNUM_TEMP__");
|
|
|
|
for (0; tot; tot--) {
|
|
walk2 = nextent(walk);
|
|
if (walk.chain != walk2) {
|
|
spawn("__ENTNUM_TEMP__");
|
|
|
|
walk2.chain = walk.chain;
|
|
walk.chain = walk2;
|
|
tot++;
|
|
}
|
|
|
|
walk = walk2;
|
|
num--;
|
|
|
|
if (!num) {
|
|
foreach(classname, "__ENTNUM_TEMP__", remove);
|
|
return walk;
|
|
}
|
|
}
|
|
|
|
error("entfornum: Invalid entity number: ", ftos(debugnum), "\n");
|
|
};
|
|
|
|
string(entity e) etos = {
|
|
return ftos(entnum(e));
|
|
};
|